Stellaris
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Mod Menu
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Etiquetas: Mod Menu
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Actualizado el
378.418 KB
23 JUL 2017 a las 13:53
6 JUN a las 13:18
42 notas sobre cambios ( ver )

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Mod Menu

En 1 colección creada por had
Had's lovely mods
4 artículos
Descripción
This is a mod resource for mods that use Mod Menu.

Load order
Put this mod after all other interface mods.

Corrently supported mods:

Explanation for users:
You need to subscribe to this mod only if it is necessary to access the menu.
Some mods can have menu files locally. In this mod always will be the latest version of menu files that can solve compatibility problems.

Explanation for modmakers:
This mod contains files that add a button (and other stuff) to call the menu.
You can add your own menu to this system (the only requirement is global flag for the trigger (for example, autobuild_installed)) to give your mod cool settings, some new game features, call for debugging of coding without using the console (usefull for ironmen), or something else, there are many possibilities.


How it works:
The new button will invoke a menu event, and each option available from this menu will call an event or menu from each mod available to control it's features or settings. See one of the supported mods above for specific examples.

Topics:
How to set global flag
How to make menu
How to deal with resources of Mod Menu
List of compatibility patches

GitHub[github.com]

Write, if you have any suggestions or questions, or if you want to write something.
This mod is creative common, give me credits if you want.
Discusiones populares Ver todo (4)
4
30 JUL 2017 a las 18:48
FIJO: [Guide] Part 2: Make A Menu.
had
2
11 SEP 2022 a las 17:39
Known Compatibility Patches
FirePrince
0
24 JUL 2017 a las 3:48
FIJO: [Guide] Part 3: Resources of Mod Menu.
had
394 comentarios
had  [autor] 22 AGO a las 3:31 
Well, going by creenshot it is possible then. But one way or another it gonna case incompatibility. I wonder if my mod is needed then tho.
ShadowVoyd 21 AGO a las 23:20 
@had I think this mod did it unless i'm incorrect, in which case, i apologize: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2458024521
had  [autor] 7 JUL a las 10:49 
You mean main menu? I dont think it is possible
MIAFLEGION 5 JUL a las 17:44 
What if you put the mod menu button on the pause menu instead? Can't that be done?
had  [autor] 6 JUN a las 13:35 
John McCreedy
Sorry for late response, i need to edit any ui file to inject button, so government_view.gui it is
If two mods edit same file game only can pick one, if you give this mod priority you are getting button and vanilla window

Sver4ek
Мне лень делать патчи, но сделать его самому супер просто, достаточно посмотреть разницу между моей версией и ванильной, там добавляется небольшой блок, можешь его воткнуть в файл нужного мода и вуаля
had  [autor] 12 MAY a las 8:52 
Обновлю на досуге
Sver4ek 9 MAY a las 15:15 
Будет ли обнова мода на новою версию? Ибо на новой версии убрали и решения, через которые можно было чо нить делать, и работоспсобность. и если да, то будет совместимость с UI OD?
Bahamut 3 MAR a las 8:48 
doesnt work
John McCreedy 13 FEB a las 11:07 
@had, if that was a reply to me I have more detailed information for you. This mod is not compatible with UI Overhaul Dynamic because of the government_view.gui file. So, there are two options. I don't know why you need this file in this mod, but if removing it affects its function then I recommend you put a notice on the info page that states if you use UI Overhaul mod, this mod, must be higher in the load order so as not to mess that government screen up.
had  [autor] 9 FEB a las 11:57 
I will take a look