Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Fixed on the latest version!
Couldn't leave objective room cause zombie was blocking the door from opening- died alone and sad. :c
If late joiners die when the helicopter is already crashed into the ground, then they must die - it's a trigger preventing late joiners to spawn below the map or late joining the round. Sorry, but they must join right away before the helicopter starts to fall.
About those ladders, could you show me a screenshot? It's probably intentional.
Also, once "the system has detected a failure, RUN" sequence finishes, zombie spawn moves to a dark room with catwalks above it- but we can't use the ladders to climb up on the catwalks- idunno if that's intentional or not.