Stellaris
3,428 人が評価
Expanded Stellaris Ascension Perks
8
25
2
5
6
4
2
   
アワード
お気に入り
お気に入り
お気に入りから削除
ファイルサイズ
投稿日
更新日
18.073 MB
2017年7月16日 7時43分
9月28日 9時59分
105 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
Expanded Stellaris Ascension Perks

解説
Stellaris 4.1.* ///
Intro>
This mod adds 45 new Ascension Perks to the game. Designate your planets as Forge Worlds or Garden Worlds, find new deposits and unlock special rare technologies to be discovered. Specialize your empire based on ideology and much more!

Featured in Odin Gamings top 10 Stellaris Mods of 2017!

I have tried to keep away from "Boring" stuff (like +5 Starbase Capacity). There are still a few perks like that, but I have tried to make things as fun as possible. A lot of the perks have more to them than what is written in the description (It would have become far too long!).

Example Perks
  • Deep Core Mining: Lets you discover new mineral deposits on a planet, but reduces its happiness and habitability.
  • Forge Worlds [Hive Minds Only]: Let's you designate a planet as a forge world, increasing production capabilities while giving other penalties.

Important Information - Please Read
  • There is a Delta Dev branch version of this mod found here.
  • The full list of perks and their effect can be found on this description page.
  • Please read the "Providing Bug Reports" section before providing a bug report.
  • Please provide feedback and bug reports for my tradition perk mod at that mod's page.

Expanded Stellaris Traditions
Check out Girion's other mod, Expanded Stellaris Traditions which adds 44 new Tradition Trees to the game! Temporarily since the main mod is outdated, please check Expanded Stellaris Traditions 4 instead.

Features:
  • 44 new tradition trees added.
  • Extensive use of tradition swapping.
    • Playing a hive-mind, or an authoritarian dictatorship? In that case, liberal democracy style traditions will be swapped out for more fitting stuff (what exactly depends on what you play).
    • Not using Robots? Traditions giving bonuses to robots will give different bonuses. Same things for slavery, megastructures etc.
    • Theme changing with your empire. The Order tree will be very different for a Slaving Autocracy and an Egalitan empire.
  • Built-in AI support. Either the AI is able to use a tradition properly, or they will have an easier-to-use swap giving a corresponding bonus.
  • Traditions do not only contains passive bonuses, more interesting effects, such as:
    • Bonuses depending on your playstyle, conditioned on fulfilling special conditions.
    • Adding new buildings, edicts, jobs, policies, technologies, traits, etc.
    • Gain resources for destroying enemy ships, raid neighbouring empires, pick virtues for your leaders, and much more interesting stuff.
  • Unique icons, tree layouts, and well-written flavour texts for all traditions.

Providing Bug Reports
Please report all bugs that you find. However, it would be very helpful if you could follow these steps to make it easier for me to fix the bug:
  • Please report your bugs at this discussion page. I can't always fix bugs as they are reported, and if you only report them in the main discussion they very easily get swamped by other comments by the time I can look at them.
  • Please describe what is the problem. "X doesn't work" is not very helpful.
  • Please provide a screenshot, it is very helpful.
  • Please try and confirm whenever the bug persists with only this mod present.

Compatibility
  • In case you need more ascension slots try this mod or this other mod.
  • This mod is now compatible with a lot of ascension perk mods out there. If you use this mod as well as many other mods, you probably should use this mod.
  • If you want to fix the Paradox limit to ascension paths or further compatibility between tradition and ascension perks, I can recommend my other mod ! Sartek Tradition - Ascension Perk Merger.
  • For modders, you can use the folowing scripted variable: @esap_sartek_mod_active = 0

Translations
ESAP has English native support and has localization set in place for translators, translations are handled in separate mods that have to go below ESAP in the mod load order, here is a list of translations so far:

Giving Input
The vast majority of all playthroughs with this mod are not done by me, to make it as good as possible I need all the input I can get. Please come with any input that you have, a large amount of the input I receive actually have real input on this mod. Please note that there are appropriate pages at the discussions tab of this mod for each type of input.
  • Balance: While top priority has been to come up with interesting themes for all perks I do believe this is not incompatible with having a balanced mod. All input on which perks you find too strong to weak is appreciated.
  • Bugs: I test everything that I upload. However, this mod gets quite complex and in certain cases, there might be a bug. There is also a lot of stuff in it so I've probably missed a few things as well. Right now it should be quite solid, with the next update there might be a few new ones though. Please report!
  • Spelling: English is not my first language (however I try to check everything with a spell checker). If you find some error, tell me and I will fix it.
  • Suggestions: Have any cool ideas for new perks? I am open to suggestions. No promises but if you have something I will think about it at least.
  • Themes: Do you like the themes of the perks? Are there any one of them that you don't think is clear enough? I think the RP part is important, so please come with any input you have on this. Maybe you have an idea for a more fitting name for a tree or tradition?

Thanks
The guys in the Stellaris Mod Discord Channel
For helping me with various things.
Odin Gaming
For featuring this mod.
The creators of CWTools for Paradox Modding
This seriously makes the modding process three times easier.
人気スレッド 全て表示 (11)
593
8月26日 19時12分
ピン留め: Bug Report
Private Feelings
45
2024年8月18日 14時17分
ピン留め: Ascension Perk List - (WIP)
A-Sartek
101
5月22日 12時36分
ピン留め: Balance Input
Private Feelings
2,058 件のコメント
A-Sartek  [作成者] 9月28日 10時04分 
@everyone just a couple of small tweaks were needed, this mod is now fully compatible with 4.1.
A-Sartek  [作成者] 9月25日 3時41分 
It works in 4.1 but I'm going to review the mod this weekend.
T with the Dot 9月24日 23時27分 
4.1?
A-Sartek  [作成者] 8月26日 12時49分 
@pops Mod files muthafucka!
pops 8月26日 12時12分 
i would have never known that you were the bay harbor butcher....
おまんま 8月15日 22時53分 
@A-Sartek
Thank you for your very kind reply.
I will try out the combination you suggested!
A-Sartek  [作成者] 8月13日 8時49分 
@おまんま
Was multi Ascension Paths route (ultimate/perfect ascension) deleted?
Yes, for the sake of simplicity and because it is better that other specialized mods take care of multiple paths that require extensive overrides.

Also, is All Ascension Paths Mod still not compatible?
Ever since the change to not use ultimate ascension was made (probably around 3.7 or earlier versions) All Ascension Paths Mod by Draconas has been compatible.

For further compatibility you can use this mod instead (requires All Ascension Paths Mod as a dependency):
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2979443893
おまんま 8月13日 8時10分 
Was multi Ascension Paths route (ultimate/perfect ascension) deleted?
Also, is All Ascension Paths Mod still not compatible?
Dragons1964 7月29日 16時44分 
@A-Sartek Cool, thanks for the help.
A-Sartek  [作成者] 7月29日 15時52分 
@Dragons1964 I suggest creating a local mod and then pasting the contents there, the Stellaris launcher will create a descriptor file for you (or you can change the 4.0 descriptor with notepad), because if you just paste the 3.14 contents in the 1067631798 directory, whenever I update this mod it could potentially overwrite any changes done (revert it back to the latest version). Heck, even just verifying the game's cache could cause it to revert, so just play it safe and use this mod locally.