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There ya go, realistic capacity. Good luck.
How to Create an XML File
1. Open your text editor of choice.
2, On the first line, write an XML declaration.
"<?xml version="1.0" encoding="us-ascii"?>"
3. Set your root element below the declaration.
<database xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" name="barbora" xsi:noNamespaceSchemaLocation="../database.xsd">
4. Add your child elements within the root element.
<rpg_params version="1">
<rpg_param rpg_param_key="BaseInventoryCapacity" rpg_param_value="30" />
</rpg_params>
</database>
5. Review your file for errors.
<?xml version="1.0" encoding="us-ascii"?>
<database xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" name="barbora" xsi:noNamespaceSchemaLocation="../database.xsd">
<rpg_params version="1">
<rpg_param rpg_param_key="BaseInventoryCapacity" rpg_param_value="30" />
</rpg_params>
</database>
7. Save your file with the file extension “.xml” rpg_param__weight.xml
8. Test your file by opening it in the browser window.
........................
Or you could just open any xml, delete everything and paste the above lines and save.
........................
File structure should look like, and yeah, create the folders:
weight\Data\weight\Libs\Tables\rpg\rpg_param__weight.xml
Now go download a PAK builder from Nexus Mods, follow the instructions and build the pak, or use Winrar and make a PAK outta this part of the file structure:
weight\Libs/Tables\rpg\rpg_param__weight.xml
Cut and paste the pack back into its parent folder.
Manifest file
Open a new text file, paste the following
<?xml version="1.0" encoding="us-ascii"?>
<kcd_mod>
<info>
<name>weight</name>
<modid>weight</modid>
<modifies_level>false</modifies_level>
</info>
</kcd_mod>
Save as mod.manifest
Place manifest in mod "weight" folder, the one containing Data.
Now it's a mod that sets the base carry weight at 30.
Note: someone even made a mod for adding weight to Groschen and I've been using that as well. It's awesome.