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The new game button and explore need some fixing. As Spiderweb notes, new game is extremely finicky, and explore doesn't seem to serve much of a purpose (it doesn't appear to remove influence in my experiences).
It also seems that the copy world option copies the world in its current state, instead of copying it from an original state, meaning that to get effective use of it (such as for copying worlds as templates) requires resetting the game via deleting the prf folder.
However, adding to that, it doesn't copy essential script files in some cases (e.g. copying the Expansion Tutorial world copies almost everything, except the script file, for whatever reason).
I'm not sure if this tool is intended for final release of the game (please let it be, with improvements), but if it is, a refinement of the save system seems necessary.
In general, this is a great feature to have anyway (for shared play of the game on mobile, or shared accounts here on PC with parents and children, etc.) and an essential feature if custom worlds are to remain as an option. By distinguishing between core game saves and custom world saves, it makes it easier to develop custom content, removes the possibility of having to troubleshoot issues that have inexplicably arisen from save bloat/interference as a result of users' custom content use, and so on.
Besides of all the above, the only major improvements to the world editor directly (aside from what Spiderweb has mentioned about generate land confirmation dialog) I'd say are needed are:
- Placement of civilization assets (both yours/Astari, fields/mines, temples, shrines, etc.).
- Better zoom out.
- Multiple layer raise/lower (if the editor is what you guys are using in-house, all of this would help you out too, anyway).
- Terrain color selection.
I'd say much of the more detailed stuff, such as the world's balance, timeofday speed settings, and so on could be left in the scripts file. The world editor should be for setting up the basic world, but if you want to do really unique stuff (as Spiderweb has with belief), you would need to dig into the lua file.This would, while still a little rough, put it at least on par with Legend of Grimrock's level editor. With it, you can lay out your dungeon in detail, but for more detailed adjustments, you have to learn how to write out your own lua files.
Also leashing seems to allow you to move followers beyond your influence, It that on purpose? Not that they can do anything!