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You can also add an attachement point in the model editor and name it "vr_controller_root", and it will pose the model relative to that instead of the origin.
... I did:
-> applied transformation in Blender
--> import DMX mesh in Hammer
-> position on the right place
-> 'Tie to entity' --> prop_destinations_tool
now I can grab it, but like told before it isn't upright in the hand.
Next try:
-> import DMX mesh to Hammer
-> position it
-> 'Create Model from Selection' --> it will get a prop_static
-> change to prop_destinations_tool
now I CANNOT grab it at runtime.
Guess I have a basic-understanding-problem...
I can make a prop_destinations_tool out of the wireframe, but the result is again: I cant grab it.
Stuck. Should make 'format c:' and change to meditation...
If you can't grab it, that means you don't have a collision mesh set up.
;-)
THX
By the way, this also works great if the DMX files are imported DIRECTLY into Hammer under Files-->Import.... Then immediately add material to the mesh and use RMB '.../Create Model from Selection' to transform it into a model, which is then provided with collision mesh and attachment in the ModelEditor.
It took me a while to get it together, but thanks to your help (again...;-) it works now.
Greetings