Dead Cells

Dead Cells

Dead Cells
Dead Cells supports a limited set of mods for cosmetic changes and balancing, plus translations. Let us know what else you want to see though the community hub and Discord channel!
Learn More
EM3R50N 5 2 May, 2023 @ 11:07am
Dead Cells music mods crash on Castle Outskirts?
I have made a few music mods for Dead Cells and it's great fun! However I've noticed that if I include a custom song for the Castle Outskirts level the game will crash when you enter that level.

All the other levels w/custom music seem fine (so far) - so I know the song file (*.ogg) format I'm using works fine w/the game - but if I include custom ogg files for "PurpleGarden.ogg" or "PurpleGarden_loop.ogg" the game crashes 99% of the time when I enter the Castle Outskirts level. For what it's worth I can modify the PurpleTransition1-3.ogg files fine - so it's not like the Castlevania DLC can't have custom music.

Anyone have any idea why this is happening and/or how to work around it?


Example mod where crash occurs
Example mod where crash stopped occurring once I removed the Castle Outskirts music

Screenshot of the crash[i.imgur.com]

Game Crash error message:
This error may be due to one of the mods currently enabled. AL Error : 40964, could not queue buffer Called from hxd.snd.openal.$Driver.checkAL (hxd/snd/openal/Driver.hx line 22) Called from hxd.snd.openal.Driver.queueBuffer (hxd/snd/openal/Driver.hx line 156) Called from hxd.snd.Manager.queueBuffer (hxd/snd/Manager.hx line 546) Called from hxd.snd.Manager.update (hxd/snd/Manager.hx line 316) Called from haxe.$MainLoop.tick (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.tools\haxe\std/haxe/MainLoop.hx line 174) Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 126) Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 123) Called from haxe.$Timer.~delay.0 (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.tools\haxe\std/haxe/Timer.hx line 143) Called from haxe.$Timer.~__constructor__.0 (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.tools\haxe\std/haxe/Timer.hx line 76) Called from haxe.$MainLoop.tick (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.tools\haxe\std/haxe/MainLoop.hx line 174) Called from haxe.$EntryPoint.processEvents (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.tools\haxe\std/haxe/EntryPoint.hx line 99) Called from haxe.$EntryPoint.run (D:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.tools\haxe\std/haxe/EntryPoint.hx line 125)
< >
Showing 1-1 of 1 comments
Novva 31 May, 2023 @ 2:37pm 
Hey did you find any solution to that? wanted to make a music mod too and I'm having a similar error but it's in Prisoners' Quarters. The intro plays but it crashes when it hits the loop part...
< >
Showing 1-1 of 1 comments
Per page: 1530 50