Door Kickers

Door Kickers

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What Is The Meaning Of "flags" ?
I'm trying to make some object mod of DK1, and I checked object_library.xml these days.

And I found objects information like this:

<Entity name="ATM" type="Cover" fogOfWarVisibility="partial">
<CollisionInfo type="static" flags="10"/>
<RenderObject2D texture="data/textures/environment/obj_atm.png" layer="2"/>
</Entity>

Now I got other things' meaning of this item, but I cannot figure out what "flags' means, seems like it doesn't effect both element type and collision.

So is that important to find out its meaning?
Sist redigert av Fly in the Sky; 11. mai 2022 kl. 7.57
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Pintea  [utvikler] 2 11. mai 2022 kl. 8.10 
It’s a combination of parameters that tells the game whether that object should block movement, or if the troops can’t see over it etc.
I think they are explained at the top of entities.xml file, or one of the files in that folder.
Fly in the Sky 13 11. mai 2022 kl. 8.19 
Opprinnelig skrevet av Pintea:
It’s a combination of parameters that tells the game whether that object should block movement, or if the troops can’t see over it etc.
I think they are explained at the top of entities.xml file, or one of the files in that folder.
Okay, I'll check it again.
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