Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
post your .qc and .smd here or privately.
ps the link to the tutorial doesn't work for me
pps studiomdl should have nothing to do with blade symphony's bounding box, unless you're talking about source max model limits, in which case...
ppps physics meshes are irrelevant to the tracers / combat. they are just used for world collisions on player death.
I'll try out moving the files to the C:\ drive today.
Trying a few different things to fix it.
EDIT: here's my new .qc: