Source Filmmaker

Source Filmmaker

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SMG4 - Enhanced Tari and Belle Models
   
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Model
Models: Character
Tunnisteet: SFM
Tiedostokoko
Julkaistu
Päivitetty
127.571 MB
9.11.2021 klo 1.54
26.3.2022 klo 11.00
4 muutosilmoitusta ( näytä )

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SMG4 - Enhanced Tari and Belle Models

Kuvaus
Updated models of Tari and Belle from SMG4. You can find the Garry's Mod version of this addon over here


Credits
C_art for enhancing the textures and models, and creating the SMG4 Meta Runner Tari
SMG4 and Kevin for making the original models
MrTheWizard for porting the models over to SFM and making certain elements of the model


Features
This addon features 3 models
Belle
- Fixed and enhanced eyes
- 44 facial flexes
Tari
- Fixed rotation (spawns facing you)
- Enhanced eyes
- 43 facial flexes
SMG4 Meta Runner Tari
- Season 2 Meta Runner outfit for SMG4 Tari
- Same features as above

Includes:
enhanced_models\tari_metarunners2_model.mdl
enhanced_models\enhanced_tari_model.mdl
enhanced_models\enhanced_belle_model.mdl
11 kommenttia
TheAeronShowOfficial 6.8.2024 klo 13.47 
HELP HOW DO I UPLOAD MODELS TO WORKSHOP
MrTheWizard  [tekijä] 6.8.2024 klo 12.05 
Yes, you can do that
TheAeronShowOfficial 5.8.2024 klo 16.31 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3066068693&searchtext=smg4+saiko
Hello there, MrWizard, I'd like to know if I could port this older version of the Enhanced Saiko model to SFM.
Twingo Destroyer 10.6.2022 klo 5.02 
addition: for some reason the face flexes move when switching editors in the timeline and shots. the render also doesnt display as example the eyes as closed even tho they are closed when spending a short amount of time using the work camera. doesnt happen with other models
Twingo Destroyer 10.6.2022 klo 4.24 
and you sure couldnt be bothered to add more bones to her hair? that left side is covered for eternity. and hair doesnt work like that in real life. fixed to the leftz side of your face and only the tips are moving
MrTheWizard  [tekijä] 16.1.2022 klo 9.47 
I imagine you want scaleable irises rather than the eyes themselves be scaleable.
It's not easy to do this, as resizing the iris, even as an optional shape key, is very difficult to do. The Source Engine wasn't designed for it
However, there is one option that does exist, but it resizes all of the eyes in the scene rather than one model, so be careful how you use it.
By typing in "r_eyesize <number>", you can change the eye size of the models. Smaller numbers result in the eye texture repeating itself, while larger values make it bigger
Umi Grumz 16.1.2022 klo 9.06 
Really good models
It would be nice to have scale-able eyes, or the option to have the original eye textures.
But since I don't know how hard to implement those would be (and don't want to stress you out feeling like you HAVE to add that) these are still good despite that
Mfgolt 10.11.2021 klo 16.22 
@walten13212, I don't know how!
on bun tuah 10.11.2021 klo 16.13 
@Mfgolt dude just port it
on bun tuah 10.11.2021 klo 16.12 
good job man very good job!