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Snow Scoper SFM
   
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Universe: Team Fortress
Model
Models: Clothing
Taggar: SFM
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16.882 MB
20 dec, 2017 @ 1:54
26 jul, 2018 @ 6:15
5 ändringsnotiser ( visa )

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Snow Scoper SFM

Beskrivning
Snow Scoper SFM model.

Features:
+ Higher triangle count
+ Higher resolution, uncompressed textures
+ Paintable using Material Overrides
+ Minimized clipping*

Original model, textures, high res textures, skinning by Rozzy.
Geometry, texture and skin edits by me.

* Minimized clipping only when used with these modified HWM Sniper textures and appropriate VMT settings:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1237176226
or by following this guide:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1454947580

- Not compatible with AO if used with provided custom Sniper textures (because of $alphatest 1 parameter).


Includes:
xms2013_sniper_jacket_sfm\xms2013_sniper_jacket_sfm.mdl
11 kommentarer
benjimain 9 dec, 2024 @ 14:14 
can someone just make a hwm version for the hwm model, i cant figure out the tutorials because im horrible at following text and having to download so many things at once for 1 cosmetic fills up my pc badly. + nobody uses the darn player models for a sniper. hes suppose to be close up. PLEASE I BEG SOMEONE :C :steamsad:
hammers arent vegetables 25 sep, 2021 @ 17:49 
Thanks gamer, I needed this for a commission
Qarcus 22 apr, 2019 @ 19:09 
thanks :)
Zo∫oλo  [skapare] 21 mar, 2019 @ 16:12 
I offered 2 solutions to that problem in the description, you may want to check those out.
Also, I tried to preserve UV's between the models, so you should be able to use these textures with in-game snow scoper model as well, should you wish to do so (in-game snow scoper model and in-game sniper model have the least amount of intersecting geometry when used together).
Qarcus 18 mar, 2019 @ 20:55 
the snow scoper kinda glitches w/ the stock sniper vest tho but if there is a way to fix it plz tell me
Zo∫oλo  [skapare] 19 dec, 2018 @ 15:02 
Since model has two skins (red and blu), make sure you're painting the correct one (the one currently selected/loaded in viewport). Other than that, without additional info, I have no idea why it wouldn't work for you.
Zo∫oλo  [skapare] 19 dec, 2018 @ 15:00 
Well, that's the way it's done. I can't simply guess why it doesn't work for you. Maybe I misunderstood what you wanted to do in the first place?
dzu 11 dec, 2018 @ 7:25 
uh, its not painting
dzu 11 dec, 2018 @ 7:14 
thanks m8 :D
Zo∫oλo  [skapare] 11 dec, 2018 @ 5:25 
By using material overrides, like this