XCOM 2
Finite Armory
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Showing 1-7 of 7 active topics
0
29 Apr, 2016 @ 8:08am
BUG (perhaps): Highest Difficulty Costs not applied
krumiro
0
11 Apr, 2016 @ 5:24pm
BUG: Double names in Inventory and incorrect amounts counted
krumiro
0
7 Apr, 2016 @ 7:28am
Weapons Cost Multipliers separate from Armors Cost Multipliers
krumiro
0
7 Apr, 2016 @ 6:55am
Reprioritize/Delete scheduled items like in Prooving Grounds
krumiro
0
7 Apr, 2016 @ 6:40am
Donations to Kvalyr
krumiro
0
5 Apr, 2016 @ 6:26pm
"Elerium Based Detonator" of the finite Plasma Grenades
krumiro
4
13 Mar, 2016 @ 2:44pm
Balance adjustments (Resource costs, production times, etc.)
Kvalyr
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