Arma 3
Breaking Point Weapons Mod
79 kommentarer
Schrodinger 21. maj 2023 kl. 13:27 
i think its funny how a lot of people, myself included just want the lever guns. please for the love of god someone add lever guns with animations and good iron sights. please.
Kat 28. maj 2020 kl. 0:51 
You could make the mod open source and then somone else might add the winchester
TheGhosT29 2. sep. 2019 kl. 1:57 
ugly guns :P
Tobias Solem  [ophavsmand] 12. juli 2019 kl. 11:52 
Sorry ladies and gents about the Winchester, this mod has been discontinued.
Ryan 11. juli 2019 kl. 11:15 
Winchesters still have no ammo.
Varyag 6. mar. 2019 kl. 13:32 
the Winchester 1886 has no working ammo :(
Zed 3. dec. 2018 kl. 2:43 
Hello everyone. I have taken on the task of getting Breaking Point assets into the hands of mission and server owners in Arma. Check out my mod "BreakingPoint Addons" which includes all the Breaking Point weapons, gear, faction clothing, backpacks, vests, scopes, vehicles and zombie faces. I am continuing to work on the mod. It currently has a custom main menu, etc. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1369729654
iRON79 15. okt. 2018 kl. 4:32 
I got it, sorry!
iRON79 15. okt. 2018 kl. 1:24 
Hello, this mod is great!
My question is how can I use the bayonet?
jotapeje29 4. sep. 2018 kl. 15:47 
Hello everybody. Does anyone know where are the k98s? I can't find them. Thanks in advance.
Born In USA 27. juli 2018 kl. 1:01 
Много актуальной информации по моду Breaking Point для ARMA 3 https://breakingpointmod.ru
dougmiasdad 15. juni 2018 kl. 17:28 
Best of luck to ya Tobias & thanks for the mods
Tobias Solem  [ophavsmand] 13. juni 2018 kl. 12:27 
I'm abandoning this people. Pretty much leaving the ARMA-scene, and shutting down my server. Thank you guys for sticking around!
Kramson 27. maj 2018 kl. 19:38 
Attachment classname update? fumbling through Config viewer has lead to hit and misses
Zed 23. maj 2018 kl. 17:13 
I've noticed that this mod along with Breaking Point Zombies all use the same bikey keys. This causes issues on servers because it suggests all the mods get loaded. We are just using Breaking Point Weapons on our server and when people try to load the other mod as well they get kicked because the mods do not match the signatures for the server. Is there any way you can change and give each mod a different bi-key?
Hans(z) 22. maj 2018 kl. 6:37 
Hi guys,
I made the first part of custom weapon classes.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1392096846
In addon folder there is a list of available classes.
Hans(z) 19. maj 2018 kl. 6:49 
@Tobias Solem
Hi, you don't have to make custom classes. Buddy provided me some code, so I will make addon with custom classes on my own.
Sentinel 19. maj 2018 kl. 5:26 
It's a good mod but I think You should retexture weapons and animation. I like civilian firearms like ruger 10/22.
Isaac 17. maj 2018 kl. 2:55 
Exactly and they can also just delete all PBOs except for ones related to guns they want to use.
Zed 17. maj 2018 kl. 0:58 
Do you guys have any idea how much time and work you are asking of Tobias, to make each weapon a seperate PBO? What a ridiculous thing to ask of someone. There are probably 200 guns in this mod. Just taking one gun, breaking it off the mod and making a config for it and then repacking it into a PBO could take 30-60 minutes per gun. You should just be thankful that Tobias took the time to pull these files from the Breaking Point mod. It's not easy work.
Reckless 16. maj 2018 kl. 13:36 
I agree with Col. Radzikowski, I would like to just have the old bolt action rifles to use in a server.
Cap 14. maj 2018 kl. 0:04 
Great modification. Would it be possible to upload separate PBO files for each different weapon? I'd love to use some of these weapons in a private compilation, without having to use the entirety of the modification.
sel 13. maj 2018 kl. 10:57 
Thanks for the reply.
Hans(z) 13. maj 2018 kl. 10:20 
OK nice to see, thx for info.
Tobias Solem  [ophavsmand] 13. maj 2018 kl. 8:13 
@sel atm the Tranq gun doesn't actually tranquilize anything, that's a clientside part in Breaking point and might not function together with some mods.

@Hans(z) I will look into it. Unfortunately I do not have a lot of time, this is maintained sparingly.
sel 12. maj 2018 kl. 12:29 
How to use the tranq pistol, I see it in game and fire normal ammo but when I press F it has zero darts.
I found some tranq ammo looking in the config but it still can't seem to get it in the gun.


Hans(z) 11. maj 2018 kl. 23:53 
Hi @TObias Solem
is there weapon classes that determines weapon+scope/supressor? If yes could you please provide them, if not, could you please make some.... for me, most important would be crossbow with some scope. Or how can I make my own custom classes?
Isaac 26. apr. 2018 kl. 18:20 
Its all good and just wondering.. What you think of possibly incorporating joint rails (its in CBA) into this mod? Since I thought that it could be a good idea but its your choice of course too.
Tobias Solem  [ophavsmand] 26. apr. 2018 kl. 3:46 
Thanks guys for the reports! Working on an update.
Isaac 25. apr. 2018 kl. 18:34 
I found a bug where all .45 ACP magazines for both the Henry rifle and the 1911 aren't on the mod or just aren't detected on the arsenal.
Miles Away 11. apr. 2018 kl. 17:14 
Can't wait for someone to make an ACE compat file for this! Civilian weapons for the WIN!
Miles Away 11. apr. 2018 kl. 17:12 
holy shit nice
Big-Mike O. 16. mar. 2018 kl. 15:17 
i do not see the winchester model 70 (not the super grade .300 but the 30-06 one)
same with the CZ H550 not the hunter but the 30-06.
and there are some handguns missing
[IYI]SpoylerBG 18. feb. 2018 kl. 8:56 
before asking for permission is a nice idea to know if DeathlyRage is autor of 3d models . So if not there no permissions required provided from him. Guys ask autors for permission only of theier own works (in most case scripts). 3d models used in almost every mod in most cases are separated work of somebody unknown.
Cream Slinger 10. jan. 2018 kl. 14:42 
Wish I knew a bit more about how the mods work and I would offer to assist ;(
Tobias Solem  [ophavsmand] 10. jan. 2018 kl. 13:17 
I am working on updating this guys, just got a lot on my plate :) soon(tm).
dougmiasdad 7. jan. 2018 kl. 9:51 
Since some weapons(melee) aren't accessable thru Arsenal,possible to add a weapons/ammo box for use in editor?
Cream Slinger 5. jan. 2018 kl. 12:26 
Love these weapons, just wish they were not so overpowered. All of them do so much damage.
Zed 25. dec. 2017 kl. 15:06 
I have found a bug. The Kar98 will not show in the edit loadout weapons list, but it will add to the arsenal when I try to add to the list.
Tobias Solem  [ophavsmand] 18. dec. 2017 kl. 22:19 
WDL = Woodland camo (green), DES = Desert camo (sand), Urb = Urban camo (teal)
Zed 18. dec. 2017 kl. 16:47 
What is the different between WDL, DES and URB in the descriptions?
Tobias Solem  [ophavsmand] 9. dec. 2017 kl. 15:31 
Feel free to join my discord at http://discord.me/edgeofsanity to report further bugs.
Tobias Solem  [ophavsmand] 9. dec. 2017 kl. 15:29 
The flare ammo issue should now be resolved.
Chainsaw Squirrel 24. nov. 2017 kl. 12:39 
45 Pistols , not working and the "BP_6Rnd_GreenFlare", "BP_6Rnd_RedFlare", is wierd .. you can load in gun but wont fire a single bullet BP_SW45", "BP_SW44"or any of the texture variants work .. u can load the ammo .. but wont fire
Chainsaw Squirrel 23. nov. 2017 kl. 6:19 
Tobias ..we appreciate all u do
Tobias Solem  [ophavsmand] 22. nov. 2017 kl. 17:40 
Hey guys! Sorry about the delays. I've been swamped at work. I will look into some of these bugs over the holidays.
Chainsaw Squirrel 22. nov. 2017 kl. 16:11 
Winchester could use a different ammo image than for 45acp pistols. :)
Chainsaw Squirrel 22. nov. 2017 kl. 7:46 
Tobias .. hey brother .. when you put these in trader for exile .. there is no way to no the difference in the color variations.. they all show up as same gun.. each type has several variants of camo etc .. but it displays only one color, no woodland, desert etc ..thanks for the Mod and the hard work
Zed 23. okt. 2017 kl. 14:58 
I have noticed that some weapons start with mags of 500 shots?
Tobias Solem  [ophavsmand] 8. okt. 2017 kl. 8:28 
The JSRS-team developed the sounds for the guns in BP.