Sid Meier's Civilization VI

Sid Meier's Civilization VI

City State Introductions Reworked
56 kommentarer
Duke Anax 31. mar. 2023 kl. 3:24 
Just had a bit of an odd interaction: Valetta gave me a quest to train a Spearman, which they provided as a gift, so they basically gave me an Envoy as thanks for accepting their gift.
Duke Anax 28. mar. 2023 kl. 22:17 
Unfortunately with CIVITAS City States it's not just a lack of compatbility. I was hoping it would just create a mix of the old city states with gifts and new city states with envoys, but it's actually broken. CIVITAS does change some of the older cities anbd those end up with no type and give no bonus. You might be able to remove those cities in advanced settings though.
Rusty Keyes 22. apr. 2022 kl. 8:03 
One more vote here for compatibility with CIVITAS City States.
NuDDen 6. maj 2021 kl. 11:28 
Nice idea! Would be even nicer if u could make it compatible with "CIVITAS City States expanded" ;)
Fury of the Tempest 3. apr. 2021 kl. 16:30 
Hey, not sure if your still around or not, but it seems that it doesn't quite work with the Barbarian Clan updates, whenever a clan transforms into a Citystate, it triggers the 'first meet = envoy' like normal.
Politruk 27. feb. 2021 kl. 12:41 
Works fine for me in singleplayer and hotseat. Thank you for this mod, for me it solves the issue when you and your allies wouldn´t recieve the free envoy for first meeting the citystate with shared visibility on, without having to turn the visibility off
Arcadian 27. nov. 2020 kl. 11:24 
Doesn't seem to work anymore. I always get one envoy if I'm the first to meet a city state.
‡ Ðalveen ‡ 28. juni 2020 kl. 10:39 
please a version of this compatible with civitas city state types
crimson_fluf 13. apr. 2020 kl. 18:21 
I too, would love to see compatibility with the civitas city-states mod. As for ideas, I think that seems easy enough.

Agricultural city-states give boosts to food. Could give one-time gift of population to the capital.

Entertainment give boosts to amenities. So a one-time amenity increase to the capital seems fitting.

Consular give boosts to Loyalty. Could gift points to a great general. This pairs well with the maritime city-state which:

Maritime boosts food/production - but should be gifted points towards a great admiral. Both of these would fit greatly thematically, it's just a matter of how many points to gift for balance. Should be a moderate amount, since it's a one-time meeting I would think.

Cheers!
TC  [ophavsmand] 6. mar. 2020 kl. 9:13 
Hi Borealis,

With the additional CS types, this mod is not currently compatible with that one. When I finish updating my other mods, I will address that and look to add compatibility. Would you like to suggest reward types for those new CS types?
Borealis 6. mar. 2020 kl. 9:04 
So which bonuses will the cs from civitas city states expanded provide? Like, CSE adds the types Agricultural, Consular, Entertainment, and Maritime. CSE already allows to disable the envoy on meeting (and allows to re-enable that!), so would that mod even be compatible with this one here? Personally, i would like to have both mods active at once.
It obviously also adds tons of CS; and Gedemos CS partially take on some of those types too so there is that.
TC  [ophavsmand] 27. feb. 2020 kl. 20:53 
Apologies for my absence. This mod has now been updated to work with all city states, including those from expansions and other mods.

Enjoy =)
Ingolenuru 4. okt. 2019 kl. 9:24 
I absolutely agree with @thecraftybee. Please update for the new city state types. :) <3
thecraftybee 14. sep. 2019 kl. 18:07 
Would love to see compatability added to make this work with the Civitas City State and Gedemo's City State mods which adds lots of new CS and adds new types: diplomatic etc.
Karanshade 21. juli 2019 kl. 5:01 
hello @TC I'm trying to understand how LUA works starting from your code. Is there a way I could ask a question in private (I couldn't figure out how to PM )
parsonlarson1 12. juni 2019 kl. 10:08 
Please update to include the missing city states!
Lucifer 9. mar. 2019 kl. 2:13 
Missed one Industrial (Auckland).
Lucifer 7. mar. 2019 kl. 21:29 
You're missing some City States in your lua:
Trade (Antioch, Bandar Brunei, Cahokia, Muscat), Cultural (Antananarivo, Rapa Nui), Religious (Armagh, Nazca), Scientific (Babylon, Bologna, Fez, Palenque), Industrial (Cardiff, Granada, Mexico City), Militaristic (Akkad, Ngazargamu). Most of these are from the Viking DLC but a few were from R&F and regular updates.
zon 25. feb. 2019 kl. 6:38 
cheers TC :)
TC  [ophavsmand] 24. feb. 2019 kl. 19:14 
Updated with compatibility tag for Gathering Storm
zon 19. feb. 2019 kl. 0:31 
works fine with GS - in the meantime, if u wanna eliminate this just add this to line 8 of .modinfo:
<CompatibleVersions>2.0</CompatibleVersions>
Cosmic Fox 27. dec. 2018 kl. 20:00 
Why on earth would you make Civ6 like civ5? civ5 was not that balanced nor that good coming from someone enjoying the series since 1996.. defeats having civ6 duplicating old stuff but good job.. >:^D :steammocking:
TC  [ophavsmand] 6. sep. 2018 kl. 20:11 
UPDATE GlobalParameters SET Value = 0 WHERE Name ='INFLUENCE_TOKENS_FREE_FOR_FIRST_PLAYER_MEET';

This simple line removes the envoy given when a civ first meets a cs. It doesn't discern between human and AI players. So long as CSIRRules.sql is loading correctly, and you don't have another mod setting the value to something other than zero, then it should be working correctly.
Arcadian 6. sep. 2018 kl. 13:11 
A good idea but it doesn't seem to work for the AI. They had several envoys sent out while I had just the one you get in the beginning. I was playing on King but they couldn't be THAT much faster on discovering civics or completing quests.
pauloel7 25. aug. 2018 kl. 11:39 
Yeah, dully noticed - maybe an idead into next update. Cheers!
TC  [ophavsmand] 25. aug. 2018 kl. 10:31 
It will work along side that mod, but does not give any meet events with the new CS
pauloel7 23. aug. 2018 kl. 21:28 
Compatible with "CIVITAS City-States Expanded"?
TC  [ophavsmand] 13. juni 2018 kl. 20:37 
Hi everyone,
I'm reinterested in playing the game now and will work on fixing issues with any of my outdated mods. I hope to post an update here soon to work with the new CSs.
Thanks
Rouguefox 19. mar. 2018 kl. 4:12 
I am also having the issue of not getting the bonus from certain city states, seems to be the same ones each time too, Aukland and Antioch that i've noticed and remember so far. At first I thought it just wasn't giving me the gift on the very first CS I met(was aukland first game I noticed it), but then in another game I met aukland 2nd and still no gift. I even checked for envoys, and they hadn't even met another major civ much less gotten an envoy. and yes, I had my capital founded.
Don_Wooter 21. feb. 2018 kl. 7:14 
@tilarium
I'm not sure about my original comment. The original gift seems to be given only if you are equal to or greater than other major civs. I was falling behind in number of cities, but I'm getting the bonuses again now that I've matched the other civs.
tilarium 20. feb. 2018 kl. 21:15 
@Don The ability only seems to fire with certain city-states while it doesn't fire with others. Some of the more recent additions, this doesn't work for.
Don_Wooter 18. feb. 2018 kl. 21:50 
I love this mod, but after I meet the first city state, I'm not get the bonuses from meeting others. At first I thought that an envoy must have been sent to them, but this is happening when no envoys have been sent.
DCG_Anubis 12. feb. 2018 kl. 5:33 
Works fine for me in R&F
플로아PlLoAr8 10. feb. 2018 kl. 2:08 
Rise&Fall Update plz~!
terror.and.love 13. jan. 2018 kl. 16:37 
This works really well. Changes up the opening turns. Those early bonuses can snowball. But this tames it some
Seb 17. nov. 2017 kl. 10:06 
Hey, I really like the ideea around this mod, and I'm trying it out, but while trade city states seem to be giving gold as expected, twice now when meeting a scientific city state (Palenque to be precise) I don't seem to be getting anything from it.
tilarium 15. nov. 2017 kl. 23:01 
@TC Might want to look and see if the recent patch mucked something up. I seem to be getting really crazy bonuses when discovering a city-state. In my new game I just met Amsterdam and got over 2k gold. Earlier I met Jerusulam and get over 400 faith.
Kepos 18. okt. 2017 kl. 7:41 
Excellent enhancement, thx!
TC  [ophavsmand] 11. okt. 2017 kl. 18:51 
Very well. However, in my (and plenty of others) opinion, city state placement in regards to civ placement on a map is far too influential to a games outcome in the vanilla version. Being the first to find a cultural or scientific CS essentially doubles your total yield if done within the early stages of the game. Often there will be a player meet 3 or more CS before another civ in that game meets any. I began this mod out of necessity, after playing too many multiplayer games where the imbalance created a completely unbalanced and unrewarding game. Success in a strategy came should not be so dependant on randomness.
inahut 11. okt. 2017 kl. 17:10 
Reread comment below. It says the way the vanilla game already handles meeting city for first time with envoy reward, and the envoy-citystate system in the game, not your mod, is intuitively fine, requiring no modification, in my opinion.
TC  [ophavsmand] 10. okt. 2017 kl. 17:30 
Thank you inahut. I try to keep all of my mods consistent with the feel off the vanilla game, while addressing either balance issues or missed opportunities for engaging gameplay. Although this mod touches a very small part of the game, it does hit on both criteria.
inahut 10. okt. 2017 kl. 16:15 
For myself this is one CVI innovation I find intuitively fine; the envoy influence is naturally interesting for what it tries to do, and the pitting of nations against one another for influence with the city state, short of invading, is a nice tension. just saying
Jordy McSheep 20. aug. 2017 kl. 18:36 
TheCrazyScotsman's City state pack is also really good and wold love support for that mod as well
Jordy McSheep 20. aug. 2017 kl. 18:33 
Another +1 for adding the city state base mod support, along with the two packs which arne't the one requiring redistricting to work
alexanderyou 19. juli 2017 kl. 7:02 
I also would love to see support added for the maritime and artisinal city states, it's a pretty great mod.
Jagger Ottski 13. juli 2017 kl. 22:20 
@laynch

I play MP a lot (Most days :3). We get different quests for sure, team or not, whatever the era.
TC  [ophavsmand] 12. juli 2017 kl. 4:51 
@lanych: Yeah, every player receives different quests. You can tell this by the fact that your quests get updated every time you enter a new era. Not every player changes era at the same time. This mod doesn't change anything about envoys, quests, or how you receive them, except for taking away the free envoy on meet and giving one on founding your cap.
lanych 12. juli 2017 kl. 3:21 
TC, AI players did't complete the quest. The quest was active when i met this CS on turn 12 on epic speed and actually I completed it.
Or are you saying that CS give different quests to different players? I don't htink so.
AntiMeanies 11. juli 2017 kl. 16:55 
Thanks (though no pressure). The mod is City-State Types Basemod
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=896609983
TC  [ophavsmand] 11. juli 2017 kl. 9:19 
@lanych: What do you mean it shows 0 envoys from civs? Like where it says envoys sent in this pic? http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25030453/3e1fed3869d3ab02f9c4909ba3756c23a7f93d11.jpg
If so, thats normal behavior. That is envoys that you have sent, not all civs combined.

@cecil: no, it will not work with added CSs in the current state. If you want to use it with another popular cs mod, let me know which and I can possibly provide a patch!