XCOM 2
Loot Mind Controlled Units
23 kommenttia
siren_shadows 16.9.2017 klo 10.45 
Is this necessary for WOTC?
CptWholesome 30.8.2017 klo 0.36 
WOTC Compatable?
macelharen 21.8.2017 klo 11.39 
i'm not getting anything but elerium cores (and one only even with the vulture upgrade)...any idea?
Kharn the Commissar 8.8.2017 klo 16.20 
Great mod. My first psi-only run ended in failure because I mind controlled the only gatekeeper the game felt like spawning and thus never managed to upgrade to t3 amps. This mod would have saved that run.
MrShadow 10.7.2017 klo 16.09 
Not mod related but in my Celatid Turret mod, when you tose the turret out, the game treats it as a soldier. So if it gets destroyed the game counts it as a soldier death and in turn messing up someone's perfect mission if they have not lost any real soldiers. Any way to stop the game from counting the Celatid Turrets destruction as a soldier death?
Eisteefighter27 10.7.2017 klo 15.12 
is schon geil
ne 10.7.2017 klo 14.16 
It was an Elite ADVENT Officer, and it dropped an ADVENT Officer corpse, nothing more. As for the question about which mod could affect its loot, I have no earthly idea. ADVENT Officer corpses are not used for anything except the autopsy (which had already been completed at that point).
-bg-  [tekijä] 10.7.2017 klo 13.19 
nope, unless the itemstate of the loot produced by the mind controlled unit don't transfer to strategy side properly. What is the unit you killed and what mod could affect its loot.
ne 10.7.2017 klo 8.05 
Well, when I did not kill the mind controlled unit, everything was fine.

At first I thought it was a coincidence, too, and I simply repeated my actions (killing the mind controlled unit and then the last alien unit). That resulted in another hang and crash.

This suggests it has something to do with the mod, because prior to installing this mod I was able to kill mind controlled units without any such incident. It may of course have something to do with the other mods I had already installed.
-bg-  [tekijä] 10.7.2017 klo 7.47 
if you get to the loading part, then it has nothing to do with this mod, could just be a coincidence.

this mod does its stuff when 1) a mind controlled unit dies 2) the summary screen appears.
ne 10.7.2017 klo 7.14 
This made my game first hang for a couple of minutes and then crash on return to Avenger after a Guerilla mission (after the pre-Avenger loading sequence). Thankfully the last save on my current Ironman run was BEFORE I killed the unit I mind controlled (last turn before winning the mission).

So instead I just killed the last alien and the return to the Avenger went without a hitch. Is there any reason killing a mind-controlled alien yourself would cause this kind of bug?
Stoker182 9.7.2017 klo 17.01 
@ JerC

If it was an Evac-Mission it is still ok ;)
Jersee 9.7.2017 klo 3.52 
It does Vertiguous, I once finished a mission with a hijacked Sectopod and it didn't award me the wreck.
CHEEEN 8.7.2017 klo 3.56 
you are literally the saviour.
Vertiguous 8.7.2017 klo 2.12 
Not entirely sure about this, but would this bug also occur with mechanical units controlled through Haywire Protocol and would this fix that too? As I said, I hadn't given it much though before and was just wondering. This is a good fix though, thanks!
Ivan Teurer 7.7.2017 klo 16.11 
i was confused until i noticed this isnt stellaris
Taijian 7.7.2017 klo 6.46 
Is this compatible with LW2?
4p8ckabs 6.7.2017 klo 10.22 
There's actually a bug where the codex from when you skulljack an officer wont drop the brain when you mind control it. So i'm really glad someone finally fixed this
Zonks 6.7.2017 klo 1.53 
thank you sooooo much
lianhero 4.7.2017 klo 9.12 
thanks dude
SentySent 4.7.2017 klo 6.49 
Thanks for the bug fix -bg-, it's kinda annoying to see the loot disappeared after mind-controlling the aliens.
XiRiith 4.7.2017 klo 6.08 
Fix your game, Jake !!!
Thank you, -bg- Hope you are going to play to War of The Chosen and fix it too...