Total War: WARHAMMER

Total War: WARHAMMER

MG-Teams of the Empire
36 kommentarer
Kyaruin 25. mar. 2020 kl. 11:15 
Why only Wissenland can recruit them? As Emire I couldn't but when I played on Faction Unlocker I could.
MapleFlag15 6. aug. 2019 kl. 11:54 
finally now i can inflict higher losses onto the zombies.
FAT WANZER 30. juni 2019 kl. 23:38 
AI lord can produce it but me not or maybe this mod conflict with other mod that add new unit too?
mating_king 17. juli 2018 kl. 10:36 
It is not produced. What is the preceding building?
Andrew  [ophavsmand] 15. feb. 2018 kl. 13:10 
Thank you for the hint WorstPlayerEver, I will patch it.
WorstPlayerEver 14. feb. 2018 kl. 21:43 
I think I got it to work with campaign. With Pack File Manager, I changed the unit_to_groupings_military_permissions_table. msg_team is set to wh_main_group_empire_reikland and it now shows up whenever I play Empire. I'm new so I only play Karl Franz so I haven't tested how this affects other factions.
WorstPlayerEver 14. feb. 2018 kl. 21:34 
I cant seem to recruit this unit in the campaign mode. I can see and play with them in the custom battles. Great mod so far.
Andrew  [ophavsmand] 3. nov. 2017 kl. 11:08 
Ok, I fought several battles with all mods, but there where no issues. Wich factions are you using?
Vortex 27. okt. 2017 kl. 14:10 
Additional Dwaf Units 1.7, All Tabletop Lords, Chaos Dwarfs by Sleepy, Conquer Anywhere-Chaos Edition, Conquer Anywhere-Conquer Wood elves, DreadKnights of the Old world, Dwarf Confederation, Empire Shielded Halberdiers, Empire Units (Light Unit Mod), Festivejelly's Repeater Gunners, Giant Boar, Glory Mod: Empire, Pirates of Sartosa, Strange Dragons, The Dragon Collection, The tomb kings, Unique Steam Tanks
Andrew  [ophavsmand] 27. okt. 2017 kl. 10:00 
I tried it out and it didn't crash. Wich mods are you using?
Vortex 24. okt. 2017 kl. 14:17 
These keep crashing when i use them in custom battles
Andrew  [ophavsmand] 7. okt. 2017 kl. 11:10 
Hey General Burgoyne, I had this idea already, but CA exported all their sound files as .wem files and I couldn't find any software to open/edit them yet. :steamsad:
General Burgoyne 28. sep. 2017 kl. 17:21 
Hey. If you still have any desire to support this mod, i think the one thing to make it better would be to mod the sound file to get a "rat- tat- tat" effect. How possible would you guess this is? Take the musket sound and layer it maybe? :steamhappy:
Poo Bao 3. aug. 2017 kl. 20:41 
If it's available in the campaign, it's not compatible with the other modes I use. Thank you anyway.
Andrew  [ophavsmand] 2. aug. 2017 kl. 11:20 
Hey General Burgoyne and Jman, I fixed the sound glitch. The sound came after the last bullet, but there where too many bullets. I reduced the firing time to keep the distance between first bullet and last bullet as small as I could.
snackdown, this unit should be available for the empire with level 3 barracks. I don't know yet, why this unit doesn't appear.
Poo Bao 30. juli 2017 kl. 5:19 
i need campaign!!
Poo Bao 30. juli 2017 kl. 5:08 
no campaign?
General Burgoyne 29. juli 2017 kl. 4:39 
Great unit but no sound effect? Is this in the works or is it effectively dead?
Jman 21. juli 2017 kl. 8:31 
ok thanks man - Im sure you'll find out, its been a while since ive modded :)

Andrew  [ophavsmand] 20. juli 2017 kl. 12:11 
Jman, thank you for your idea. I tried this out, but it doesn't want to work.
Jman 18. juli 2017 kl. 7:41 
great mod though mate, cant wait for the fix :) Maybe its something strange like with such a high fire rate the sound 'loops' before its even started?
Lobuno 17. juli 2017 kl. 2:17 
Glad you are around here again :steamhappy:
Andrew  [ophavsmand] 16. juli 2017 kl. 12:46 
@Jman&Lobuno, I don't know why this happens yet, but I also didn't hear any sounds from the guns when firing. I will do what I can do next week to fix that.

@Everyone who tought I died or forgot my steam password- I was on a school trip for a week and couldn't work on the mods.
Jman 10. juli 2017 kl. 10:55 
love the mod - i also found they made little to no sound when firing. great mod !!
Lobuno 6. juli 2017 kl. 16:53 
Testing the last update. Machine guns make no sound when firing :(
Boonkie 5. juli 2017 kl. 1:49 
Neither are linebreakerz or Empire MGs, but they're fun and make the game more interesting, so who cares?
Diggaz would really really be fun units to use in Warhammer, wild and savage humans with green painted faces that fight alongside orcs and goblins would be epic!
DE Von 4. juli 2017 kl. 19:48 
!!!!
Lobuno 4. juli 2017 kl. 14:52 
@Andrew: Thanks for your insterest. I think the main problem with the MGs is the reloading time is huge, in my humble opinion. May be I'm wrong, but after some tests in custom battle I didn't like their performance. Vanilla handgunners seemed more desirable for me. I still find your work here impressive, I'm confident with a few more tweaks this mod gonna be superb.

Nuln Ironsides are part of the SFO overhaul, a mod with a damn good unit balance, here's the link:

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=704361604
The Running Man 4. juli 2017 kl. 14:51 
Im afraid diggaz are a warhammer 40k thing...they are not in warhammer fantasy battles...
Boonkie 4. juli 2017 kl. 11:51 
Andrew  [ophavsmand] 4. juli 2017 kl. 10:26 
Hey Lobuno, I will increase unit size and fix their cost. Could you send me a link to the Nuln Ironsides mod so I can orientate myself on other modded units?
Andrew  [ophavsmand] 4. juli 2017 kl. 10:23 
@The Immigration I will do it, but first I have to balance this out and do some other mods I announced earlier.
Andrew  [ophavsmand] 4. juli 2017 kl. 10:21 
Boonkie could you send me some pictures of them? I try my best.
Boonkie 4. juli 2017 kl. 5:26 
Could you make The Diggaz? Humans who grew up with orcs, dress like orcs, and act like orcs?
The Running Man 3. juli 2017 kl. 8:57 
Wow!!! can you add this guy as an officer for the handgunner unit? that will be cool
kinda like this
http://3.bp.blogspot.com/-wh0oOdBTIho/TfQWXA5wJsI/AAAAAAAACLY/ZymSi4LWvYE/s1600/Handgunners07.jpg
Lobuno 3. juli 2017 kl. 8:31 
Nice mod. I consider the unit too weak to have any use tough. Nuln Ironsiders are three or four times better than this at only a fraction of the cost. Thank you very much, keep on the good work!!