Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

XLSP84 Mini-Nuke Launcher (Weapon Resource)
25 kommentarer
avatar 9. mar. 2022 kl. 22:39 
For those who see it does not work, it worked fine in my BFE game. Also I edit the mod myself locally to greatly reduce the duration of blinding light. If you like to know how, let me know.
danielchitwood5 17. aug. 2021 kl. 11:33 
still cant get it to work
danielchitwood5 27. juni 2021 kl. 20:27 
mini nuke was an option but it said that its missing files and to contact the author
danielchitwood5 27. juni 2021 kl. 19:58 
is there a resource manager i need before i can use this? i enabled it and restarted but how do you get it? doesnt show up
dengeR 31. maj 2020 kl. 20:06 
Best gun I've ever seen :steamhappy: :steammocking:
krickerd 15. jan. 2020 kl. 12:19 
Would be great if it were practical. Player has to be a LONG way off not to get nuked :steamsad:
Nadarith 31. maj 2018 kl. 9:33 
can't you, like, port the Cain from mass effect or something for a nicer model? also, the projectiles launch upright and stay that way troughout the air
BlueCat 7. apr. 2018 kl. 14:48 
Thanks. :)
BlueCat 6. apr. 2018 kl. 9:31 
Can you please move this to weapon slot 8 for HD. Why? Because It's way more powerful than the sniper and cannon, it doesn't really belong among them, it breaks consistency.

It's a nitpick, I know...
Biomechanoid  [ophavsmand] 10. feb. 2018 kl. 16:04 
New update has been released. This update includes:

- Fixed the animations for the BFE VR version of the gun.
- Increased the mini-nuke's damage hotspot from 25 to 30.
- Increased the mini-nuke's damage falloff from 50 to 100.
Warmonger 31. jan. 2018 kl. 12:56 
Am I the only one who doesn't like blinding flash of explosion? It totally obsucres all view for a long time.
Biomechanoid  [ophavsmand] 4. nov. 2017 kl. 8:37 
Update has been released. The mini nuke projectiles now use the newer generic projectile parameters. Also included a fix for the VR rendering parameters.
PootisMayo 4. nov. 2017 kl. 7:15 
You need to update this weapon resource. The CannonProjectiles now use GenericProjectile after the last update.
George Smoke 17. juli 2017 kl. 16:41 
The reason it's so slow firing is because it is extremely powerful! :steamhappy:
Pls, make that mushroom cloud damage everyone around will it exist. And make shockwave not only a special effect, but give it a damage and knockback. Because its AoE of this gun to little for such weapon.
Thanadrax 3. juli 2017 kl. 22:43 
Very good job Bio! I will use this thing with pleasure in my mods :)
Lucifer Morningstar 3. juli 2017 kl. 8:46 
i love it but is too slow when you shoot
Lankycide 3. juli 2017 kl. 8:06 
Very nice! That mushroom cloud is a work of art, and oddly enough, is extremely fitting as something Sam Stone would cause. :D

This gun makes a fun alternative to the cannon, but isn't really playable currently due to the gigantic mushroom cloud. It lasts a long time, so it is quite obscuring, and I also noticed a bug in which I could see the mushroom cloud through the building I was in (The BFE start building).

Also, I'm not too faffed about the textures, but the gun viewmodel itself is too large, and makes aiming a little difficult.

If those two problems were fixed, I'd happily use this gun alongside (or maybe even replace) the cannon. :) Thanks for the mod!
Banan 2. juli 2017 kl. 8:53 
The model is quite ugly and way to big in firstperson view... if you could make something similiar to BFG doom or Quake 2 BFK10k it would be good:)

The properties of this weapon however is quite amazing.
Soulmyr 2. juli 2017 kl. 8:04 
https://www.youtube.com/watch?v=KZYOMGIYbvM Video for those interested
PootisMayo 2. juli 2017 kl. 6:31 
Amazing! A BFG weapon more powerful than the Cannon. Reminds me of the Nuke Gun from Will Rock.
Banan 2. juli 2017 kl. 5:05 
Could you please add some screenshots in third person?:)
Biomechanoid  [ophavsmand] 1. juli 2017 kl. 22:18 
Mod is now compatible with NSKuber's custom weapon mangement mod. Check the description for the commands.
Biomechanoid  [ophavsmand] 1. juli 2017 kl. 21:44 
He's trying to add it right now.
Serious Snake Wolfer 1. juli 2017 kl. 21:40 
I don't see it compatible to NSKuber's custom weapon management mod