Airships: Conquer the Skies

Airships: Conquer the Skies

The MASH mod
Počet komentářů: 37
c u n g u s 21. dub. 2022 v 4.41 
W-A-R
"Never had so much fun"
Jrtrue 30. kvě. 2021 v 9.18 
hawkeye pierce from M*A*S*H
Videogames 1. říj. 2018 v 9.57 
Everybody do the monster M.A.S.H.
stuChris  [autor] 9. zář. 2018 v 14.38 
ah, interesting, thanks for the info! that helps a lot, i appreciate it :D
Dbug113 9. zář. 2018 v 14.22 
it works now, i had to remove a few things to free up space then install. it was subscribing but there was not enough space to istall it.
stuChris  [autor] 9. zář. 2018 v 14.18 
you too! if you get it working, let me know what you did, so i can help others in hte future :P
Dbug113 9. zář. 2018 v 14.08 
oof...... have a great day..
stuChris  [autor] 9. zář. 2018 v 13.50 
either a problem with steam or the game. its happened to a few mods ive heard, so i cant really help, sorry.
Dbug113 9. zář. 2018 v 12.38 
Also, im having a bit of trouble with installing the mod. it says i subscribed and it should have downloaded but wont show up in game. Any fixes?
stuChris  [autor] 9. zář. 2018 v 10.54 
hehe
Dbug113 9. zář. 2018 v 10.48 
"hawkeye, care to explain how we ended up on an airship?"
stuChris  [autor] 5. lis. 2017 v 16.10 
not the helicopter stated in the planned features, which would be the only vehicle, other than potentially a jeep, which also isnt currently possible
CanMann 5. lis. 2017 v 5.33 
not posible to add a plane
stuChris  [autor] 15. říj. 2017 v 11.51 
i have been told it is not possible, sorry.
CanMann 15. říj. 2017 v 8.40 
PLZ add the plane or copter PLZ!!!!!!!!!!
stuChris  [autor] 9. čvc. 2017 v 19.37 
well, thats kind of the point of the mod, so that this ISNT the vanilla game, but this is what i desired to make, mostly inspired by my favorite TV show M*A*S*H

and also, i cannot change the speed of it, or at least i do not know how to script that
Exceptional 9. čvc. 2017 v 18.04 
Hum.Are you sure the game is not to fast paced for your planned feature?It's already to fast paced for the repair workshop/sickbay to do anything,even on the tankiest ship..
How about a buffed,faster repair workshop/sickbay?
stuChris  [autor] 22. čvn. 2017 v 17.32 
its true though! at mash units they would often be left with the only choice to eat surplus food from world war 2! it was crazy!
Oiadine 22. čvn. 2017 v 17.31 
XD.
stuChris  [autor] 22. čvn. 2017 v 17.09 
well, the only mashed potatos you would find in a mash are leftovers from WW2 xD
Oiadine 22. čvn. 2017 v 17.00 
Well it sounds like MASHed potatos. XD.
stuChris  [autor] 22. čvn. 2017 v 16.55 
thats not actually why it is called this, it is based off of a real concept and experiment that the United states used during the korean war (wikipedia link: https://en.wikipedia.org/wiki/Mobile_army_surgical_hospital_(US) )
Oiadine 22. čvn. 2017 v 16.17 
MASHed potatos. XD.
stuChris  [autor] 22. čvn. 2017 v 12.03 
i dont quite understand, but...okay? thanks? xD
Natt4 22. čvn. 2017 v 11.37 
Nothing to say but Nice
stuChris  [autor] 17. čvn. 2017 v 9.14 
hmmm, maybe. ill think about how ill go about it
Xam Huad 17. čvn. 2017 v 9.11 
Yes, but like I noted earlier, the scope of the m.a.s.h unit you're describing
is not addressing the perspective of the building.

Example: one doesn't attach a blackhawk helipad to a tiny fishing boat.
Or have a recipe for soup for 12 people when your household is only 2.

You want to scope down to have the parameters suit the environment.
stuChris  [autor] 17. čvn. 2017 v 9.00 
actually, it can take several hours to work on many patients wounded in battle, only the patients with small damage take a few minutes (and even then, in the korean war Battalion aid stations took care of that, for the most part)

i am also basing the crew count for the mash on realistic numbers, a mash can have several surgeons working at once, and many nurses there helping them (figuratively, a mash unit can pump out around a thousand healed wounded over a months time, and even more during an attack)
Xam Huad 17. čvn. 2017 v 8.44 
True, but you have to realize a building doesn't have 1K+ soldiers.
Then, not every hurt soldier requires (extensive) surgery.
Moreover, soldiers that did undergo surgery aren't immediately sent back.
Plus, 1 m.a.s.h-surgeon can effectively perform on several soldiers per hour.
Simple stitches & bandages are applied by the nurses,
just the indoor stitching and fragment removal is done by surgeons.

Well, you could increase work efficiency to 2 surgeons
and 4 OR nurses +1 per 15 to 5 for the hurt in the yard.

As for the maintenance, nobody will use it at this rate.
Better to build more shooting units than 1 leviathan that will still eventually die.
stuChris  [autor] 17. čvn. 2017 v 8.07 
well, there are 4 surgical beds, fit for at minimum 4 surgeons, so as to get as many patients back to the battlefront as possible (which was the point of the REAL mash units)
the nurses do several duties, help the surgeons, move different types of blood, move patients in and out, take care of patients in the pre-operation room and post-operation room, which is why there are so many
the supply and maintenance are as they are so that the mod is balanced with the game, otherwise users could just spam these all over and never lose. also, it wont be a plane, as they did not use planes, they used Bell H-13 Helicopters :P
Xam Huad 17. čvn. 2017 v 3.53 
Would make a nice addition to a large defensive building.

15 min 20 recommended is a bit much imo.
1 surgeon and 3-5 nurses (2 nurses in the OR, 1 per 15 to 5 hurt in the yard) should do it.
That's 4 min 6 recommended.
Then higher supply (12?) (medicine etc), lower maintenance (12?) (a broom and boiled water).

For a plane, maybe a kitchen to nurture hurt crew back to health. :HappyMask:
stuChris  [autor] 15. čvn. 2017 v 21.11 
yeah, ill have to ask Zark if its even possible, but its a dream, at least
SoCaliber 15. čvn. 2017 v 20.10 
As of now you cant assign specific units to a specific module. And you can't transfer wounded between vehicles or building. But you can make troops that look like doctors and nurses.
stuChris  [autor] 15. čvn. 2017 v 19.50 
yeah, i have no idea how i will implement them, but its a learning process! im glad i can replicate something that has been largely lost to american/korean history :)
SoCaliber 15. čvn. 2017 v 19.46 
Turned out great! Though those are some ambitious plans you got there
stuChris  [autor] 15. čvn. 2017 v 19.28 
and great things, i will hopefully bring! the mod is, of course, still in brand new stages of development, however :P
chaosbread 15. čvn. 2017 v 18.46 
i expect great things stuChris