RimWorld

RimWorld

Double Population B18 [More Trade Ships Patch]
22 kommentarer
kezza596 12. okt. 2018 kl. 3:03 
Will this be updated to B19? Throwing up errors for me
Booli 22. aug. 2018 kl. 22:38 
Just swingin' by to say I appreciate your work. Cheers
PremierVader 8. aug. 2018 kl. 14:00 
Hey so what is the load order for double population, more trade ships and this mod together? Also does this work with the new Adjustable More Trade Ships mod?? Please help thanks.
Criminimini 5. juni 2018 kl. 13:57 
how many mods have you created? i see that you created alot but how many exactly? GREAT MOD BTW!
junio.king 10. dec. 2017 kl. 20:30 
Thank you. I'll test.
BORT  [ophavsmand] 10. dec. 2017 kl. 20:24 
Done. Comment if there are bugs.
junio.king 10. dec. 2017 kl. 20:20 
Update man! please... help. urgently
Soylent 8. dec. 2017 kl. 11:19 
@Swenzi how is that coming along? :)
BORT  [ophavsmand] 26. nov. 2017 kl. 19:00 
I probably should, shouldn't I? :P

Ya, I'll get around to updating this.
Aelanna 26. nov. 2017 kl. 18:22 
@Swenzi This appears to be broken for B18, are you planning on updating this as well? :)
Juan 6. sep. 2017 kl. 8:14 
@BlueTressym

Not explode, just won't work.
BlueTressym 2. sep. 2017 kl. 11:27 
Hi. I am getting the following red errors come up:

[Double Population A17 [More Trade Ships Patch]] Patch operation Verse.PatchOperationAdd(/StorytellerDefs/StorytellerDef[defName = "Randy-Pop2x"]/comps) failed
Verse.Log:Error(String)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

One of these is coming up for each of the three storytellers. Is anything going to explode?
Daniel_USA 14. juni 2017 kl. 22:31 
killgore you are absolutely correct. this mod xpaths towards the double pop defnames and the other x paths towards the vanilla def names.
Killgore 14. juni 2017 kl. 22:23 
In theory, the trade shups mod should apply to the standard storytellers, and this mod works in conjunction with the double pop mod to apply the trade ship mod effects to the X2 storytellers.
BORT  [ophavsmand] 14. juni 2017 kl. 18:51 
ya :P, I also overwrote the more trade ships mod xpaths just to be safe.
Daniel_USA 14. juni 2017 kl. 18:30 
did you just xpath the values to point towards the double pop mod?
BORT  [ophavsmand] 14. juni 2017 kl. 18:23 
in theory it does replace the more trade ships mod, but I didn't get compatability issues from using both, so I wanna say it doesn't matter
Daniel_USA 14. juni 2017 kl. 18:13 
So I should use this with both more trade ships and double population or does this replace more trade ships outright?
BORT  [ophavsmand] 14. juni 2017 kl. 15:16 
cool :)

Killgore 14. juni 2017 kl. 15:11 
Seems to be working well. In the last 20 minutes I got a trade ship, and then was attacked by raiders, of which there are close to a dozen injured survivors. I think I read somewhere that the odds of hostile pawns surviving incapacitation is related to your population, so this seems to be a solid indicator. Thanks again!
BORT  [ophavsmand] 14. juni 2017 kl. 14:21 
np anytime
Killgore 14. juni 2017 kl. 14:20 
Now that is what I call service :-) Thank you @Swenzi