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I'll take a look at it and see if there's a workaround.
@GregoryDB, put the single player and co-op stuff in the blackhole at the bottom of the tray. None of it is scripted (and might never be) but it's available if you want it.
I'll knock out the Mercenary Garrison later. It's there but also unscripted currently.
In the mean time, what I normally do is grab a card from the deck, hold it over one of the trade row slots, and then release and immediately re-grab the card without waiting for it to fall. It replaces the trade row slot (since you took a card from it) and the host should be able to do it in a second or two. I've found that even with low latency it takes much longer for anyone but the host to drop the trade row.
I think I have to redo the codebase from scratch to get some of the features in that I want, so I'm waiting for the time+motivation combo to start that project. In the mean time it'll still be smaller QoL type updates.
If you're using one of the proper colors, could you post a screenshot of the boardstate and error message? I'll see what I can do for you.