Garry's Mod
Unarmed
194 comentarios
Vambrayse 22 JUL a las 19:51 
There's a random black and purple pixel on the arms model if you were to look behind you while using it with something such as alt look.
PCD GAMES 5 JUL a las 9:37 
ghhugiojgiojdgf
common_male_rural01.mdl 7 DIC 2022 a las 15:52 
running animation on thirdperson makes me move like a statue
V92  [autor] 26 OCT 2022 a las 22:39 
@cremisi

You would be mistaken.
Serpente Viola 26 OCT 2022 a las 22:17 
If im not mistaken your able to breakdown doors with this mod. How do i do that?
V92  [autor] 25 OCT 2022 a las 19:52 
@vitu

So stop using those garbage copy/paste 2D Nextbot stalkers.
Walten 25 OCT 2022 a las 8:57 
i'm dead from nextbot creating errors
V92  [autor] 10 OCT 2022 a las 17:25 
@nooby

Elaborate.
Vøid 10 OCT 2022 a las 11:27 
how to unequip the weapons?
capson35 10 OCT 2022 a las 10:41 
@V92 Can you pls make the running animation better
Skylynn Stigandr 9 OCT 2022 a las 23:46 
the view bobbing is a different mod that is being used with the unarmed mod
V92  [autor] 3 OCT 2022 a las 21:22 
@isrealito

Definitely not my mod. Not sure which one that is.
Public Enemy #1 3 OCT 2022 a las 21:06 
type this one unarmed swep is passing in this video https://youtu.be/GeHRdZTe0SQ
V92  [autor] 3 OCT 2022 a las 20:37 
@israelito

Use my view bobbing mod with it, or another mod like SharpEye. I kept them separate in order to allow end users to choose their own preferred method.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=572928034
Public Enemy #1 3 OCT 2022 a las 20:13 
im wanting the unarmed swep with a view bobbing
TheTophatterOfTophats 14 SEP 2022 a las 0:00 
Uh I just get an error..
Xzas90 4 SEP 2022 a las 21:12 
Whenever I throw something instead of getting my hands back it automatically equips the tool gun,
Digital 28 AGO 2022 a las 11:57 
I have a question, when your planning to rework this? Just askin
DEATH FROM 2005 10 AGO 2022 a las 15:47 
it says its creating errors and it tried to open a null file? is this part of it?
DEATH FROM 2005 10 AGO 2022 a las 15:43 
thank you :steamhappy:
V92  [autor] 10 AGO 2022 a las 10:08 
@baby

Spawn from weapons menu.
DEATH FROM 2005 9 AGO 2022 a las 20:52 
how do i enable this?
V92  [autor] 8 AGO 2022 a las 11:45 
I'll add it in the rework
x[B]LINDx 8 AGO 2022 a las 7:45 
if you add a options menu to turn some animations off (for example i don't like Left-click knocking) it would be awesome
je putain merde péte juter 3 AGO 2022 a las 13:21 
is it possible to bind it to a key?
Jared-Over-Dawn 31 JUL 2022 a las 4:26 
how do i fix ladder climbing just normal walk
V92  [autor] 31 JUL 2022 a las 3:06 
I'll add it to the list for the rework.
ajct23 31 JUL 2022 a las 1:18 
Can you add punching?
V92  [autor] 28 JUN 2022 a las 14:39 
Probably could. I'll look into it when I do the rework.
Digital 28 JUN 2022 a las 0:22 
Btw not bad weapon
Digital 28 JUN 2022 a las 0:21 
Are u allowed to add door busting? cuz im obsessed to escape nextbots with door busting and others.
Digital 28 JUN 2022 a las 0:20 
Ok.
V92  [autor] 26 JUN 2022 a las 14:17 
@digital

V92 [author] Sep 28, 2020 @ 9:06pm
@xboom

Code's mine, model is hers used with permission.
Digital 26 JUN 2022 a las 11:41 
mcpb moment
V92  [autor] 1 JUN 2022 a las 2:58 
@david

Added knocking to the SUS add-on. Let me know if you have any suggested changes.
V92  [autor] 31 MAY 2022 a las 20:11 
@david

The knocking is part of the weapon itself, but adding a knocking function to my Simple Useful Scripts add-on is a good idea. I'll add it to the to-do list.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=136546465
V92  [autor] 10 MAY 2022 a las 0:34 
@ipia

Just don't spawn the model.
SoBa 9 MAY 2022 a las 10:27 
Hello, i have a problem. There is an error (https://media.discordapp.net/attachments/911667421545373716/973268387092385822/20220509195934_1.jpg?width=1248&height=702) and i don't know it's my fault or not.
I didn't use materials that you upload maybe it cause by them? I dunno...
Also, i decompiled and saw a cube in blender that like this error and have references
V92  [autor] 15 ABR 2022 a las 17:46 
The only options I could think of that would work, would also be the most intrusive/prone to causing issues with other content.

When you pick up an object with +use, it holsters the currently equipped weapon. When you drop the item, it automatically draws a weapon based on the "weight" value for HL2 weapons, or the "SWEP.Weight" value for SWeps.

I could give the hands the highest possible weight (it's clamped to no higher than 99 in C++), or I could make a function that automatically switches to the hands.

The problem with the latter is that it will be incredibly intrusive to other add-ons or gamemodes, and will get a lot of people to complain at me. The problem with the former is that it would have effects on maps or situations where the weapon weight is important (the canal sequence in HL2 where you get the .357 is the reason it has such a high value, so it will be automatically drawn just before a firefight).

My hands are tied, pun intended.
PuddleSpout 15 ABR 2022 a las 14:24 
Darn, thats a shame.
V92  [autor] 15 ABR 2022 a las 10:59 
@platinum

I'm not sure, because the +use pickup function defaults to the weapon with the highest weighted value. The .357 in HL2 has the highest weighted value of all the weapons, for example.
PuddleSpout 15 ABR 2022 a las 6:51 
Every time you pick something up with the empty hands and then drop it it pulls out a different weapon, any way to fix that?
k65569404 26 MAR 2022 a las 6:54 
good:steamthumbsup::medal::medal:
Rasmordem 30 ENE 2022 a las 16:14 
Not sure if this can be fixed, but every time I pick up an object with the use key with this equipped and put it down, I equip a different weapon. I don't know why.
Qué pasa Papi 23 ENE 2022 a las 4:59 
How to delete animations from third person?
Is there any commend for that?
Insomnia 5 ENE 2022 a las 21:05 
I figured it out!
All I did was remove
"function SWEP:Deploy( )

if IsValid( self ) and IsValid( self.Owner ) then

local vm = self.Owner:GetViewModel()

vm:ResetSequence( vm:LookupSequence( "Idle" ) )

end

end"
and the problem was solved.
V92  [autor] 5 ENE 2022 a las 14:07 
@insomnia

You can edit it and send it back to me so everyone can benefit. I don't know why it wouldn't work, so you're on your own as to fixing it.
Insomnia 5 ENE 2022 a las 10:56 
What a shame. I like this mod, but I wish lastinv worked so it wasn't so inconsistent. You wouldn't mind me editing your code to see if I can fix it myself, would you?

Thanks for correcting me. I've used "ladder" my entire life actually.
V92  [autor] 5 ENE 2022 a las 1:05 
@insomnia

I don't use lastinv even in HL2, so if it doesn't work that's unintentional.

"latter" is the word you're looking for, not "ladder."
Insomnia 4 ENE 2022 a las 15:54 
You know how pressing Q makes you draw the last weapon you were using, well for some reason it doesn't work at all while holding this item. Is there a conflict or something? Or is this intentional? If it's the ladder, then that's a really odd decision...