Darkest Dungeon®

Darkest Dungeon®

No Camera Zoom
41 kommentarer
Carbon the Wanderer 24. mar. 2024 kl. 8:05 
like this one that disables the zoom but keeps the shake
Carbon the Wanderer 24. mar. 2024 kl. 8:05 
hey, is it possible to make a lite version of the big mod that keeps the zoom but disables the shake?
Ramingo 20. juli 2023 kl. 2:04 
Man, this mods is ESSENTIAL. Do you think there is a way to make it so that normal attacks and skills still have the zoom disabled, but crits and traps have the vanilla effect?
I have tried deleting the corresponding scripts but they get disabled altogether.
白驹过隙 23. jan. 2021 kl. 1:34 
翻译:禁用相机变焦


近战技能使角色更接近目标。暴击有轻微的镜头倾斜。目标会在短时间内变色(红色代表敌人,青色代表盟友)。


部分兼容轻微加速-精细动画增加Mod -只要确保没有相机变焦有更高的优先级。


也可以在这里找到禁用震动的版本。
Norere 19. okt. 2020 kl. 4:40 
Please release a standalone mod that disables that if possible. thx you in advance.
o'night  [ophavsmand] 18. okt. 2020 kl. 21:41 
seems possible, i think it's called "shudder" in those files
Norere 18. okt. 2020 kl. 16:23 
I don't know if it would be possible, but there's a little camera shake that has always been there in combat, but it's also present even with this mod enabled, if you could find what makes the camera shake and disable it, that would just be fantastic.
Very good mod overall.
Apanda 7. sep. 2020 kl. 3:49 
Oh, I didnt enabled it...
Thanks for helping)
o'night  [ophavsmand] 7. sep. 2020 kl. 3:36 
Have you enabled the mod on your save? If so, then it could be a mod conflict - try moving no camera zoom higher in mod loading priority
Apanda 7. sep. 2020 kl. 1:47 
Huh, i installed this mod, but attacks still zooming.
Whats wrong?
o'night  [ophavsmand] 7. sep. 2019 kl. 18:42 
No you don't have to edit anything manually. Try moving mod higher in priority.
Archangel1241 18. maj 2019 kl. 15:20 
Actually enemies in General tend to shrink noticably when attacked, doesn't seem to affect heroes though.
Archangel1241 18. maj 2019 kl. 13:25 
skeletons tend to shrink when i attack them, is there a fix for this?
Luc 15. maj 2019 kl. 8:22 
Thank you! This is just what I needed :D
jedsTNT 11. apr. 2019 kl. 6:23 
Now looks like I'm playing a 16 bits Final Fantasy game now, this mod is a MUST have for me. Many thanks!
Gropy 28. feb. 2019 kl. 8:44 
best mod avaliable
Cthary 20. juni 2018 kl. 11:35 
forgott anything, something was wrong with my installation. Before your mod broke the game but after a reinstall everything works fine.
o'night  [ophavsmand] 20. juni 2018 kl. 11:29 
Is it broken?
Cthary 20. juni 2018 kl. 11:25 
pls update !
Medvejata 31. mar. 2018 kl. 13:27 
Must have mod, number 1. Zoom is evil. Thx!
海市蜃楼 19. feb. 2018 kl. 13:37 
Many thanks
Basco 25. jan. 2018 kl. 12:04 
Great MOD. I use this with my MOD. Thanks.
Kreddi 15. juli 2017 kl. 10:54 
I have put this mod at the top of priority list, but will try and delete the lines.
Thanks for the help!
Herculez 15. juli 2017 kl. 10:42 
It will definitely conflict with faster combat as it is about timing. If you still want to use both i recommend prioritize this mod (i.g. put it on top of the list) and delete the three lines as I stated before. I didnt test it but in theory it should make normal attacks happening without zooming and crits with zooming but still faster (like in 'faster combat') than vanilla.
Kreddi 15. juli 2017 kl. 2:56 
I haven't changed anything manually, but I'd like it to be opposite.
So normal attacks doesn't zoom, but crits do.
I can't think of what mods it could be conflicting with, perhaps something like 'Faster Combat'?
Herculez 14. juli 2017 kl. 19:59 
Was this before the changes? Or do you intend on having the opposite? Otherwise it is conflicting with other mods or you deleted the wrong lines.
Kreddi 14. juli 2017 kl. 13:41 
My version of this mod seems to be the complete opposite of yours.
It zooms in on every attack, but stays zoomed out on crits o.o
Herculez 14. juli 2017 kl. 13:05 
Find the workshop folder ( ../steamapps/workshop/content/262060/941231780/ ), open modfiles.txt and remove these lines:

scripts/timescript/melee_crit.times 2320
scripts/timescript/overstressed_intro.times 603
scripts/timescript/ranged_crit.times 2245

You're basically saying that you still wanna use the vanilla files for it. As you notice I also kept the zoom effect for affliction/virtuous.

There is the exception for crits with riposte because they are handled based on the incoming attack. But i didnt mind to adjust this.
Kreddi 14. juli 2017 kl. 12:09 
How did you do that Herculez?
Herculez 4. juli 2017 kl. 19:05 
Really like this, thank you. I personally changed that crits still zoom. So i wont miss out the nice zooming totally and it gives back some kind of special feeling.
striderbob 30. juni 2017 kl. 8:59 
I'm assuming this doesn't remove the camera zoom from the map when scouting?
RoyCosta 22. juni 2017 kl. 5:25 
nice mod
HelloThere 20. juni 2017 kl. 10:12 
nice , if you could make a mod that disables all text box popups , that would be a really nice addition.
o'night  [ophavsmand] 19. juni 2017 kl. 15:41 
Updated
o'night  [ophavsmand] 19. juni 2017 kl. 12:56 
@Klim
I did quick testing and it does work. But I'm not sure 100%, there is a new line in investigate_intro.times file "lambda: hero_prep", I don't know what this does but I'll update the mod as soon as I get workshop uploader to work.
Klim 19. juni 2017 kl. 12:33 
Work with Crimson Court?
Ajax Thy Knight 8. juni 2017 kl. 18:14 
I like the idea of this mod, it gives the feel for positioning in the game and allows for the player to view the whole playing field whilst attacking and or being attacked. Great mod
Gilberto 8. juni 2017 kl. 17:30 
nice
:SBpanda:
ZarahNeander 8. juni 2017 kl. 8:33 
Excellent, if you're in a hurry
d2r 8. juni 2017 kl. 7:04 
But why?