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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1925688837
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1781679122
now I have to catch up with my studies and might not find the time
if anyone want to try to update and continue this mod you're free to go
i might update it someday but we'll see
the difficulty, storyteller and scenario are each things of their own and can be combined or used alone as you want
Freddy Frequency or something, I don't know.
so don't be disappointed if your first five waves are kinda flimsy
based on shipwrecked you start off with four colonists, 2 assault rifles and a bunch of resources nearby and scattered.
standard raids will occur every day, with poisoned ships every season and and a manhunter pack every five to six days
resource pods will be dropped every 12 hours and every 2 days an orbital trader will come by
every three days another colonist will drop
apart from that normal storyteller raids and stuff will still occur independent to this scenario
this will only work in a new game as a scenario can only be selected by starting a new game
i hope this was helpfull and is to your likings
if you want to suggest something different feel free to comment and i might make another addition to this mod
i hope you'll have fun either way :)
adding new difficulty with threat scale between vanilla "intense" and "extreme" for the more hardcore players.
they both work best in combination but you are still free to choose
should all be fixed now
should this be changed? and if yes what would you suggest for a reasonable time to prepare?
this aspect worked only for a16
i left it in so it is still compatible with a16 but with error logs which can be ignored
this wont make problems for a17 though