RimWorld
Wave Mode Difficulty and Storyteller
24 則留言
jaeger972  [作者] 2021 年 3 月 23 日 上午 10:03 
Joeyy #regionlockrust 2021 年 3 月 20 日 上午 12:44 
does this still work
Carrot 2019 年 6 月 22 日 上午 1:08 
I hope you're okay op :c
Sphygmo 2018 年 1 月 11 日 下午 11:20 
thanks for the response jaeger972. gl with your studies and feel better soon. once i get my base mod list ready i will likely attempt to update this. if any1 gets to it b4 me plz comment here
jaeger972  [作者] 2018 年 1 月 11 日 下午 2:31 
sorry i've been inactive for a while and have been ill for quite some time
now I have to catch up with my studies and might not find the time
if anyone want to try to update and continue this mod you're free to go
i might update it someday but we'll see
Sphygmo 2018 年 1 月 9 日 上午 9:22 
how's it going with b18? would love to try this
jaeger972  [作者] 2017 年 12 月 2 日 上午 5:04 
around christmas propably
azariven 2017 年 12 月 1 日 下午 4:54 
0.18?
jaeger972  [作者] 2017 年 7 月 30 日 下午 5:56 
this mod should be compatible with any other mod
the difficulty, storyteller and scenario are each things of their own and can be combined or used alone as you want
poly 2017 年 7 月 30 日 下午 5:13 
Is it possible you could do a standalone for just the wave raids feature?

Freddy Frequency or something, I don't know.
RazPootis 2017 年 7 月 17 日 下午 11:41 
Ayyyyy... I see you using glitter tech in that screenshot! ;)
jaeger972  [作者] 2017 年 6 月 9 日 上午 4:14 
btw you should remember that only after the fifth raider wave will the difficulty setting be taken into account
so don't be disappointed if your first five waves are kinda flimsy
jaeger972  [作者] 2017 年 6 月 8 日 下午 1:24 
it is a scenario like shipwrecked or tribal
based on shipwrecked you start off with four colonists, 2 assault rifles and a bunch of resources nearby and scattered.
standard raids will occur every day, with poisoned ships every season and and a manhunter pack every five to six days
resource pods will be dropped every 12 hours and every 2 days an orbital trader will come by
every three days another colonist will drop
apart from that normal storyteller raids and stuff will still occur independent to this scenario
this will only work in a new game as a scenario can only be selected by starting a new game
i hope this was helpfull and is to your likings
if you want to suggest something different feel free to comment and i might make another addition to this mod
i hope you'll have fun either way :)
Bowa 2017 年 6 月 8 日 下午 12:55 
Could you elaborate on that?
jaeger972  [作者] 2017 年 6 月 8 日 下午 12:53 
I just added a new scenario which can be combined well with other storytellers
jaeger972  [作者] 2017 年 6 月 7 日 下午 5:57 
wave mode difficulty has a threat scale which is sligtly under vanilla "rough"
adding new difficulty with threat scale between vanilla "intense" and "extreme" for the more hardcore players.
jaeger972  [作者] 2017 年 6 月 7 日 下午 4:48 
this mod adds both a story teller and a difficulty
they both work best in combination but you are still free to choose
Bowa 2017 年 6 月 7 日 下午 4:39 
Would this mod work well with Randy? I'm looking for something that makes Randy a little bit more frequent with how many raids a year you get!
jaeger972  [作者] 2017 年 6 月 6 日 上午 6:33 
sorry for the mess i've made
should all be fixed now
jaeger972  [作者] 2017 年 6 月 6 日 上午 3:09 
it still takes a bit after you started a new colony for raiders to attack
should this be changed? and if yes what would you suggest for a reasonable time to prepare?
jaeger972  [作者] 2017 年 6 月 5 日 下午 4:17 
just updated the mod so the higher colonist amount works for alpha 17
this aspect worked only for a16
i left it in so it is still compatible with a16 but with error logs which can be ignored
this wont make problems for a17 though
Sooner535{UFIP} 2017 年 6 月 5 日 下午 4:09 
nice
jaeger972  [作者] 2017 年 6 月 5 日 下午 2:48 
thanks mate
Mitz 2017 年 6 月 5 日 上午 11:55 
hehehe i like this