XCOM 2
Multicast Ability cost fix
25 kommentarer
KT Chong 12. dec. 2018 kl. 2:39 
The "[WOTC] Ability Interaction Fixes" by Mr. Nice fix the same bug with chain shot and rapid fire (and more.)
Aamaxu 24. mar. 2018 kl. 16:35 
I'm not certain but I'm fairly sure this mod working on my previous WotC playthroughs. I'm not using the RPG Overhaul or anything related to it.

The only other mods in addition to the previous two mentioned that could affect this are:
[WOTC] New Promotion Screen by Default
View Locked Skills - Wotc
[WOTC] Detailed Soldier Lists
Normalize SPARKs

Though I imagine it's unlikely, especially on the last one's case.

I'm not gonna lose sleep over this or whatever but I'm pretty interested to finding out what weird thing is causing this strange behaviour in my game.

For the record as well: I have done a full config cleanse as well so shouldn't be any remnants.
-bg-  [ophavsmand] 24. mar. 2018 kl. 16:21 
also that is caused by something adding ability entries to ability trees with no template in it. Are you using any RPG overhaul submods without the RPG overhaul?
-bg-  [ophavsmand] 24. mar. 2018 kl. 16:18 
oh this mod is not designed for WOTC, I haven't checked if any code is affected, but that seems to be some other mods messing with ability trees, this mod don't touch that, also the templates it replace should not be in any pool for random skills.
Aamaxu 24. mar. 2018 kl. 15:49 
Which is why it's so strange. The mod's been working just fine previously. I tested it again and using this mod (with whatever else) does cause the following to happen: https://i.imgur.com/q2sxyeP.png

Does that 'LocFriendlyName' tell you anything?

And seems I misspoke when I mentioned the oddness blacks out the hidden abilities; it only fills up the ability tree.

Could there be some conflict with [WoTC] XCOM Psi Overhaul [NEW UPLOAD]?
-bg-  [ophavsmand] 24. mar. 2018 kl. 15:30 
nope, not that, neither mod modifies the skill tree. It's something else.
Aamaxu 24. mar. 2018 kl. 15:29 
Seems like this mod conflicts with something - maybe Community Highlander as that's a new mod I'm using this time around.

What happens is, the mod / conflict generates several black boxes in the ability tree that contain nothing useful in them. Basically it just fills all the ability tree slots, and the hidden ability slots.
< blank > 4. sep. 2017 kl. 14:05 
@-bg- Your mods are AMAZING (and seriously, Firaxis should give you a job title). Do you plan to update it to the WotC version? I don't know if the Chain Shot/Rapid Fire + Death from Above works as Derp King 1991 -_- mentioned, but I believe it still does not work with the Rapid Fire. For that, my serial ranger is so sad... :(
DERPKING1991 4. sep. 2017 kl. 1:14 
Well as long as death from above works with base guns like it says than thats fine with me. I know the chosen sniper works fine with it
-bg-  [ophavsmand] 4. sep. 2017 kl. 0:54 
yes wotc version will be a different mod entry there's significant changes that affect this
DERPKING1991 3. sep. 2017 kl. 23:55 
So there was a fix for the base game for death from above
necro55 2. sep. 2017 kl. 14:14 
Is this still needed in WotC? If so, im assuming updates are planned.
-bg-  [ophavsmand] 13. aug. 2017 kl. 16:27 
Yup just remove the ;
zion6 13. aug. 2017 kl. 13:05 
Looks like the comment out of the Double Tap line is already included right?
";" correct on last line?
keronamora 29. juni 2017 kl. 14:57 
dam it is there a way to restore it
-bg-  [ophavsmand] 26. juni 2017 kl. 13:51 
Yes they nerfed it in LW 1.4
keronamora 26. juni 2017 kl. 13:05 
In the latest update did they nerf serial
Tanatos 6. juni 2017 kl. 10:35 
hi axeman plz dont forget a normal sniper shot need 2 action points to fire and death from above only provide 1 point if you equip a pistol you can fire the pistol 1 shot or you give with your offiicer special skill the 1 more actionpoint for this round to get 2 ap to fire the sniper again :)
-bg-  [ophavsmand] 5. juni 2017 kl. 19:04 
yes it is compatible, don't forget to change the ini to make it affect doubletap
Axeman 5. juni 2017 kl. 18:59 
Hello -bg-, is it compatible with LW2? It doesn't seem to make my snipers use the "death form above" bonus shot after kiiling an enemy, like in vanilla, does this mod fix that?
LiberTea 3. juni 2017 kl. 14:15 
@Wythe Every soldier has 2 actions (unless stunned etc) as in you can move (1 action) and do something else (1 action).
If by two actions you mean if you could make a soldier have "2 turns in 1 turn" than not that i know of. However there are ways to give your soldiers more actions per turn. One would be certain items in grimmys loot mod or action point refresh skills, some custom soldier classes have abilities that give +1 action or you could ofc "just" mod it yourself.
Artificial Insanity 3. juni 2017 kl. 10:26 
Modding: Expands the game, and gives it band-aids whenever some piece of the game is slightly broken.
Matikanefukukitaru 3. juni 2017 kl. 6:24 
Bugfix? Thank you very much for doing the dev's supposed job. Gotta love this com. (no sarcasm, just to be clear)
Jesus on a Cracker. 3. juni 2017 kl. 2:38 
Is there a way for soldiers to have two actions?
Kexx 3. juni 2017 kl. 1:13 
Love bug fixes. Thank you!!