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报告翻译问题
It screws with the AI something severe.
I would love a new version of this same terrain but without any Trees and Bushes in it, only with the rocks and the grass /small vegetation. It would be awesome!
I tried to "hide" the trees in Eden editor using the module "Hide Terrain Objects" to hide the "Vegetation" (running locally on a non dedicated server for a multiplayer game up yo 4 players) covering an area of 6500x6500 meters. At start, this seems to work just fine the trees are gone for me (the Server) an to my friends (the clients) but then, when I try to "SAVE and EXIT" the MP mission, "Arma 3" freezes on the save process and saves nothing at all. This renders the mission useless since we cannot save any progress to continue at another time.
No problem Yogi! you can edit this map as much as you want, and publish it.
Great map!
I would like to please ask for permission to edit the map to add towns. Me and my unit want to have a campaign on it, and it would mean a lot if we could get permission to build those!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2406379171
Also, I have a request if it's not to much trouble: Could you lower the terrain so that a very tiny bit of water begins to show such as small ponds or even bits of drying river beds?
Thanks for your response and for giving me permission.
Have a nice day :)
Yes, no problem.
Dear GOS_Makhno,
I want to ask you about giving me permission to make config for all of your maps and release that config with the dependency on your addon on Steam Workshop.
Yes, you can.
Other than that, it is a great work of love… nothing is perfect anyway.
I mean yeah it's all desert but the height changes are non stop and superbly done. I had a hell of a time finding a flat spot to put a hesco on =)
Deep wadi's, rocky outcrops, sand dunes and the vegetation layout is perfectly fitting for the environment.
Simply awesome!
https://community.bistudio.com/wiki/CfgSurfaces_Config_Reference# and
soundEnviron = "concrete";
soundEnviron = "concrete_int";
soundEnviron = "debris";
soundEnviron = "dirt";
soundEnviron = "drygrass";
soundEnviron = "grass";
soundEnviron = "gravel";
soundEnviron = "metal";
soundEnviron = "metal_int";
soundEnviron = "normal";
soundEnviron = "normalExt";
soundEnviron = "rock";
soundEnviron = "roof_tiles";
soundEnviron = "roof_tin";
soundEnviron = "sand";
soundEnviron = "stony";
soundEnviron = "tarmac";
soundEnviron = "tiles_int";
soundEnviron = "water";
soundEnviron = "wood";
soundEnviron = "wood_int";