RimWorld

RimWorld

Water Power [Basic Bridges/Bridgello (No error warnings)]
43 kommentarer
BORT  [ophavsmand] 31. dec. 2017 kl. 17:35 
Hey guys! With the latest update of water power, this submod is no longer necessary to prevent errors with Veggie Garden or Basic Bridges.
BORT  [ophavsmand] 29. nov. 2017 kl. 20:37 
Yep, I just have to get around to it.
Maxxmillian 19. nov. 2017 kl. 1:59 
Beta 18 is now live, could we get an update of your great mod?
SpeckledFleebeedoo 9. nov. 2017 kl. 10:11 
Bug: the game runs at 3-4 fps as long as I have a tidal plant selected.
Tzeentch 24. okt. 2017 kl. 4:01 
Please could you seperate this mod for A17 and A18, I don't want screw up my save file... please
BORT  [ophavsmand] 14. juli 2017 kl. 13:41 
Weird will look into it, I'm assuming it's because this patch doesn't have the xpath files as it assumes you have another mod like basic bridges, bridgello , or vegetable garden loaded
Fate 12. juli 2017 kl. 4:17 
I experienced the standing lamp issue as well, its just this patch that's the issue, just ran the full mod togheter with BasicBridges and it worked fine. and no, I didnt have the full mod and the patch loaded at the same time.
Killaman 27. juni 2017 kl. 18:33 
@Jugganaut There is always a risk that a new mod installed into a saved game is going to screw things up. If you arent prepared for that, you shouldn't be using mods.
EvilChef 27. juni 2017 kl. 7:38 
@Jugganaut Yeez, take a chill pill dude...
BORT  [ophavsmand] 24. juni 2017 kl. 7:46 
i haven't tested it, but i would say probably since sdbridges looks likes it's doing the xpathing for this mod. No promises.
Mr. Hands 24. juni 2017 kl. 7:22 
Jugganaut 19. juni 2017 kl. 16:49 
YOUR MOD SUCKS COMPLETLY SCREWED A GAME I HAD ABOUT 60 HOURS IN DOUCHEBAG
BORT  [ophavsmand] 18. juni 2017 kl. 6:50 
I'll look into it, if I remember correctly it's because both this mod and the main mod are enabled at the same time.
solenoid 18. juni 2017 kl. 3:53 
Hi I'm experiencing a bug, where I can only place standing lamps in shallow water with this mod enabled. Destroying structures from this mod, disabling it, and reloading the save allowed me to place lamps as normal.
BORT  [ophavsmand] 16. juni 2017 kl. 15:11 
editted the comment about the size change
BORT  [ophavsmand] 16. juni 2017 kl. 15:05 
Sorry, I guess I should have been more clear on what the update would have been about.
DoctorVanGogh 16. juni 2017 kl. 14:34 
Yeah, sorry Swenzi, but v1.1 seems like a giant big f***up to me...

- Breaks compatibility with previous saves, no annoucement about that.... (Turbines in shallow water just don't work any more)
- Turbine building sized made smaller (2x2 down from 2x3) (No it was *not* 2x1 as you claim in the other mod thread)... now existing saves have gaps in their power nets
- *Obnoxiously* loud operating sound, even after update (was 90-100% volume, now is 50-70%... for comparision geotherm uses 16%....)
- 'Weird' new stick drawing artwork... Old turbine graphic might not have been perfect, but it was in line with the general rimworld art style... new stuff is... ... .... 'weird' - but hey, it's animated - look!

BORT  [ophavsmand] 16. juni 2017 kl. 13:58 
notification feature created using incidents with help from walking problem. Note that the incident might spawn between the first 5 to 30 mins of your game.
BORT  [ophavsmand] 16. juni 2017 kl. 12:33 
apoligies i'll figure out how to get a notification working in game
Jugganaut 16. juni 2017 kl. 12:30 
thanks for setting turbine to only work on deep water, randomly. i just started a new base with the turbine and now i have no power for my base. how about you tell people before you ram a fat dick up their ass.
BORT  [ophavsmand] 16. juni 2017 kl. 11:21 
Sound reduced. Tell me if it's still too loud.
DoctorVanGogh 16. juni 2017 kl. 11:04 
For heavens's sake - remove the ultra annoying turbine sound.....

This is *way* *way* louder than a massive grass fire.
BORT  [ophavsmand] 16. juni 2017 kl. 10:01 
Stuff is Updated, External download/Ludeon Post provided
BORT  [ophavsmand] 14. juni 2017 kl. 13:19 
Upcoming update in like 2 days, external download/ludeon post will probably also be available.

BORT  [ophavsmand] 14. juni 2017 kl. 6:31 
there isn't a thread on Ludeon, but I'm hoping to start an external download/Ludeon Thread once i update
Satsuki Shizuka 五月靜 14. juni 2017 kl. 1:50 
I remember there used to be a thread on this back on Ludeon Forums. It's gone now? Would appreciate a Github or external download...
Space_Lettuce_OG 6. juni 2017 kl. 21:00 
@Swenzi Well, I'm a coder, so if u need some help with coding, then I can help u out, but art I'm ok at on a good day.
BORT  [ophavsmand] 6. juni 2017 kl. 15:17 
@Space Lettuce I kinda hate ETAs but i want to say end of this week if we're lucky, currently experiencing finals week which runs till Monday.
Space_Lettuce_OG 6. juni 2017 kl. 14:32 
@Swenzi Is there an ETA on the update you mentioned to HopelessDecoy??
BORT  [ophavsmand] 3. juni 2017 kl. 18:22 
that works too :)
ReddsNotDead 3. juni 2017 kl. 17:43 
Uh, I got rid of the error messages (when only using Basic Bridges and Water Power) by changing the load order... I loaded Water Power first then Basic Bridges. Poof. No more errors.
BORT  [ophavsmand] 1. juni 2017 kl. 12:45 
@Hopeless Decoy lol, nice job, we're working to cure your OCD in the next update with a new texture, animations, sounds, and hopefully a new building also.
HopelessDecoy 1. juni 2017 kl. 12:02 
Here's what I did with the textures, I just did screenshots, Let me know if you think this helps! It sure calmed my OCD!

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=937525071
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=937525281
BORT  [ophavsmand] 31. maj 2017 kl. 20:16 
cool idea i'll talk Zairya about it, we're currently also changing the texture for it though.
HopelessDecoy 31. maj 2017 kl. 20:03 
Hey if you tint the Water power things a light blue they will look like theyre under water, right now it looks like they are just on the water. Just an idea!
BORT  [ophavsmand] 31. maj 2017 kl. 17:03 
just this one will do
><///> (DabFish) 31. maj 2017 kl. 12:51 
Question, do you need both water power mods, or just this one?
BORT  [ophavsmand] 30. maj 2017 kl. 4:34 
That's a compatibility issue between basic bridges and vegetable garden that results from xpathing set up in the xml. There should be no effect on gameplay other than that warning.
Scouter51st 29. maj 2017 kl. 23:44 
I should have mentioned that I use vegetable garden and basic bridges also I have no idea if that XML actually affects anything really
Scouter51st 29. maj 2017 kl. 23:43 
I'm still getting a
XML Verse.TerrainDef defines the same field twice: affordances.
for all the water tiles I tried once without the sub mod and once with it and both times it said this
BORT  [ophavsmand] 28. maj 2017 kl. 16:42 
Lol cool I'll add that in
DaftCanuck 28. maj 2017 kl. 15:03 
I just want to note that this sub mod also seems to fix compatibility issues with Vegetable Garden.
Omnom 28. maj 2017 kl. 11:16 
Awesome mod, thank you!