Pavlov VR

Pavlov VR

de_nuke [BSP] with SND
17 kommentarer
MOTYSHIZ  [ophavsmand] 26. juni 2017 kl. 22:48 
Progress suspended until early July. (After next week.)
MOTYSHIZ  [ophavsmand] 11. juni 2017 kl. 22:09 
Oh, I'm doing models before textures.
It's been doing fine, but I just graduated from college, and also just got a new 3D printer to work on cosplay for an upcoming convention, so I've been busy for the past week and a half.

I've been learning how to use Substance software, so that's how I will be doing the texturing. If anyone wants to collab, I will consider it after seeing some work.
doublepen1 9. juni 2017 kl. 0:22 
Hows the Textures going? need Help we got lots of memebers that can help if needed just ask here
MOTYSHIZ  [ophavsmand] 8. juni 2017 kl. 19:16 
Yeet, found out from the map-workshop Discord channel. Thanks for the advice though!
Thack250 3. juni 2017 kl. 20:50 
In UE4, you need to hit the "Sync Metadata"; that should upload your UE4 thumbnail to steam.
MOTYSHIZ  [ophavsmand] 29. maj 2017 kl. 15:39 
Oh dag, that's true. I'm going to have to ask some of the other map makers how to do that. I heard it just has to be a 512 x 512 image, but that didn't work with the one I currently put on. Thanks for the advice!
doublepen1 29. maj 2017 kl. 14:59 
I notice the picture for the map is not showing on steam? people might think its not working! its a great map please add picture on front to promote map and show how fun it is!
MOTYSHIZ  [ophavsmand] 28. maj 2017 kl. 17:01 
Collisions have been improved for custom crate and barrel meshes. Too bad impact hits in Pavlov happen somewhat in front of the impact points, because that gives the impression that collisions are worse than they are.
MOTYSHIZ  [ophavsmand] 28. maj 2017 kl. 7:54 
Apologies that the collisions of most crates extend past their meshes slightly. Fixing these collisions is my next top priority.
MOTYSHIZ  [ophavsmand] 28. maj 2017 kl. 5:53 
Aw YEE!
This is my first map, so it feels really great to know that people are playing and enjoying it!
I'm really enjoying making models for it, so I'll be getting it as close to the original as I can!
doublepen1 27. maj 2017 kl. 23:49 
Fantastic Level! Realy Well layout and New ways so you can climb!
We played S&D and it was lots of fun times! keep up the great work!
MOTYSHIZ  [ophavsmand] 27. maj 2017 kl. 18:50 
Thanks a bunch, B0ne!
Your encouragement means a lot to me! ^^
B0nesaw 27. maj 2017 kl. 14:19 
Looks very promising, you're bringing the future!
MOTYSHIZ  [ophavsmand] 26. maj 2017 kl. 20:50 
From the last time I tested, all the spawns seem to be fixed. I spent two TDM rounds just grenade killing myself and clearing spawns of enemies, and I didn't get stuck.
MOTYSHIZ  [ophavsmand] 26. maj 2017 kl. 0:40 
Fixed the spawns for SND for the most part. Seems pretty rare for someone to be stucl in T side in SND. The TDM spawns might be all fixed, but somewhat unsure.
MOTYSHIZ  [ophavsmand] 25. maj 2017 kl. 5:12 
As far as I know, the catwalk issue is fixed. However, apparently it takes about a day for the server cache to update, and I just moved to spawns to attempt to fix them. We'll see how that works out later. Really hoping it works.
MOTYSHIZ  [ophavsmand] 25. maj 2017 kl. 4:06 
There is currently a spawn issue with SND where some players get stuck in the ground.
Also, sometimes players can not walk along CT side of catwalk.