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Rapporter et oversættelsesproblem
Well if you go to: ...\steamapps\common\RimWorld\Mods\Core\Defs\ResearchProjectDefs
You can edit those .XML files and remove the tags "<li>TribalStart</li>" and/or "<li>ClassicStart</li>" from each tech you don't want Tribals/Colonists to have. Assuming you play on steam which will validate its files and redownload anything you edit, you must instead make a copy of the core files into a new folder (which you place in the Mods folder) above Core, and edit those, rather than directly editing the core.
Unless you start with a Pre-industrial tribe mod that adds a new faction. Basically what Im asking for is a mod that will allow you make a custom faction so you only start with what you want. Its in its essence the same as this except customizable. You cannot at this time (unless I am missing something serious here) select an option to start WITHOUT tech when you add edits to your scenario.
Keep up the good other work too! ( ͡° ͜ʖ ͡°)
Also, once you used the dev console, you'll want to always use it... it's a curse.
could you include Stonecutting? I think if some civilisation can smith, they should also be able build stone smithies.