Left 4 Dead 2

Left 4 Dead 2

Melee Fire Damage
23 kommentarer
dj_panderz | @_@ 7. okt. 2022 kl. 21:13 
would we be able to turn the boomer bile into a healing grenade
LumpInABog 24. apr. 2022 kl. 22:55 
Is it possible to increase the damage of shoving?
zajcu37 2. mar. 2022 kl. 11:53 
nice i need this to fight the hordes
御坂18520 19. dec. 2020 kl. 23:40 
I've found a way to let the damage of fire melee become normal. Add me pls.
VeraCruzW.M 22. maj 2019 kl. 15:03 
I know this is a stupid question, but can you still cut infected with this?
Alex_D #NoWar 12. maj 2019 kl. 13:41 
Just tested. Yep, hitting your teammates is very highly not recommended.

As a reference, you incap a Survivor from full health with 15 hits with a normal melee weapon, which translates to 7 damage. Changing this value does nothing to the Infected damage.
Zetnus  [ophavsmand] 12. maj 2019 kl. 13:38 
ooooh, will have to try that. When I made this I played around and couldn't find a way to keep the damage.
Alex_D #NoWar 12. maj 2019 kl. 13:21 
I've been messing around with DMG_FIRE things and have discovered the melee weapons one-shot Special Infected on Expert (except Chargers and bosses). They also deal odd damage to fellow Survivors, so lowering the "damage" value may be necessary.

I used 136 (burn + club) for my Torch script, and the damage is exactly how you described it already.
nom 14. apr. 2018 kl. 16:17 
It mod amazing
bazooka 30. maj 2017 kl. 20:15 
Thanks
Zetnus  [ophavsmand] 30. maj 2017 kl. 20:05 
@Vortigaunt - The Ultimate Mod Testing and Reviewing Area
bazooka 30. maj 2017 kl. 0:16 
what first map name?
R󠀡F 27. maj 2017 kl. 9:25 
i dont think its possible really.
Zetnus  [ophavsmand] 27. maj 2017 kl. 6:16 
@Recycle Bin - I've tried all manner of combinations.
12 still causes the burn effect with the loss of normal damage. 32 (or 16) causes just normal dmage and the loss of the burn effect. 8 || 4 behaves just like if I only had 8. 8 && 4 doesn't do the trick either.

I'm sure it should be possible, but I just don't know how.

R󠀡F 27. maj 2017 kl. 4:44 
if i remember correctly, if you use damage flags "12" it will burn infected but with ability to slice body parts off too.
Zetnus  [ophavsmand] 26. maj 2017 kl. 8:38 
@徒手开根号 - yes, I know. It is not actually a practical mod, because you lose the ability to kill special infected (or to cut the tounge, like you said).
徒手开根号 26. maj 2017 kl. 6:06 
//DMG_SLASH (1 << 2) = 4 - cuts off parts of infected
//DMG_BURN (1 << 3) = 8 - lights zombies on fire
//DMG_CLUB (1 << 7) = 128 - knocks them back?

"damage_flags" "8"
徒手开根号 26. maj 2017 kl. 6:05 
如果使用这个MOD,会造成利刃就无法砍断舌头的现象,例如消防斧,武士刀,砍刀之类的利器。
对于实用性来说,有点本末倒置。砍断舌头的操作,远远比点燃效果要重要的多,所以。。。不太推荐
Zetnus  [ophavsmand] 25. maj 2017 kl. 23:56 
@Recycle Bin - That is correct. I tried to make the damage additive, but I couldn't get that to work.
R󠀡F 25. maj 2017 kl. 22:42 
this will remove all regular damage from melees, and leaves only the fire damage. hitting SI more than once will be pointless...
mybutt 25. maj 2017 kl. 17:16 
That's pretty awesome!
zexx11 24. maj 2017 kl. 20:28 
"★★★★★..."
McLovin420 24. maj 2017 kl. 15:48 
I saw this done in a custom campaign with a machete before.
So this is interesting you figured out another similar way.