RimWorld

RimWorld

Misc. Weapon Repair
Počet komentářů: 96
BlackFranky 17. zář. v 12.59 
Could you make unique weapons repairable with normal weapons?
Emelio Lizardo 26. srp. v 4.38 
1.6?
Volg 26. úno. v 12.10 
will this work on weapons from mods? specifically the modular weapons mod.
Dave 5. led. v 14.11 
just saw that melee weapons are excluded, i thin kit would be useful but nice mod!
John DeWolf 6. zář. 2023 v 18.41 
Was about to ask why the context menu for repairing guns wasn't showing up. Then I checked the xml and saw that it repairs up to %95. That is all.
Old Kurt 30. lis. 2022 v 15.46 
@Haplo_X1
What about using for melee weapons repairs the same material as they created from?
HAZRAD 9. lis. 2022 v 16.15 
Thank you for this mod! Worked great!
Haplo_X1  [autor] 3. lis. 2022 v 13.24 
Melee weapons are currently excluded, because: What do you want to exchange between two swords? Therefor I've excluded melee weapons from this.
Dizzy Ioeuy 3. lis. 2022 v 13.19 
OK figured it out... weapon has to be in a stockpile zone... omfg.
Dizzy Ioeuy 3. lis. 2022 v 13.18 
This just doesn't work... two weapons, "cannot find second weapon." Ok, dev mode, make a few hundred. STILL can't find a second weapon. WTF? Trying with vanilla bows.
gmdmb3 2. říj. 2022 v 23.23 
"Rejoice, now you can use spare parts from your low quality weapons of the same kind to repair your legendaries!" from what i am seeing this is false the only way i can repair weapons is if i have 2 of the SAME quality weapons. is this a bug or WAI
gmdmb3 2. říj. 2022 v 23.05 
does this not work with swords? i am trying to repair regular swords and i do not get the option to repair them.
DirtyDietrik 19. kvě. 2022 v 10.45 
I don't suppose you could make power armors and items like shield belts also repairable?
(MG)vacaguia 28. čvc. 2021 v 6.37 
ok, thanks. now it must be work
Haplo_X1  [autor] 28. čvc. 2021 v 5.53 
Thanks for the info. VWE does use a slightly modified Def-Name.
I've updated the patch to catch this now hopefully.
(MG)vacaguia 28. čvc. 2021 v 4.54 
that´s why i answered if i need investigation, because i don´t have laser sword investigation complete
(MG)vacaguia 28. čvc. 2021 v 4.53 
i doesn´t work with vanilla weapon expanded-laser; i tried to repair my laser sword(good 28%) with other normal laser sword (74%) and it doesnt appear repair option when i right click button.
Haplo_X1  [autor] 28. čvc. 2021 v 4.41 
You need a machinery table. Other than that you don't have any research requirements, no.
(MG)vacaguia 28. čvc. 2021 v 4.19 
cannot repair a weapon if i don´t know tecnology?for example, cannot repair a rifle if i don´t investigate first?
Dizzy Ioeuy 6. čvc. 2021 v 11.26 
Why cant i select the weapon for dismantling? it is autoselected?
Haplo_X1  [autor] 3. kvě. 2021 v 1.04 
Depends. It searches for weapons that have a gun_ or bow_ in their Def name
117 Ununseptium 1. kvě. 2021 v 23.08 
does the repair option only works for vanilla weapons or does it include mod weapons?
Nick 25. bře. 2021 v 6.14 
Thanks Haplo!
Haplo_X1  [autor] 24. bře. 2021 v 9.27 
That is a limit I implemented. A repaired weapon should never be as good as a new weapon.
-> Therefore I've set the max repair up to 95%.
Nick 24. bře. 2021 v 7.03 
Hi why does it only repair up to 95% and not 100%? Love the work btw thanks
AmbiguousMonk 2. zář. 2020 v 17.44 
Awesome, thank you!
Haplo_X1  [autor] 2. zář. 2020 v 14.06 
Yes, sure it's possible. You just have to add/modify a patch similiar to the two you can find here: <workshop>\294100\932102953\1.2\Patches
AmbiguousMonk 1. zář. 2020 v 16.54 
I realize it's not very immersive, but is it possible for individuals to manually include melee weapons in this via xml edits or similar if they wanted to?
Haplo_X1  [autor] 30. srp. 2020 v 14.18 
Bows should normally be possible (maybe not mod bows, depends if they are named Bow_ in their defname)
NRFBToyStore 18. dub. 2020 v 1.54 
Yea, having an option on crafting table for bows/clubs/tribal type stuff would be great.
Haplo_X1  [autor] 15. dub. 2020 v 12.24 
--> This is already 1.1
Camarada-Shiba 14. dub. 2020 v 12.05 
1.1 pleasee1!
Willow 9. bře. 2020 v 9.26 
I hate wasting weapons and hope this gets patched.
Notogora 7. bře. 2020 v 7.09 
1.1 upgrade would be awesome.
BlackCat 2. bře. 2020 v 15.33 
1.1 please
raegnarok 30. pro. 2019 v 16.34 
dont get it to work... any knowing issues? eventually with dual wield or something like that?

i instaled it and aktivate it. at first it shows me the "repair button" with rightclick. get offline, today load game and want to begin with repair but the button is dont showing anymore. no entry in the loggs... dont change mods or something. weapons with same name and same rarity in stock.

i tryed it on different positions in load order (at first, at last, middle, and so far) but nothing...

any ides?
Lapidus 13. zář. 2019 v 10.38 
i believe a way without a machining table is what hes referring to
Haplo_X1  [autor] 18. srp. 2019 v 1.15 
It should work for bows..
jojobe 17. srp. 2019 v 16.37 
Midevil option please or alternative
Krausladen 29. čvc. 2019 v 11.34 
Something like that, it would make sense.
Haplo_X1  [autor] 4. čvc. 2019 v 10.21 
Hmm, I think a way with components might be possible.. Not too cheap, like 1 component per 200 silver price or something like that?
Krausladen 3. čvc. 2019 v 21.43 
I feel like "repair with components" should be an option, but I will sub anyway in hopes of an update.
velcroboy333 30. kvě. 2019 v 15.24 
Ahh, it must be the "two weapons of the same kind." I thought I could break down any weapon into random parts. Thanks.
"The" SeanMacLeod 30. kvě. 2019 v 13.21 
Looks like a bit more than a "hint" lol
Haplo_X1  [autor] 30. kvě. 2019 v 12.46 
Ok, I've added a hint to the description. This should hopefully help :)
velcroboy333 30. kvě. 2019 v 10.23 
Ok, I cannot figure out how to get parts from other guns...?? Does it just require the vanilla machining table? I don't see any research involved...?? What am I missing?
pgames-food 11. kvě. 2019 v 18.25 
meow mix i often used parts from 1 gun to improve another, in 7 days to die zombie game :)
Natalo77 8. úno. 2019 v 14.01 
Any hard incompatabilites?
Meow Mix 7. úno. 2019 v 20.46 
Not necessarily, a weapon generally has quite a few parts. Generally speaking, the individual parts aren't the same quality. So if you cherry pick the good parts from the crappy item, you can use it to fix good ones. That kind of thing is done in salvage all of the time.
ScrambieBambie 23. lis. 2018 v 5.37 
But arent those "low quality" donors provide with low quality parts...? =P