SteamVR

SteamVR

Paint Can- The Steam VR Home Environment
6 kommentarer
MeanMajin3956 10. jan. 2021 kl. 17:54 
cp_orange lel
Rectus 26. maj 2017 kl. 7:47 
Cool, have to check it out.
Rectus 26. maj 2017 kl. 7:47 
Cubemaps and light baking work bit differently in Source 2, but it can give you some really nice looking results. You can even set it to use the skybox texture for the ambient lighting, although it works best if you have a HDR image.

Also, the maximum map size is even larger than the grid. The editor lets you pick a a new origin for it and move the grid around.
Mr. Blue  [ophavsmand] 26. maj 2017 kl. 7:46 
okay, added baked ambient lighting.
Mr. Blue  [ophavsmand] 26. maj 2017 kl. 6:56 
Before i ported this map over to source 2 / steam VR, it did have cubemaps. Although they registered as obsolete after the conversion. I should be able to re add them with no problem.
Rectus 26. maj 2017 kl. 5:25 
This could use some baked ambient lighting, so the shadowed areas aren't pitch black. There is a part in the tutorial on how to add it: https://developer.valvesoftware.com/wiki/SteamVR/Environments/Getting_Started#Optional:_Add_a_Cubemap