Torchlight II

Torchlight II

UI + ESO
63 comentarii
doudley  [autor] 9 mart. 2020 la 8:41 
I chosed not to tackle pet inventory pages due to conflict of interest with my flagship mods, brother-in-arms and warbounds. I'm sorry that my mod cause you some inconvenience, but aren't you allowed to make your pet sell your stuff instead?
Mumbo 12 ian. 2020 la 20:12 
Any chance of adding a few more pet bag pages? I find just 1 very limiting when selling stuff so i I tend to goto town more often than needed in this mod
great work buy the way
*Yuki* 28 mai 2019 la 8:48 
came back to TL2 after loooong break and actively using your mod now. And there are multiple bugs and mehs here and there:
1, Sometimes when you click "resume" or select difficulty on character creation window, it takes you to server browser. Doesnt matter if you never played online. Exit to previous menu and then retrying helps, but thats it.
2. WHY DOES ESC GET YOU STRAIGHT TO MAIN MENU? WHO CALLED IT A GREAT IDEA? I mean - probably its just me, but esc menu is usually used to pause the game, not to leave it.
3. Following the previous problem, here come issues - sometimes it doesnt get you back to main menu, but also open something else. Which leads to funny shenanigans like on this screenshot: https://files.catbox.moe/pgwn9f.png
4. On each character's load (was it game's reboot or just log out to main menu - doesnt matter), minimap reset to its default look. Not critical, but annoying
doudley  [autor] 24 ian. 2019 la 17:36 
Thank you Michael for these updates. I am recently aware of these issues and I know which parts of the mod cause them.

1) The music bg stutter issue was caused by HUD Expanse mod. I'll try to figure out how to fix this. I think it has something to do with the logic system of closing/opening menus that could have gave stress to the sound resource of the game.

2) The bosses froze and untergatteable issue on the other hand, seems to me was caused by Arcane & Bestiary mod, due to its madification on the "unittypes" of all existing and made compatible enemy units. I haven't fully check the contents of LAO3 and UA, I only need to look for incompatibilities and I believe I can make them all work together.
Michael 23 ian. 2019 la 21:49 
There's one other thing I'd like to report.

As unlikely - or even insane - as this sounds, your mod even seems to be creating audio issues. I have no idea how this can be the case, but it's true nonetheless. With your mod (and only your mod by itself) installed, music transitions somehow get screwed up. Songs in town play for about 3-5 seconds, stop, and then switch to another track.

It's really quite bizarre. Disabling your mod - with 9 other largish mods enabled - makes the audio issue vanish. No idea what could cause something like this.
Michael 23 ian. 2019 la 20:27 
Hey there @doudley,

I absolutely love this compilation. It looks and feels amazing.

Sadly, it seems it's not compatible with LAO3 and Unearthed Arcana together. Some combination of these three are making bosses frozen and non-targetable. I've confirmed that removing UIESO fixes the issue. LAO3 and UA work fine together.

The only reason I bring that up is because I think you or another author on this project mentioned at one point how LAO can break UA, causing this exact issue. But that doesn't seem to be the case. (In fact, the author of LAO3 strongly recommends using UA along with LAO3.) After several tests, it seems to only happen with UIESO installed along with them.

It's a shame, because I really love what you've done with this. Just thought I'd give you a heads up in case you're ever able (or willing) to figure out the conflict.
doudley  [autor] 16 nov. 2018 la 18:03 
It's a small and quick fix, can't simply pass it by. Its just sad that the problem have not been reported earlier. Maybe you have issues too with the mod and haven't gave a feedback yet?
CrusaderJoe27 16 nov. 2018 la 1:59 
holy fuck its still alive? BOOYAH
doudley  [autor] 4 nov. 2018 la 3:20 
Update:

UI / UI+ESO / UI+ESOBC
- Included the latest version of Unique Beams mod by Aherin

UI / UI+ESO / UI+ESOBC / HUD Expanse
- Included again the Charge Bar Fixes by JLCat that for some reason got removed from the previous update, small adjustment too on their vertical positioning to make it more centered.

UI+ESO / UI+ESOBC / ESO / ESOBC&EC / Smart, Super, & Ultimate Panels
- Fixed the issue with Visual Equipment (Cosmetic) Slots for BiA: Warbounds, I also improved the wardrobe update in Warbound Panel and Pet Panel (for Brother-in-Arms mod compatibility)
CrusaderJoe27 11 aug. 2018 la 8:46 
gonna give this a try~ hope it lives up to what my friends preach it to be :3
doudley  [autor] 6 iul. 2018 la 21:33 
Always put UI mods on the highest priority of your mod load order...here's the idea:

Top = UI & other visual mods
middle top = Character & Class mods
middle bottom = Pets & other summon mods
Bottom = Synergies and other full conversion mods

Maps and dungeon mods can be put anywhere
gagoss 30 iun. 2018 la 9:28 
Should i put Brother-in-arms above or belove UI+ESO ? Look like Warbound button and pet button is weird.
Pic: https://i.imgur.com/zR2xoz2.jpg
And when i choose resume game, sometimes it shows LAN game instead of resume my local game.
When i exit my game to game menu, it always show creating charater page.
doudley  [autor] 25 dec. 2017 la 16:29 
Yes I have and I preferred the Simplistic one rather than the Minimalistic. When I get time, I'll build a UI+ESO with Minimalistic Borders and post the download link here.
fulcrum 10 dec. 2017 la 9:40 
doudley, super appreciate the follow up and support. I did end up finding and using the essentials compatible version but lost track of my comment. Again, thanks for your follow up! ESO seems cosmetic but it adds such an important dimension of customization to the game. My embermage looks awesome.

Question, however, isn't the ESO EC on top of UI + ESO redudant? My load order is:
Equipment Slots Overhaul EC
UI
Torchlight II Essentials

This seems to work fine but I may be missing something of which you're aware.
doudley  [autor] 9 dec. 2017 la 9:03 
Try this instead
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=941030355

Or

Use it on top of this mod while this mod is on top of TL2 Essentials

i.e.

Equipment Slots Overhaul EC
UI + ESO
Torchlight II Essentials
fulcrum 30 oct. 2017 la 20:53 
Many features are broken if UI+ESO is loaded below Torchlight II Essentials whereas inventory is broken if it's loaded above, as you have acknowledged. I beg you to reconsider making inventory compatible. It's rather high and mighty to requires that players use inventory efficiently. Some of us get to play a few minutes each weekday and don't care to sort out the stash until weekends. It's a casual game, after all. Anyways, super rad mods. TL2 Essentials is just too much to drop.
doudley  [autor] 4 sept. 2017 la 23:40 
Update

- Added More GIBS mod by Phanjam!
doudley  [autor] 22 aug. 2017 la 18:15 
No way apparently. The function "Send Pet to Town" cannot be changed or modified, it is as it is, only those slots that are set to "equippable:true" were the ones not affected or get sold. As you can see, cosmetic slots are not natural into the game, having able to have something like this is already groundbreaking. If I new then that they don't work properly on the pet, I might have not pursued applying it in my mods.
roark5t6 22 aug. 2017 la 12:20 
lol
So there's no way to fix this?
doudley  [autor] 21 aug. 2017 la 18:39 
You are right. Sending Pet to Town will let all equipment in the cosmetic slots of your BiA be sold into gold. Thank you for informing me about this, I hope you'll be able to get by this issue.
roark5t6 20 aug. 2017 la 22:32 
All cosmetic slots on pet(Brothers in Arms) disappear from their slots. They still appear on the character until I equip any cosmetic item on pet. Then the model is overwritten with the new item and all previous items vanish from the model. Note: this is the actual Pet turned into a human from Brothers in Arms and affected by this mod's cosmetic slots, not the Warbound pet. I exited and rebooted the game and it's the same scenario each time.
doudley  [autor] 20 aug. 2017 la 21:52 
Could you recreate the said issue?

Does the equipped items are the ones missing and which equipment slot(s)?

Are you sure that you have refreshed the pet's data by exiting then resuming before the lost item issue had happened?
roark5t6 20 aug. 2017 la 20:26 
I'm having issues with cosmetic slots on my pet disappearing after the pet "returns from town." The top three mods in my load order are this mod, BiA and Warbounds followed by a merged mod/patch/overhaul of my own design (mostly just touches items) MCMMSF and Synergies.
doudley  [autor] 14 aug. 2017 la 22:16 
Thanks! I'm grateful already that you gave interest. :)
Spatha 14 aug. 2017 la 22:10 
I could try, but not before October this year.
doudley  [autor] 14 aug. 2017 la 20:46 
I'm sorry but there's no other language support.

I made the Arcane and Bestiary mod in English. My overhaul on Effects List is also in English.
Fish Details mod by Lone Wolf McQuade is also in English only.

If you are interested in translating these mods in your language, please let me know so that I can include them in my UI mod packs.
Spatha 14 aug. 2017 la 18:53 
Other language work?
doudley  [autor] 9 iul. 2017 la 8:41 
Update

- Included the recent update for Arcane and Bestiary mod, also fixed the Bestiary Update notifications
doudley  [autor] 30 iun. 2017 la 23:02 
Update

- Included the recent update for Clear and Hideable Options
- Included the recent update for Auto-Hide HUD
- Included the recent update for HUD Expanse
- Included the recent update for Indicators Premium
- NEW mod included, Arcane and Bestiary

This will also fix the charge bar issues showing and not showing, and also fixes the issue where the tooltip is appearing bellow the interface, this is done by merging most of my UI systems into 2 files only.
doudley  [autor] 27 iun. 2017 la 9:20 
I don't see why not. I did not modify Enchanters and Transmuters Menu, so its safe to say that crafting would still work. Though using this mod will modify pet inventory, meaning Xev's pets version will be overwritten by my version for Brother-in-Arms mod. Just make sure to use any of my UI mods on top of Synergies and everything will work fine.

P.S. I have not yet included the default inventory container sizes, to counter mods that modifies them. In my UI mods, I want to put focus on the player stash and defy completely the idea of bagmods (which I believe were irresponsibly made).
Ings 27 iun. 2017 la 8:55 
Does this work with synergies?
SavageStan 20 iun. 2017 la 8:00 
You are welcome! Thanks for all the great mods you have given us. :)
doudley  [autor] 20 iun. 2017 la 3:53 
I can fix that, thank you for letting me know.
SavageStan 19 iun. 2017 la 9:47 
Charge bar for all vanilla classes is invisible (you still get the tool tip when you point to where the bars are). I'm running no other mods, GOG version.
doudley  [autor] 17 iun. 2017 la 1:57 
Ok, I'll help, just give me a moment to test it myself.
Small Old Fish 17 iun. 2017 la 1:51 
great mod.
Really like it.
But I cant put my map on right like always. :(
When I pressed m to put it on the right, it will always revert back to normal when I walk.
Pls help.:drizzle:
doudley  [autor] 14 iun. 2017 la 10:57 
Update

- Included the recent update for HUD Expanse
- Included the recent update for Indicators Premium
- Included the recent update for Peekable Quest HUD
- Included the recent update for Smart Panel Tabs Toggle

This update will disable the open/close inventory sound for all HUD elements
doudley  [autor] 12 iun. 2017 la 2:15 
Update

- Included the recent update of Quick Accept mod

- NEW mod included, Indicators Premium (Block Indicator, Potion of Insight, and Warning Indicator)
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=945157549
doudley  [autor] 9 iun. 2017 la 4:44 
Correction: Its Slimmer Loot Borders, not Minimalistic Loot Borders is the one included in this UI mod.
doudley  [autor] 5 iun. 2017 la 6:11 
@HynSy
The pack is now good, I just forgot to include the inventory containers of T2 Essentials inside the player base data. Please redownload the file again.
https://drive.google.com/open?id=0B8nZo53ucHqjVy1MQ3FvVDhXRFk
doudley  [autor] 5 iun. 2017 la 1:40 
Thank you for the quick response. I'll investigate on this later when I get home.
HynSy 5 iun. 2017 la 1:35 
Same as before, just changed UI + ESO for the new one :
- Enhanced Retex Complete
- Transmod 2
- Hynsy pack
- Torchlight II Essentials
- Variant
- TL1 Class Pack
- Enginereed Engineer
doudley  [autor] 5 iun. 2017 la 1:17 
These should not have happen, what is your load order? I'll check the mod pack later and see it for myself.
HynSy 4 iun. 2017 la 11:33 
@doudley
Oh ok. But unfortunaltely the mod have some issues : the inventory is unsuable as I can't put anything in it, same for the stash (not the shared one).
I really need to learn how to create/modify mods but until then I'll wait for your help :p
doudley  [autor] 4 iun. 2017 la 8:38 
Update

- Included the recent update for Clear and Hideable Options
- Included the recent update for Auto-Hide HUD
- Included the recent update for Equipment Slots Overhaul
- Included the recent update for Smart Panel Tabs Toggle
- Included the recent update for Loading Screens Map Set
- NEW mod included, Fishing Add-On (Fishing holes on map only) by Anarch16Sync
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=433469898
- NEW mod included, Minimalistic Loot Borders by Xure
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=138322386
- NEW mod included, New Champion Names by Wayback
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=136324819

@HynSy
Don't worry, this update is already included in the mod pack that I made for you
HynSy 4 iun. 2017 la 4:37 
@doudley
Perfect ! Again thanks a lot !
Gonna wait for your UI + ESOEC now ;)
doudley  [autor] 3 iun. 2017 la 20:35 
@HynSy
Here is your mod pack request.
https://drive.google.com/open?id=0B8nZo53ucHqjVy1MQ3FvVDhXRFk

This include Clear and Square Minimap, Loading Screens Creature Set & Potion of Insight (Enemy Detectors). I also included my Ubuntu Font mod fix but due to workaround by Lone Wolf McQuade on his Compilation mod, some texts you will see vertically aligned a bit high than normal.
HynSy 3 iun. 2017 la 8:06 
Thanks ^^
doudley  [autor] 3 iun. 2017 la 7:56 
I'll give you the download link for that ;)
HynSy 3 iun. 2017 la 7:51 
You're the one to thanks for your work, but I'm glad if I can help !
A compatibility for essentials would be awsome :)
What about the other changes I mentionned ? A version with Clear and Square Minimap, Loading Screens Creature Set & Potion of Insight (Enemy Detectors) ?