Arma 3
Bullet-Time (Slow-Motion)
125 kommentarer
Uzi 21. dec. 2023 kl. 15:45 
Can we hide the hint messages, so it dont pop up when we recording.
Tmottl03 6. aug. 2023 kl. 2:24 
good mod for funny sniping or rocketing, but we need settings in menu for it, I want more slow bullet time or another keybind. But its fine :WhiteWolfFunny::firstaid:
Reticuli 25. juli 2023 kl. 0:58 
Ability to change the toggle key would be helpful.
Mars_Beepolars 27. juni 2023 kl. 22:16 
what if we watched a tank get arma'ed into oblivion with this mod?
So armamantic <3 (romantic yes af)
Human Being  [ophavsmand] 29. apr. 2023 kl. 20:18 
BulletStopper, I am currently*slowly* chipping away at improvements. I have other projects on the go, so it will take time - but they will happen:). Some of those bugs are already fixed but need to be stress tested before patching, next chance I get.

My general coding skills have MUCH improved since the last patch, so things will generally be of higher quality. Plus I'll give you a configurator tool so you can totally customize it to your liking.
Sandman 24. okt. 2022 kl. 22:02 
I tried this mod and, while I like the idea of it, I have to agree with many of the others in the discussion page, the lack of a configuration menu for it to allow players to tailor the settings to their needs is the only thing that keeps me from using it. It's like it was left half done. Otherwise it would be genius. The only reason I haven't unsubscribed from it is the hope that one day this one thing would get fixed.
Oxus 3. aug. 2022 kl. 21:14 
Sorry to bother but, every time I try it, it gets stuck and I cant ever leave bullet time mode, Caps-Lock is not working to deactivate, any suggestions in how to fix it? am I missin any other mod besides CBA ?
jensen343 22. juli 2022 kl. 9:44 
i wanna make it so it can be slower or not have to recharge
jensen343 22. juli 2022 kl. 9:43 
i would try and do something with the code but i dont have any clue how to use arma coding and such
Human Being  [ophavsmand] 7. apr. 2022 kl. 11:13 
Nan ah no doubt! Nah sadly I do not know of that mod, bit that's a great idea. My mod could be reconfigured to do that though, without too much work. It's public on github now (see comment below), so if you want you could take a stab at it.
nan 31. mar. 2022 kl. 14:01 
Hey, man, I remember that I used to subscribe to a mod named “Aiming Focus”, but it's gone now. Did you do it? It can make our players slow down their time when they hold their breath, and it works perfectly with your mod. Too bad I can't find it. It's hidden.:steamhappy:
Human Being  [ophavsmand] 31. mar. 2022 kl. 12:53 
**ANNOUNCEMENT**
I have made the code public on GitHub. Feel free to fork it or contribute directly to the repository!
https://github.com/richdrummer33/bulletTime
Human Being  [ophavsmand] 31. mar. 2022 kl. 12:53 
Yep how it works is the game time slows, but the player speed modifier goes up. I also mess with the bullet speed so that they arc more and are more visible.
kolyan 17. dec. 2021 kl. 20:18 
call ur hits bro
fkgaogaozheng 15. dec. 2021 kl. 0:28 
I have a question. If the time slows down to very slow (close to stop), and the player's speed becomes very fast, under the super deceleration time, the player's super acceleration speed becomes the same as the moving speed in normal time, is this equivalent to the time stopping, but the player can move?
WiseGuy5000 21. nov. 2021 kl. 19:40 
is there ever going to be a menu for turning features On/Off
Human Being  [ophavsmand] 6. okt. 2021 kl. 14:47 
Hey guys I know I've been AFK for a long time! I've been busy releasing and supporting a game on Steam.

I haven't had my hands on the mod for a long time. I might put it up on GitHub so that people can extend the mod, and contribute to its progress. Any modders here interested?
fkgaogaozheng 2. okt. 2021 kl. 0:43 
Wow, it's a superpower. I like it
Reticuli 16. sep. 2021 kl. 11:35 
Agree with Inaba`desu, this should be customizable in CBA menu. I can see a slight temporary effect being interesting during Simple Suppress.
Пряники 7. sep. 2021 kl. 10:53 
very good mod, thank you for your work. But is it possible to slow down time even more? And in general, choose the speed of time
Inaba~desu 31. aug. 2021 kl. 16:00 
part 2.

【bulletTime.sqf and bulletTime_godmode.sqf
"setAccTime" is time scale, the number more small, the time mor slower.
in "bulletTime.sqf", line 23 shoulbe be " sleep 5;" , change 5 to you want, like 50, mean 50 second.
line 48 "sleep 4;" and line 78 "sleep 4.5" is cooldown number.,like the top one.】

seriously, need a CBA menu.
Inaba~desu 31. aug. 2021 kl. 16:00 
part 1.

for those want to keep scroll option display more longer and want to change time scale.
all file is modifed in root pbo.(not that achive one)
【removeReaction.sqf
this is Adds action to allow player to remove the bullet-time auto-react. add "//" before (nul = nul = [] spawn balabala....)
then menu will always display if didnt seleted】
【removeTracerVision.sqf
this is Disable tracer-vision. add "//" before (nul = nul = [] spawn balabala....)
then menu will always display if didnt seleted】
【removeTracerVision.sqf
this is Enable god-mode. add "//" before (nul = nul = [] spawn balabala....)
then menu will always display if didnt seleted】
Fembill 27. juli 2021 kl. 17:43 
like ravenfield
Ted 25. maj 2021 kl. 13:47 
Just changed it myself,the mod file has variables you can change to remove features auto loading(i use dynamic recon ops so i cant change my settings and auto react is always on and this fixed it) Just go into the pbo file and disable auto react feature,hope this helps!
Ted 19. maj 2021 kl. 13:36 
Can we get a options menu already? Its been 2 years.
Delta 29. mar. 2021 kl. 11:34 
Make one that has a toggle button to activate slow time and like, CTRL+(Your binded button) to activate bullet time (Really slow time) No recharges and unlimited use for fun
22JUAN22 20. maj 2020 kl. 9:21 
Hi, any way do disable the limit? also can the "BULLET TIME!!" message in the top right be turned off too? Otherwise, this is a fantastic and much needed mod.
Coffee AD 28. okt. 2019 kl. 17:55 
2nd i notice that when used your bullets drop really damn fast
Coffee AD 26. okt. 2019 kl. 22:05 
can it be used in multiplayer?
Tomtomwarwar 26. okt. 2019 kl. 13:13 
Can you use this in singleplayer zeus?
Mr.Wanaskiwin "Navarone" 30. aug. 2019 kl. 23:41 
@claymmorez when you basically scroll with the mouse wheel. gotta do it in the first 10 seconds which is a bit annoying but better than nothing.

@Sgt. Chris P. Bacon I Agree i actually came here looking for this exact thing.
Claymmorez 14. juni 2019 kl. 2:14 
I couldn't find the context menu? Can you specify the location?
n0xx 27. mar. 2019 kl. 13:57 
can we get a different version without the audio/distorted vision effects? and without the recharge? For more cinematic vids and stuff.
Would gladly appreciate
thank u
diveyez 25. jan. 2019 kl. 14:09 
Elthridge, do you know how to read?
Its not working for multiplayer
abel1717 25. jan. 2019 kl. 13:14 
I can't access the menu to add the the auto-react in the campaigns. Please, advice.
Elth 7. dec. 2018 kl. 1:56 
is there a way to enable this for a zeus interface?
diveyez 2. nov. 2018 kl. 20:04 
Yeah, speeding it up... I am sure server wide simulation can be manipulated.
Human Being  [ophavsmand] 2. nov. 2018 kl. 11:53 
Oh for real? Well the timescale funtion I am using here is not compatible with multiplayer, afaik. I've never actually used MCC. So, timescale worked in multiplayer with MCC?
diveyez 2. nov. 2018 kl. 10:12 
Isnt there a timescale function we could use? I saw it being used in
MCC
Human Being  [ophavsmand] 2. nov. 2018 kl. 9:50 
Haha hey thanks Div3y3z! Yes the legendary FEAR slomo effect is exactly the vibe I was going for. I wonder how that would work from a multiplayer perspective... I think the timescale function cannot be activated in multiplayer... Not sure how server would sync players in that case (unless ofc server had feature to apply same timescale to all other players). Perhaps another approach could be used - e.g. A way to slow animations of other players and projectiles, which would not involve changing the time scale. If you have ideas, I'm all ears!
diveyez 29. okt. 2018 kl. 8:09 
We could do a foreach loop and local simulate the effect and rubberband them back in to get it working lol
diveyez 29. okt. 2018 kl. 8:09 
I only play multiplayer dedicated server, but this is fu**ing kick a**, FEAR and Max Payne vibes <3
Human Being  [ophavsmand] 3. aug. 2018 kl. 18:16 
Thx mate!
PickleFeasting 1. aug. 2018 kl. 19:51 
@A bandpass filter No worries, thanks for responding. I wish you good luck on your game.
Human Being  [ophavsmand] 1. aug. 2018 kl. 14:13 
Hey @SuicidalPickle. I could probably add a context-menu feature to disable the fancy features yeah. The ability to re-assign the key is less obvious but I have an idea for a coroutine that might do the trick. I just don't expect to get to it in a while as I am in the midst of wrapping up dev work on a game I am working on which has kept me quite busy this year (hence the lack of updates).
PickleFeasting 26. juli 2018 kl. 23:01 
I have the same question as @Prata Gamer and another one. Is it possible to disable every other feature and just have the slowed down time at the press of a key? Honestly, I think the other features are quite creative, but I am looking for something that allows me to slow down time without having to go to debug and setAccTime. Thanks.
Prata Gamer 20. juni 2018 kl. 15:21 
how to change bullet time key?
Human Being  [ophavsmand] 8. apr. 2018 kl. 9:29 
Sorry, unfortunately the engine doesn't support that.
[SPH] Alvareichon 8. apr. 2018 kl. 8:07 
works on multiplayer/coop?
Human Being  [ophavsmand] 9. mar. 2018 kl. 15:35 
Hahaha sorry this cracks me up because I know exactly why this is happening to these munitions, though I really didn't take them into account when designing this mod. The mod basically slows ballistics down based on the distance that they are fired from the player (slower if closer, faster if further). The intent of this feature is to be enable the player to see and react to the tracers. The bullets are physically slowed down, so it does impact the effective bullet drop and effective time of arrival (hence the variation of ballistic speed with distance). I would have to jump back into my code to see if I can isolate the effect only to weapons that fire bullets (which was my intent lol). Thanks for the feedback! If I can find some time to look into this soon, I will.