Take On Mars

Take On Mars

Time to sleep
94 kommentarer
Or-Horo 9. juni 2024 kl. 12:37 
Outstanding work
ErikV70 26. juli 2022 kl. 5:00 
Of all the nice mods in the workshop, this is the most useful one. First campaign I kept working at night or just sat waiting. No good. Now I can sleep until daytime. Great work, thanks a lot !!
Yaivenov 16. feb. 2021 kl. 0:52 
nicolocla: I think it may have been some sort of movement glitch. I've been able to use 8+ hours with success now.
Yaivenov 14. feb. 2021 kl. 3:34 
Such a relief to be able to nap through the martian night. I noticed the resource processes don't advance time wise however. Like batteries in RTGs don't charge any even unplugged, that sort. Thank you still for giving my character sleep. :)
nicolocla 13. feb. 2021 kl. 5:05 
That's strange, it never happened to me as far as I can remember. Is it like a collision glitch ?
Yaivenov 13. feb. 2021 kl. 1:44 
Setting it to 4 hours or less keeps them alive.
Yaivenov 11. feb. 2021 kl. 22:01 
The mod is killing my character when I sleep.
jardail 18. sep. 2020 kl. 9:12 
Unsubscribed, kept killing me in the poptent. Nice thought, but it won't work for me.
DAN-di-WARhol 25. okt. 2019 kl. 3:10 
Sorry, newb modder here. How do I instal this mod. There is an option to subscribe, but not to download or instal.
Tenera 29. juni 2019 kl. 18:50 
Hello! Your mods work perfectly well and it is convenient and easy to use, thank you! May I ask you a favor please? Can you do a little mod that would make faster rover, because it's really long to go through Mars ... Can you roll them between 30 and 50 Km / H And if you have neither the time nor the want to do the 3 can you just do the big rover please?!?!
Manul-3- 23. juni 2019 kl. 14:25 
ok
nice
John 13. juni 2019 kl. 7:11 
IT WORKS WITH 2 PLAYERS !!! current need to enable admin login
Vas 25. feb. 2019 kl. 10:05 
That is correct. Weather and solar flares are based on the time you play. E.G. In my map, radiation storms happen every 900 seconds or so and last 600-900 seconds.
nicolocla 5. feb. 2019 kl. 3:33 
I think weather changes are based on the time you play, not the game time
Blade 17. jan. 2019 kl. 14:31 
@ SyBozz

so some how your mod takes the game out of sync with what ever clock is running at that time and jumps fowerd how ever far you set it then resync all other players to that time but dose not change the game clock othere then time of day. ticks are based on the movement of time of the server. (had to deal with such in a diffrent game)
SyBozz  [ophavsmand] 16. jan. 2019 kl. 16:03 
That things aren't based on the clock they are calculated on ticks. And to change something there would be a big effort since the code isn't really good commented and i need to figure out how the stuff workes on my own. Apart from the work of rewriting everything later so that this things are correctly calculated and changed.
Blade 16. jan. 2019 kl. 15:30 
@SyBozz

well thats the big thang if it updates all other players on the map it sould also do so to all the game settings as well being that mineing and groth are also based on that same clock as well as power generason.
SyBozz  [ophavsmand] 16. jan. 2019 kl. 14:47 
At the moment the time is only being changed. The time is also only changed for the currently sleeping person in multiplayer. That means next there will be an update that will change it for everyone on one server but if it is possible to include plants and mining I don't know yet and would probably be a big effort. So far the mod is meant for the fact that you don't have to work in the dark anymore.
Blade 15. jan. 2019 kl. 17:52 
big bug i think i have found. as you sleep time passes but nothing happens for plant groth or mineing and the lot. dont know if this can be fixed or not or if its related to another mod or add on.
nicolocla 5. dec. 2018 kl. 5:14 
I meant the new branch
SyBozz  [ophavsmand] 3. dec. 2018 kl. 10:33 
There will be no new mod i will just update this mod.
nicolocla 3. dec. 2018 kl. 10:06 
Ok, I'll stay tuned an eye on your new mod, but I keep this one for now until the new one handle multiplayer
SyBozz  [ophavsmand] 3. dec. 2018 kl. 9:42 
New version is out. But it isn`t synced for multiplayer yet.
nicolocla 2. dec. 2018 kl. 3:42 
Hey thanks man ! Glad to see there are still people thinking about improving the game experience, unlike the devs... :steamsalty:
SyBozz  [ophavsmand] 20. nov. 2018 kl. 7:36 
I'm currently moving and studying so I haven't really had time. But I will try to update the mod on the weekend to make it work again.
Vas 19. nov. 2018 kl. 13:50 
This mod causes all placed astronauts in editor mode to be unplayable. I can't control them, and if I hit space to run game time and then go back to edit mode, they also can't be selected and deleted because their frame ceases to exist (the square box around them).
Obadiah 12. aug. 2018 kl. 19:04 
It dosn't work for me, I go to inventory and theres no Time gauge at all nothing!

Im playing in space program mode / Manned missions.

I have no idea what a "Test Branch is ! "
Dima 30. apr. 2018 kl. 0:17 
yes even if both set the same time. Yes but still better as working at night :), thx.
SyBozz  [ophavsmand] 29. apr. 2018 kl. 17:20 
So even if both set the same time like 10 hours? I know that this isn't woking well for mp but it's not that easy to understand how the mp code is working. Maybe I'll find a solution but it will take a while.
Dima 29. apr. 2018 kl. 14:49 
Hi, if the client sleep it skip 8h no matter what time client or host set.
SyBozz  [ophavsmand] 17. mar. 2018 kl. 6:09 
Okey there is now a version for the test branch out.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1333614175
SyBozz  [ophavsmand] 17. mar. 2018 kl. 5:26 
Yeah no problem that will take just a few minutes.
SnowSky 17. mar. 2018 kl. 5:25 
Oh that would be sweet :steamhappy:
SyBozz  [ophavsmand] 17. mar. 2018 kl. 5:22 
No not now but if you want this mod also for the test branch i could do that.
SnowSky 17. mar. 2018 kl. 5:17 
Oh, so is there another mod for the testbranch?
SyBozz  [ophavsmand] 16. mar. 2018 kl. 12:07 
@SnowSky Yeah i build the mod on test branch. But the test branch had functions that aren't on the normal game so i changed it and it should working with the normal game.
SnowSky 16. mar. 2018 kl. 4:54 
Heya, I have a problem now.

Launching a new mission or loading a save game, i get into the "floating camera" and can't get into the bodies.
Scenarios that start with falling vehicles with the player inside get damaged and the bodies remain in ther startposition.

I tried several scenarios and only with your addon on Testbranch.

Don't know what changed, it was working well but I haven't playied for a month and there were a few game updates
SyBozz  [ophavsmand] 4. jan. 2018 kl. 10:47 
When you go to this folder "<Drive Letter>:\Steam\userdata\<Your Steam ID>\244030\local" there are log files. Delete they and start tkom developer with only this mod active and start a game for a few secounds and open the inventory. After that open and copy the text from console.log and post it here. That should help me to find the problem.
Shivaja 4. jan. 2018 kl. 10:36 
nope no other mods
SyBozz  [ophavsmand] 3. jan. 2018 kl. 10:57 
I just tested it and it worked scenario and multiplayer. Do you have other mods on?
Shivaja 3. jan. 2018 kl. 9:34 
no eror for me and i dont see any butons in inventory to set the amount of time
SyBozz  [ophavsmand] 1. jan. 2018 kl. 20:10 
@shivaja Could you send me the error? And if that at normal scenario or at mp?
Shivaja 1. jan. 2018 kl. 13:03 
does not work for me :steamfacepalm:
panzer 17. dec. 2017 kl. 0:47 
it also works without admin thanks for fixing it
SyBozz  [ophavsmand] 16. dec. 2017 kl. 19:33 
New version should now running on mp. If you get an error with " Illegal read by xxxxx" please try to run your game as admin.
panzer 16. dec. 2017 kl. 12:21 
pleas fix the error this mod is really needed
SyBozz  [ophavsmand] 13. dec. 2017 kl. 22:27 
Right. And I wrote them there so maybe there will be a fix the next time. :)
🐺𝓢𝓱𝓪𝓭𝓸𝔀🐾 13. dec. 2017 kl. 21:56 
I agree, but I didn't write them. I only directed you there. If there are problems with a Mod, I never complain on the forums. I go right to the Modders Comment Section, here. That's what it's here for.
SyBozz  [ophavsmand] 13. dec. 2017 kl. 21:45 
Ah yeah I'm don't read much post there but thx for the info. The best way would be just to write the problems here so that i can see it. I din't know that there are crashes with the mp.
🐺𝓢𝓱𝓪𝓭𝓸𝔀🐾 13. dec. 2017 kl. 20:06 
Perhaps you can assist some of these people here in the MP thread: http://gtm.steamproxy.vip/app/244030/discussions/0/1618346571420403186/