Tabletop Simulator

Tabletop Simulator

Dead of Winter Long Night Scripted with Promos
33 comentarii
EZTerminator  [autor] 22 aug. 2022 la 2:35 
Hi, I probably won't be able to fix or update anything. Too busy to solve things. If anyone wants to take a chance to help others DM me so I can let you assist.
adran06 21 iul. 2022 la 22:06 
There's broken links in here. Hope you can fix them soon.
JcRdz 23 iul. 2020 la 16:34 
Hello! Thanks for the mod! I'm new to the game but I've noticed there are some broken links. Can anyone help me with this?
Hensonz 12 iul. 2019 la 19:17 
Already solved! Thanks for your help :)
EZTerminator  [autor] 10 iul. 2019 la 19:48 
Simply don't place the other offline player cards in the playzone before thr script finishes. I hope this helps.
EZTerminator  [autor] 10 iul. 2019 la 19:45 
You can play offline cooperative but the PADD deals based on number of players in the game. Don't place cards in the playzone before script finishes with your hand. When it finishes, go ahead and place the other player cards down.
Hensonz 10 iul. 2019 la 3:27 
Hi, thanks for your work. Can I play this game on local-coop? I placed 2 survivor cards in color zone of each player and when I clicked next, error happened. It said "Error in script (P.A.D.D.-0fc2f7) function <SetupFinish>:chunk_1:(562,8-34):attempt to index a nil value."
Is it available only for online-coop?

Sorry for my English.
adran06 13 iun. 2019 la 0:39 
Didn't see this message til just now, accepted the friend request.
EZTerminator  [autor] 8 iun. 2019 la 20:45 
Adran, I will send you a friend request so you can show me. I played recently and did not notice any issues.
adran06 8 iun. 2019 la 1:05 
Thought I should let you know the Raxxon part of the plugin breaks the scripts. It doesn't give you ANY Survivors if Raxxon is chosen. Might want to fix that. Also, still got invisible cards from the hidden zones bugging out some of the cards near them, as mentioned by Poppis.
EZTerminator  [autor] 16 febr. 2019 la 15:35 
I never had that issue before, but I may look into it. I am open to anyone wishing to edit, improve, update this workshop as I am not likely to anytime soon. I believe I have someone that will help me with the requests, but open to anyone else. Thank you for enjoying the game and I hope we can keep the workshop going the best it can be. I am sure any of the below issues may relate to recent tabletop updates.
Poppis 16 febr. 2019 la 2:07 
Hi, I noticed that the player mats(with the round/turn overviews) for blue and orange player are a little bugged. Blue player cannot see the turn overview card, and the orange player can't see the round overview card. You can actually see this in the screenshots you have uploaded here. Some players can still see them, for example green can see the blue players card. I tried fixing this myself but after saving and then reloading the save, the problem still exists.
Poppis 10 febr. 2019 la 3:31 
Hey, I love this mod but there is one minor problem that I noticed. So I'm playing the base game(not Long Night) and the problem is that the script uses the starting item deck from the Long Night game. This can cause some confusion for new players as the Long Night has some extra stuff you can do with the cards(like fuel can be used for killing zombies, food can be used to trade etc.) but those aren't supposed to be used in the base game. The item decks in the different locations are all correct, it's just the starting items that are wrong. Could you fix the script to use the correct starting items when playing just the base game?
adran06 17 dec. 2018 la 11:47 
Just so you know, the game is failing to give out starting characters when it's not set to Betrayal (or at least that seems to be the consistent trigger)
EZTerminator  [autor] 30 oct. 2018 la 21:23 
If someone has the deck of cards for the latest expansions not in this mod, it would be great to let me know and share so I can at the very least allow players to decide if they want to manually draw characters or other cards. If I have the time, I will try to script them in the game and see if I can expand the board or add a side board for other play areas.
EZTerminator  [autor] 30 oct. 2018 la 21:20 
The last update fixed functionality with the script to allow it to properly give starter items, the characters, and secrets. There were many instances it failed to provide all the cards and forced players to manually draw (which breaks the script)
adran06 30 oct. 2018 la 12:55 
What was the last update about?
EZTerminator  [autor] 2 sept. 2018 la 0:04 
Hi, thanks for the comments. If I have the time and ability to learn and remember things, I will work on updating for new expansion and standees.
Ragenarok  [autor] 8 ian. 2018 la 19:27 
Hi Author, Just letting you know, in addition to Ruckus Burkley as previously mentioned, there are two other survivros that come included in the Raxxon game (it's own stand alone game, not to be confused with the raxon module of Long Night.

Survivors names are:

KD James
Meryl Wolfe

I noticed my previous post doesn't allow links, so I'll just you find these on your own accord.
Was also wondering if there's any prospect of having an actual standee asset of for rich sommers and Rodney Smith. I noticed Felicia Day has her standee asset

Ragenarok  [autor] 14 dec. 2017 la 7:40 
Hi Author, Just letting you know, There is a promo survivor that isn't included in your workshop mod. The new survivor's name is Ruckus Burley
the below links I think will be helpful for adding him to your mod

Ruckus Standee: https://cf.geekdo-images.com/images/pic3714911_md.jpg
Ultra HD Scan of Survivor Card (May need Hue/ saturation adjustment) https://cf.geekdo-images.com/images/pic3714914.jpg
Ultra HD scan of Crossroads card (May need rotating, skewing) https://cf.geekdo-images.com/images/pic3714913.jpg
Viscount Vokhan 31 oct. 2017 la 16:55 
Hey, think you can pull this off with adding the Mall expansion, and later the Warring Colonies
EZTerminator  [autor] 25 iun. 2017 la 19:00 
The characters you wish to keep go on the color mat. The characters you wish to discard stay in your hand.
LikeMadCops 25 iun. 2017 la 16:54 
I keep getting an error when I try to pick my characters. Where should I put them? On the small color mat or on the block shaped colors?
EZTerminator  [autor] 18 mai 2017 la 5:11 
Every turn it reminds the previous player to draw a crossroad. When the turn is finished and crossroad is in hand, it automatically discards the crossroad for you. You still have to read the crossroad and determine if it is activated.
MAJ B. Quattro [Bot] 18 mai 2017 la 4:31 
how does cross road automation work ?
Tai Gambol 17 mai 2017 la 22:35 
After tinkering with EZTerminator, got the scripts working - turns out it was an autorun option problem, so if anyone else has scripting problems, check if 'autorun' is disabled in your Scripting settings.

Probably going to be poking at adding extensions to the scripts - if I get things working like we discussed, I'll let you know to add them to this entry.
EZTerminator  [autor] 17 mai 2017 la 21:49 
The game does work well. If you want, I can show you how it is done.
Tai Gambol 17 mai 2017 la 21:44 
Hm, I've been meaning to get into tinkering with codes/scripts for TTS games, and this looks like Lua, which I have some prior experience with. And I always did work better with a framework. I'll have to figure out how to get a look at the scripting directly, maybe I can find what's throwing up errors.

Could well just be that I was testing it solo - I wanted to see if it worked okay before I tried to get a gaming group together, a couple of my friends get frustrated with technical difficulties really fast so I try and test things ahead of time to keep them in the game.
EZTerminator  [autor] 17 mai 2017 la 21:41 
Thorough comments are great. No need to apologize. So the game scripts do work great. There are only a few flaws that only happen if you let it. The first flaw is you have to let the game load to 100% let any game, especially when setting up. The scripts will set up the game neatly if done correctly. If a player joins late, unfortunately, the scripts are not set to automatically give the new player cards so you will have to restart or manually search for the cards. Lastly, if there is a troll or a game breaking mistake, you can rewind, but the scripts stop working. Unfortunately, I cannot update the script at this time. If you would like to help make this mod better, feel free. Remember, I am reposting this game for everyone's enjoyment. I am not the actual creator nor do I know who it is but props to them. Feel free to add me if you want to add/modify things and get creative. I could use a lesson or two lol
Tai Gambol 16 mai 2017 la 13:14 
(Sorry for the big comment, thought I'd be thorough)
Tai Gambol 16 mai 2017 la 13:14 
Scripting doesn't seem to be working properly - on hitting 'play scripts' it throws up an error:
Error in Script (Custom Tile - 42e98d) function <onload>: chunk_1:(164,4-72); attempt to index a nil value

I can go through the setup and it'll break after the 'hit Next once everything's loaded to continue' part. It throws up the following:
Error in Script (Custom Tile - 42e98d) function <onload>: chunk_1:(164,4-72); attempt to index a nil value
Function GuidFirstInZone failed to find any objects in the zone.
Function GuidFirstInZone failed to find any objects in the zone.
Error calling Lua function CallSurvivorDeck: chunk_1:(144,4-31): attempt to index a nil value

At this point the PADD goes blank

Skipping PADD setup turns up the following instead:
Error calling Lua function CallSurvivorDeck: chunk_1:(144,4-31): attempt to index a nil value
Error calling Lua function SkippedToPlay: Object reference not set to an instance of an object.
EZTerminator  [autor] 15 mai 2017 la 19:55 
Updated
Naveed #No2IRGC 15 mai 2017 la 8:46 
Screenshots please?