安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I was uptight, wanna let loose
I was dreaming of bigger things
And wanna leave my own life behind
Not a yes sir, not a follower
Fit the box, fit the mold
Have a seat in the foyer, take a number
I was lightning before the thunder
Thunder, thunder
Thunder, thun', thunder
Thun-thun-thunder, thunder, thunder
Thunder, thun', thunder
Thun-thun-thunder, thunder
Thunder, feel the thunder
Lightning then the thunder
Thunder, feel the thunder
Lightning then the thunder
Thunder, thunder
Thunder
click this link for instructions! Thanks to IceGrenade for posting the link on twitter
{链接已删除}http://phabricator.aviacreations.com/w/black_ops_3/basics/zone_fix/
All that said Domination is still playable like it is and the map is great. CTF plays nice on this map as well so many thanks putting in all game types. Outsatnding job here and appreciate your willingness to update.
You dont control the AI on bots and that is what is still the problem there. They are thinking that thoose areas are still a part of the map so they are trying to get over the barriers and go there. If you cut those parts off so they are not a part of the map layout it will fix the issues with bots.
In other words thre should be a way to totally block thaose areas off with invisible walls. Hope that made sense. That should be the last thing needed here. much thanks for this, and fantastic job here. Not sure how far back you go in the COD wold but this is FK from FKmod BTW. I go a long way back as modder but never did any mapping. Love your work.
Someone make Cargo Zombies please
Also on the far end of that same area of the map where there is a road and the guard gates. You can walk out of bounds there by just walking past the guard area. hoep that made sense. Basically all the water areas are fine, then the side where the two story building and barriers are fine. The rest of the areas are where you walk out of bounds.