Stellaris

Stellaris

Psionics Expanded (Legacy)
142 kommentarer
Vurdnarok 20. maj kl. 3:03 
Would absolutely love an update for this ay. Can't seem to get it working atm unfortunately =(
Cheers mate!!
WolvesofZiu 2. dec. 2018 kl. 10:15 
I cannot find the "Psionics for Everyone" mod in the workshop.
katanainfinate00 21. okt. 2018 kl. 15:15 
any conflicts with gigastructural engineering and more?
Apsody243 3. aug. 2018 kl. 16:38 
@loner450 Thank to telling me, thats one less thing I'm going to worry about. :steamhappy:
loner450 3. aug. 2018 kl. 4:12 
@apsody243 as far as i have seen, no noticeable or game breaking bugs. and yup, techs worked as advertised
Apsody243 2. aug. 2018 kl. 22:44 
@loner450 Any bugs noticed? All the tech work as advertised?
loner450 2. aug. 2018 kl. 4:07 
@apsody243 has not crashed my game during my campaign of spiritual enlightenment and cleansing materialists. but mileage may vary
Apsody243 1. aug. 2018 kl. 21:03 
So is their any confirmation, is this compatible with 2.1?
WolvesofZiu 10. juli 2018 kl. 0:06 
Pops with psionic trait should be the only ones allowed to operate psionic building in your empire.
[FaZe]|xXX\Akman/XXx| 1. juni 2018 kl. 10:42 
Is this compatible with 2.1
Disafae  [ophavsmand] 12. maj 2018 kl. 19:10 
yeah?
Nothing really changed for anything involving this mod and 2.0
Total Nihilist Death 12. maj 2018 kl. 10:40 
I'm feeling really dumb right now, does this mod support 2.0?
NexusLink (RJA) 9. maj 2018 kl. 16:42 
Thanks, looks great
Disafae  [ophavsmand] 8. maj 2018 kl. 12:34 
Apotheosis
NexusLink (RJA) 3. maj 2018 kl. 15:11 
In the description, it recommends using the mod Psionics for Everyone, but this mod does not seem to exist (at least any more). What mod would you recommend for opening up psionics to everyone?
Sarkin 5. apr. 2018 kl. 11:58 
alright, i wasn't sure because the bug happened around when i started to replace all of the power plants i didn't think it was the cause but o.O with games an mods one never knows.
Disafae  [ophavsmand] 5. apr. 2018 kl. 11:38 
I don't believe they have a mineral upkeep. I haven't touched it in a while and this is the first time im hearing of it.
Sarkin 5. apr. 2018 kl. 4:53 
Psionic Powerplant, does this have a mineral upkeep attached to it? in a recent game i had a glitch? when i started to convert all of my energy plants to the psionic variant . my energy and minerals suddenly went from positive , extremely negative. but the psionic power plants don't seem to indicate any negatives.
Chastity the Celibate 2. apr. 2018 kl. 18:03 
You should make Expanded Psionic Theory increase Spiritualist attraction.
Palaki 14. mar. 2018 kl. 9:20 
Lol m8 your mod has great ideas but it makes psionics overkill, especially with other often used mods :)
Disafae  [ophavsmand] 11. mar. 2018 kl. 12:35 
Oh, it's the gateway technology. It's mostly just a flavor one to get everything in this mod tied behind it.
Nicho 11. mar. 2018 kl. 10:18 
What does the technolocy "Expanded Psionic Theory" actually DO? There's no indicators on it XD
[KaMyHяKи] ☭ Kpoxa 9. mar. 2018 kl. 16:57 
На руссий не переводит ни кто?
Drago Duval 8. mar. 2018 kl. 23:38 
Here i was, working on my own mod on Psionic, when i get stuck. So i decide to google for help, and what do i find ? Someone already made one !! And you also tell us that there's a mod to remove the spiritualist side of psionics ? Damn what have i been doing in the past week whit me freaking life.

Thanks anyway :D.. Look freaking awesome as a mod :D
y4wgmoth 7. mar. 2018 kl. 22:35 
How does the AI weighting work for the psionic buildings? I notice the AI never built the Psionic Research Center in 1.9 and they never replaced normal science, energy, and mineral buildings with these because they are not direct upgrades. Is that different at all in 2.0? If not is there anyway to get the AI to replace those buildings once it has the psionic ones?
1000-7 ZXC Dead Inside 6. mar. 2018 kl. 15:19 
ty
Disafae  [ophavsmand] 6. mar. 2018 kl. 15:16 
2.0.* specifically.
1000-7 ZXC Dead Inside 6. mar. 2018 kl. 12:48 
2.* compability?
fasteraubert 27. feb. 2018 kl. 10:21 
Seeing as how this is almost the only mod I like thats been updated for 2.0.... I guess it answers what type of species I'm playing this time :)
Love you mod !!!
Parched 24. feb. 2018 kl. 20:22 
Hey, I know this may be a shot in the dark but since these buildings are pretty powerful the AI since won't build them into sectors. Anyway to work on that? May be wishing a little more than possible. :) but reguardless great mod!!!!
Jennaida 23. feb. 2018 kl. 17:30 
Yay, thanks! ^_^
Disafae  [ophavsmand] 23. feb. 2018 kl. 16:42 
Updated for 2.0 ^^
Jennaida 22. feb. 2018 kl. 19:35 
I see you were planning to update for 2.0? Thankyou! ^_^ ^_^
Escanor 26. jan. 2018 kl. 17:42 
hmm, I've tried building it on several different tiles on the capital and it just doesnt show up in the build list at all. Everything else seems to work though.
Disafae  [ophavsmand] 26. jan. 2018 kl. 14:59 
No, it should be required to be built around an empire capital complex. Specifically the empire capital complex.
Escanor 26. jan. 2018 kl. 14:39 
i've researched the psionics research center but i dont have the option to build it anywhere, is it mutually exclusive with the normal research institute?
Zeith 8. jan. 2018 kl. 20:22 
thanks!
centralknight2010 8. jan. 2018 kl. 4:56 
thanks
Disafae  [ophavsmand] 7. jan. 2018 kl. 23:34 
When you click on the mod in the mod loader, it should still allow you to use it as long as you confrm that you want to use an "out of date" mod.
centralknight2010 7. jan. 2018 kl. 22:58 
my game wont let me use the mod did I mess something up?
Oss|Suncrusher 7. jan. 2018 kl. 18:36 
Cool thanks! Just wanted to make sure!
First time trying it
Disafae  [ophavsmand] 7. jan. 2018 kl. 18:31 
It.. should work with it? 1.9 only added in portraits and fixed a few bugs that shouldn't conflict with the mod. I wont be updating this until 2.0 comes out and I need to potentially rework stuff. All the code should be working as intended!
Oss|Suncrusher 7. jan. 2018 kl. 17:35 
Does this mod still work with 1.9+?
Pivo Rearm Pivo 3. jan. 2018 kl. 4:23 
When will this be updated?
WolvesofZiu 17. dec. 2017 kl. 2:59 
Anyway to make the buildings only be able to be populated by species with psychic trait?
Dragon of Desire 14. dec. 2017 kl. 10:05 
This mod is completely independent. It doesn't actually make upgrades to base buildings; you have to replace them (which is better, imo, because you can just build them immediately on a planet with a Capital lategame instead of fiddling with upgrades)
y4wgmoth 27. nov. 2017 kl. 15:07 
Do the psi on it energy and mineral mining buildings overlap with mods that add more levels to the vanilla buildings? And if so is one version better than the other? If one is better than the other, will the AI build it in sectors or do they only build the vanilla ones?
Raptor 25. nov. 2017 kl. 16:36 
in technology/psiexpand_psi_tech.txt it seems to me there are several missing brackets before the " ai_weight = {" parts... around line 109, 180 and so on. i added them and it seems to work fine then without any error log warning.
Steve Harvey, Vampire Hunter 25. nov. 2017 kl. 15:18 
This mod is incredible. Appreciate all the hard work!
Shiny 13. nov. 2017 kl. 22:04 
Yo this mod is lit and under rated