Stellaris
Enhanced Gene Modding
577 件のコメント
Beep 2024年12月1日 17時12分 
Any chance for update?
Deltakat27 2024年7月18日 11時38分 
so uh update?
Mutt 2024年5月20日 20時23分 
Please update this when you get the chance.
Amerika 2024年1月3日 4時38分 
POV: You become the Qu (all tomorrow)
FirePrince 2023年5月25日 19時38分 
@ParasiteX: Hey, that's very nice to hear. I welcome you back and a return of your ownership at any time.
ParasiteX  [作成者] 2023年5月25日 7時26分 
Thanks for that @FirePrince, just haven't had much time to put into sorting the mod out lately. Glad you managed to get it running. Hopefully ill be able to put some time into it at some point. Had some ideas to possible add some better UI integrations, but will need to read up on that.
FirePrince 2023年5月24日 23時16分 
Kudos to ParasiteX, it's programmed very nice and clear.
FirePrince 2023年5月24日 8時34分 
Kaero 2023年4月21日 14時55分 
@Unplugged Mind State I have my game rolled back to 2.8.1 and it works perfectly.
Unplugged Mind State 2023年4月21日 11時06分 
@Kaero How do you still use it considering all the features that aren't already in vanilla gene modding are bugged because of Utopia?
Kaero 2023年4月21日 10時25分 
I basically cant play the game without this mod, still playing the last version of the mod.
Hope it gets updated soon.
Thank you so much for making the mod in the first place, this is something the base game absolutely needs.
Metal Face Commander 2023年3月25日 10時40分 
Looks cool. I'll DL if it gets updated.
Anime Jesus 2023年3月24日 0時46分 
Just make it so you can change to anything you want.. This is pretty much useless as of now. Not to mention the Utopia DLC missing bug
Shezarrinerevarine 2023年3月10日 8時39分 
Is this compatible with 3.6? and will it be compatible with 3.7?
mrsotrue 2023年1月26日 10時54分 
hope this gets updated soon, cool mod :steamthumbsup:
TheARate 2023年1月9日 13時07分 
Converting other species to a sub-species of your main species is now impossibly bugged. One of the requirements is that the Utopia DLC is not enabled. I have no idea why.
Duke Monterier 2022年12月25日 10時08分 
Yeah I just want to be able to craft races with mod portraits. I've been wainting this for a really long time.
-NR- Sir Limbo 2022年12月25日 9時11分 
Good news because it's something I look forward to. Thank you!
ParasiteX  [作成者] 2022年12月25日 8時30分 
I'm gonna get around to updating it eventually. Just been lazy and lacking motivation recently.
-NR- Sir Limbo 2022年12月25日 3時16分 
I've tested it with the current version. The only problem I've run into so far is that sometimes the game just *stops* (as if it's in some kind of inifinite loop) when converting xenos to your own main species.
Everything else seems to work for me.
Also would love for this to be fixed, if savegames (though those would be heavily modded) are needed for that, would be happy to provide.
Duke Monterier 2022年12月17日 8時48分 
Mod broken. Doesn't even appears on the list of mods. I can't add it.
NotNitehawk 2022年10月14日 9時45分 
Would love an update. Would really love an update. I miss this mod. I miss forcing all the xenos in my empire to become part of my species...
Eclipse Tech 2022年7月28日 8時57分 
It's a decent mod, but not quite what I'm looking for. Though it did delete 94 of my alien pops when I modified them lol. Does anyone know of a mod for Hiveminds that assimilates all Xeno pops into the founder species pop so I only have to deal with one pop? You know, aside from purging them.
Gregor MacGregor 2022年7月6日 21時34分 
this mod is pretty buggy with the latest version, its causing a lot of errors for me. needs an update, but is still use able
slctd_chrctr 2022年7月4日 10時51分 
Does the mod still works for the actual version ? I just tried it today for the first time, tried to create a new template for my empire in the "species tab" but I still have the old window, which prevents any portrait editing, etc.

I also tried "event genemodenh.661" in the console. Too bad it looks really cool :(
Lorakyth 2022年5月28日 2時52分 
Please update
knome 2022年5月24日 10時34分 
Seems to be missing the close button
Aura 2022年5月13日 14時10分 
Worth noting the ability to change class doesn't work, in that you are left only with an option of your original. If mammalian, you only have mammalian. Portrait change works though!
Rips 2022年3月28日 2時42分 
It's been working fine for me so far in 3.3 when added to a saved game. Great mod!
stonesol 2022年1月7日 21時23分 
Is the mod broken? The mod menu does not appear anymore
Mr Hail 2022年1月5日 11時01分 
Hi mate,

Could you please make modding rewrite unique traits? Or rewrite target with template with unique traits? Juest as it wasa in 2.8.1?
Endless multiplication of variations of species with special traits killed joy of playing anything except swarm or civ with techno-ascension.
Archemyre 2021年12月19日 15時19分 
I don't normally use all of the functions, but in the very least the portrait change, founder species bits, and namelist changes all work fine far as I can tell.
ParasiteX  [作成者] 2021年12月19日 9時29分 
Been a lil busy with other games. But i'll look into adding the new species pack over the week.
Have you tested all functions? And they still work fine? If that is the case it makes updating it a lot easier on my end
Archemyre 2021年12月19日 9時24分 
This still functions, but needs to be updated for Aquatics.
Starman 2021年10月29日 19時34分 
I would also like an update; Used to play with this in the old days, I miss it
LordZarmack 2021年10月22日 16時16分 
No longer working, no pop up and so on.
Trendyworm 2021年9月27日 2時37分 
@radioYolk, still works in 3.1 for me :) even with a shit load of other mods
Ediacaran Pondscum 2021年9月19日 13時06分 
Are there any plans to update this mod for 3.1? It's really made an impact in my RP-centric games. If not, that's understandable.
enigman 2021年8月18日 11時09分 
Not sure if this is the correct forum but for the custom portraits mod, can we add additional portraits beyond 15? I have one mod that adds a lot of different species portraits (28, not that I'd use them all) that I have manually installed.

Looking at the events file I can see the format that would support more than 15 but just want to check that it's not a hard limit.
ParasiteX  [作成者] 2021年7月25日 12時08分 
@Darkstrider19
If i remember right, tho may have changed in recent patches. There was no easy way to specify which leaders to apply the change to. So it currently changes all leaders that match the same race.
I guess you could manually edit the save game afterwards to correct the changes.
Gregor MacGregor 2021年7月25日 10時15分 
hey, quick question. is there anyway to modify leaders and not have your custom leader change. every time i edit my faction and change leaders (all other leaders are untouched) but my cool ass leader i made in Empire customization gets switched to a different phenotype or models and as such gets all messed up. is that unavoidable? or is it just me?
ParasiteX  [作成者] 2021年6月24日 3時41分 
@adamsrealm
Yeah, been a while since i tinkered with the mod, so can't remember 100%. But assuming you have the right advanced gene modding tech, you should be able to do that.
If you don't wanna research the tech, then you can activate the cheat mode command and you should get that option
AprilsRealm 2021年6月23日 15時52分 
Does this mod allow you to change a subspecies of your primary species into a separate species?
ShinyNobody 2021年6月9日 10時50分 
So i cannot fuse all my sla.... i mean less motivatet workers into one? but i could make them all to a supspecies of mine, fuse them to ne subspecies and the turn them into there own thing again?
OtotheS 2021年6月8日 12時04分 
For everyone who encounters this problem as well: The fix is to create a descriptor file in C:\Users\xyz\Documents\Paradox Interactive\Stellaris\mod which points to the mod path. The descriptor file is a simple text file with the .mod ending: ugc_922791015.mod. It needs to contain the following information:

name="Enhanced Gene Modding"
tags={
"Gameplay"
"Species"
"Utilities"
}
picture="thumbnail.png"
supported_version="3.0.3"
path=".../steamapps/workshop/content/281990/922791015"
remote_file_id="922791015"

In path, you need to enter your actual steamapps path. Hope this helps :-)
OtotheS 2021年6月7日 14時18分 
Hello, does anyone else have the problem that the mod apparently doesn't activate in 3.0.3? I fixed the "missing descriptor file" problem by creating one myself, which allows me to select the mod for a playset. However, in the game itself the mod is not active. When entering the events from the description (e.g. "event genemodenh.369"), the console reports that it couldn't find the event. Any idea on how to fix this?
Trig 2021年6月2日 17時35分 
What if i have a different race type entirely like instead of humanoid or avian its something else. Is there a way to add that?
ShinyNobody 2021年5月31日 2時46分 
so i can make everyone my species? i cannot be racists if there is only one race XD
Totally not furry 2021年4月30日 9時03分 
the first time i was whit fear but a cat (Tulifur) said is cool
so i will try it!
thx cat!
Fr1edi 2021年4月25日 15時42分 
can't imagine play without this!