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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3544900066
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v1.5.0.0 (4-8-2024)
====================
Updated for RimWorld 1.5.
--------------------
Download now on...
- Patreon: https://www.patreon.com/posts/101972378
- GitHub: https://github.com/jecrell/Star-Wars---Factions
- Steam: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=918227266
Discuss the mod on...
- Discord: https://discord.gg/aDjWBBk
- Ludeon forums: https://ludeon.com/forums/index.php?topic=31647.0
This colony survived and rebuilt after losing all but 1 pawn post 1.3 to 1.4 update. Unfortunately this seems to be the end of this colony after all it's been through, RIP to that beautiful gaggle of misfits for the second time.
Similarly, at top of 918227266\1.4\Defs\WeaponDefs_Ranged\Blaster_weps.xml, I added right after the "BaseSWWeapon" line
<ThingDef Abstract="True" Name="BaseSWWeapon">
<tradeTags>
<li>WeaponRanged</li>
</tradeTags>
Most everything sells as expected now. Combat armors to combat traders, clothing stuffs to clothing (not Jedi stuff , I left those alone), and ranged to ranged. No eye to balance was used here whatsover. And, as with any manual mod edits, save off copies and/or notes, as any refresh will wipe out the manual addins above. Good luck.
In looking at how the items were defined in the mod files, it looks like some inherit base game item Defs and are named as "normal" types and that suffices, like clothing and Vibro weapons.
Others like armor reference base types, but not completely enough to be tied to the classes of stuff vendors sell or buy. Ranged blasters go off on their own in this version.
I noticed multiple base game items have a <tradeTags> define, and those are what the base vendors seemingly reference. Soo....
The kludgy hack I used then was to add the <tradeTags> in two places. For armors, near the top of ..\918227266\1.4\Defs\Apparel\Apparel_imp.xml just under the ArmorPJMachineableBase line at top, I added the 3-line <tradeTags> bit:
<ThingDef Name="ArmorPJMachineableBase" ParentName="ApparelBase" Abstract="True">
<tradeTags>
<li>Armor</li>
</tradeTags>
<continued...>
Tax collector constantly drains all silver while on the map every tick and only stops after leaving.