RimWorld
Star Wars - Factions [Deprecated]
851 則留言
Picklerick 8 月 21 日 上午 11:10 
I rolled back to 1.5 but the trooperhelmets are like 400% the propper size and behind the model in character creation. ingame the helmets are invisible
Mlie 8 月 8 日 下午 1:32 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3544900066
Hope it helps anyone!
Ryoma  [作者] 7 月 14 日 上午 9:30 
***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. ***
mysterious blue 7 月 12 日 上午 9:45 
1.6?
.:Kemauri:. 5 月 25 日 下午 8:31 
everything with this mod works but the helmets. The helmets are either invisible on pawns or they wear them on their torso lmao
1996 Toyota Camry 5 月 15 日 上午 11:50 
I have no way of adding the factions to my new world
TomRock 3 月 14 日 上午 7:29 
why cutom sith and jedy robes are -5Į psi sentive? it should be opisite :)
Varda 1 月 5 日 上午 11:40 
I wish I had seen this before using this mod. Thoroughly enjoying a 50hr playthrough with this content, and then suddenly my silver is drained, after which it notifies me I owe the empire - this is constant. Is this getting a fix? Or do I need to avoid using this mod
Cthulhu The 3rd 2024 年 10 月 4 日 下午 4:03 
Is there any chance you can transition this away from freaking Jecstools? That thing is ancient and just a damn tps and performance hog.
Butteredham 2024 年 9 月 23 日 下午 9:42 
ok so i figured out that this mod conflicts with Smart Medicine mod by uuuggggs. It causes pawns to just wander around when you have them scheduled for anything , and work. You also need to have an anomaly captured and set to study.
Butteredham 2024 年 9 月 23 日 下午 9:06 
This mod seems to conflict with anomaly when you capture a creature and put it on study. It causes the pawns just to wander around when the schedule is set to work, or anything. Anyone else have this problem?
R A I D E N 2024 年 9 月 3 日 下午 5:23 
the bullet does not fly from the weapon
R A I D E N 2024 年 9 月 3 日 下午 5:21 
why doesn't the gunplay mod work here?????????????????????????????????????????:steamsad:
frebungs 2024 年 8 月 22 日 下午 8:25 
i am 50% sure the issue with the helmets is due to the combat extended mod i was having the issue with the helmets but was fine with it but i had a big battle that was laggy so i turned it off got a lot better frames and the helmets were back
ElPapaDeTu 2024 年 8 月 4 日 下午 3:33 
Same problem as @chinese characters
DD.maaArbs 2024 年 8 月 2 日 上午 6:34 
is this ok with rimwar mod?
瑞塔本塔 2024 年 7 月 17 日 上午 2:23 
Why is the helmet model on the back of the torso, not on the head, when my colonists are bald
leonardo1208 2024 年 5 月 29 日 下午 4:33 
esta en español latino?
Candy 2024 年 5 月 10 日 下午 7:42 
Add the 501st Legion to this PLS
jjj.heideman 2024 年 5 月 5 日 下午 11:22 
and go to sleep bro
jjj.heideman 2024 年 5 月 5 日 下午 11:22 
bruh i like it
WraithSquadronRebel 2024 年 4 月 19 日 下午 4:38 
none of these work...
Saotorii 2024 年 4 月 16 日 上午 3:28 
The scum faction still has a 5% chance of spawning a raid with Highmates, which are incapable of violence. In the past, this has caused scum faction raids to not spawn in and throw red errors.
John the Gamer 2024 年 4 月 9 日 下午 1:41 
Since it is not explicitly mentioned: you should be able to manufacture the weapons on the fabrication bench, once you've researched "Charged Shot".
Ryoma  [作者] 2024 年 4 月 8 日 下午 4:49 
Star Wars - Factions Update
v1.5.0.0 (4-8-2024)
====================

Updated for RimWorld 1.5.
--------------------

Download now on...
- Patreon: https://www.patreon.com/posts/101972378
- GitHub: https://github.com/jecrell/Star-Wars---Factions
- Steam: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=918227266
Discuss the mod on...
- Discord: https://discord.gg/aDjWBBk
- Ludeon forums: https://ludeon.com/forums/index.php?topic=31647.0
DerKarlheinzotto 2024 年 3 月 23 日 上午 2:33 
how can i craft the armor of the imperial navy troopers?
NickNolte 2024 年 2 月 28 日 下午 7:40 
I'm getting the same tax glitch as @Deckem and Wolf_Speed, just started out of the blue and is now continuous.

This colony survived and rebuilt after losing all but 1 pawn post 1.3 to 1.4 update. Unfortunately this seems to be the end of this colony after all it's been through, RIP to that beautiful gaggle of misfits for the second time.
Liv 2024 年 1 月 27 日 上午 7:48 
how do you get/craft ''vibro motor'' for vibro weapons?
Wolf_Speed 2023 年 11 月 24 日 下午 11:05 
Anybody have an update on the tax system?
kingleggy 2023 年 10 月 8 日 上午 7:44 
Honestly I kinda find it funny how people are loosing to taxes XD
Deckem 2023 年 10 月 5 日 上午 12:03 
Avoid this mod until the tax system is fixed. The imperial tax collectors will come in and take a large amount of silver every couple of seconds until you have nothing or they leave. They used to only take the taxes once per year and now its every tick while the empire is on the map.
Zea'Roe'Mei 2023 年 8 月 4 日 下午 9:07 
@Dalkin, I'm trying your fix now. Hoping it helps. My armory is too filled with blasters I don't need
Dalkin 2023 年 8 月 4 日 下午 7:14 
<Sell hacking, part 2...>

Similarly, at top of 918227266\1.4\Defs\WeaponDefs_Ranged\Blaster_weps.xml, I added right after the "BaseSWWeapon" line
<ThingDef Abstract="True" Name="BaseSWWeapon">
<tradeTags>
<li>WeaponRanged</li>
</tradeTags>

Most everything sells as expected now. Combat armors to combat traders, clothing stuffs to clothing (not Jedi stuff , I left those alone), and ranged to ranged. No eye to balance was used here whatsover. And, as with any manual mod edits, save off copies and/or notes, as any refresh will wipe out the manual addins above. Good luck.
Dalkin 2023 年 8 月 4 日 下午 7:14 
Disclaimer: Not a modder. At all. Had to split this into two comments.

In looking at how the items were defined in the mod files, it looks like some inherit base game item Defs and are named as "normal" types and that suffices, like clothing and Vibro weapons.

Others like armor reference base types, but not completely enough to be tied to the classes of stuff vendors sell or buy. Ranged blasters go off on their own in this version.

I noticed multiple base game items have a <tradeTags> define, and those are what the base vendors seemingly reference. Soo....

The kludgy hack I used then was to add the <tradeTags> in two places. For armors, near the top of ..\918227266\1.4\Defs\Apparel\Apparel_imp.xml just under the ArmorPJMachineableBase line at top, I added the 3-line <tradeTags> bit:
<ThingDef Name="ArmorPJMachineableBase" ParentName="ApparelBase" Abstract="True">
<tradeTags>
<li>Armor</li>
</tradeTags>

<continued...>
Zea'Roe'Mei 2023 年 8 月 3 日 下午 9:50 
Why won't anyone buy blasters? I have a ton and no one will buy them. I need to unload them and I would like to get something for them...
Normaler Move 2023 年 7 月 24 日 上午 3:36 
Any update on the tax issues?
Tax collector constantly drains all silver while on the map every tick and only stops after leaving.
Sleepieyed 2023 年 7 月 13 日 下午 5:32 
Tax system just destroyed my 100 hour play through
austintexas2456 2023 年 6 月 22 日 上午 11:52 
anyone having an issue with the tax system? i'm getting charged for taxes every in game hour and it destroyed my play through..
Abhijeet309 2023 年 5 月 28 日 下午 4:15 
is this work with CE ?
CarlosAndreas 2023 年 4 月 29 日 下午 7:31 
The scum and villany faction seems to be broken, just as others are saying it gives an error with spawning raids giving me the Pawn is incapable of violence, this is without any other mods only this mod and its requirements.
Profile Name 2023 年 4 月 29 日 上午 2:54 
Great mod, one minor bug, when you wear the hoods, your eye color changes to a default, so you cant see the archotech or bionic eye colors.
Overlord Metatron 2023 年 4 月 22 日 上午 12:27 
Will you add some ancient factions like the Sith empire or the Mandolorian Hegemony or the Republic. i would like to do a Sith empire scenario on my game.
Dzolo 2023 年 4 月 18 日 上午 11:41 
PLS ADD SNOW TROOPER
Deckem 2023 年 4 月 17 日 下午 2:25 
Traders won't buy my Stormtrooper Armor. Not even the Galactic Empire..
pepeg 2023 年 4 月 15 日 下午 8:21 
I recommend using xenotype spawn control with star wars mods and disabling the biotech xenotypes so there are less conflicts ;).
THEMIGHTYMUFFINZ 2023 年 4 月 14 日 下午 3:30 
No traders are willing to buy blasters, is there an issue with my mod order? Has anyone else had this problem?
[ZSU] Tali Zora Vas Tyria 2023 年 3 月 30 日 上午 8:41 
i have to ask, are we not able to ally with the scum and villainy faction? i know they are pirates but....can we?
ZS Maeklos 2023 年 3 月 17 日 下午 1:22 
Echoing the "pawn generation error" where the pawn is incapable of violence and is trying to be generated for Scum and Villainy raids.
Atticus 2023 年 3 月 1 日 下午 1:55 
I think its because blasters use heat as damage type and mechanoids have like 200% resist or something. Its probably so that You can't set them on fire but unfortunately it also ends up making blasters useless against them kek
Ruanyzinha 2023 年 2 月 8 日 上午 9:13 
are mechanoids supposed to be really resistant against blasters? took me a while to down a scorcher using a DC-15 blaster.