安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Last time I checked, certain mods that affect NPC corpse Ragdolls can break it a little.
If I had the necessary knowledge then that whole thing wouldn't really matter because then i could actually put some work into an update or something. Otherwise it's mostly still up for preservation purposes... or if I decide I wanna try again....
I'm kinda glad they did it though cuz now people dont need to wait for however long it takes me to teach myself how to code this stuff.
Under these circumstances, I decided to stop all work on my mod and linked the other more-developed loot mod.
TLDR: I'd have to make a new mod that would end up leading to a lot more work than actually needed.
After the minor update, the mod will most likely officially be abandoned waiting for someone else to try and pick it up. I kinda bit off more than I could chew with this mod and it pains me to say that I may be unable to make this live up to even my own expectations within the foreseeable future.