Euro Truck Simulator 2

Euro Truck Simulator 2

ETS2 [Tool] Construction Lights
80 kommentarer
dkp.paka 7. okt. 2024 kl. 6:05 
why do i cant equip it!?
SASq  [ophavsmand] 5. juli 2022 kl. 21:16 
Update: 6 Jul @ 7:14am
- fixed light masks (light are on only when low beam is on)
- added support for bottom grill
SASq  [ophavsmand] 3. maj 2022 kl. 17:01 
@donat.p

nope sry :)
donatp2 3. maj 2022 kl. 16:04 
love these lights, any chance of putting them in the ATS game
Pavel 29. apr. 2022 kl. 6:52 
класс:steamthumbsup:
𝕊𝕋𝕌ℝ𝕄-𝕂𝔸𝕋 3. mar. 2022 kl. 16:57 
Some images showing where they appear on the Truck would be nice :) :104:
adrianstephard33 11. okt. 2021 kl. 2:50 
@SASq

Now works fine, Thx!:steamthumbsup::fuelcan:
SASq  [ophavsmand] 10. okt. 2021 kl. 14:13 
Update: 11 Oct @ 12:12am
- fixed the shadow issue (rectangle shape)

---------------------------------------------------
@adrianstephard33
now all must be OK ... ty for report
(unsubscribe and subscribe)
adrianstephard33 10. okt. 2021 kl. 12:46 
@SASq

I unsubscribe the mod and subscribe it again, but the issue still persists. You should see the screenshot on my steam profile, If not, please let me know :-) Huge thanks.
SASq  [ophavsmand] 10. okt. 2021 kl. 12:41 
@adrianstephard33

dont worry about your ENG mine is no good too :)

can you make a screenshot?
but before that i would want to ask you
to unsubscribe and subscribe for the mod again
to force stem to download last version of the mod

P.S i check the blender file of the light and inside the file
shadows look porope set and make
adrianstephard33 10. okt. 2021 kl. 3:13 
hi SASq

First of all, I would like to thank you for great mods you do, it's something I missed in ETS. I just wanted to point out one small detail that I noticed. The shadows of these construction lights appear only as silhouettes, or a frame I would say. If you know about it, just ignore this message :-) it's really just a small detail. Thanks for your hard work!

And sorry for my english :-)
Lemhull 4. aug. 2021 kl. 3:32 
1.41?
Johnnie Flodder 3. juli 2021 kl. 2:09 
@SASq

The problem is solved, thank you very much for your quick response and action(s).

Sorry for my bad English, I am a Dutch man after all :-)
SASq  [ophavsmand] 2. juli 2021 kl. 9:55 
Update: 2 Jul @ 7:54pm
- fix light mask of round shape

@Niels_frank2
it must be fix now
Johnnie Flodder 2. juli 2021 kl. 8:37 
@SASq

So how is it possible that they blink orange when I use my left indicator? Any idea how I can erase this problem?
SASq  [ophavsmand] 2. juli 2021 kl. 8:23 
@Niels_frank2

no option for that
Johnnie Flodder 2. juli 2021 kl. 8:21 
@SASq I mean that there is no option for a right blinker, and if there is wich one is it?
SASq  [ophavsmand] 1. juli 2021 kl. 10:00 
@Niels_frank2

idk what you mean ... i test it right now all work well
maybe you have some mods conflicts .. idk
Johnnie Flodder 1. juli 2021 kl. 9:44 
Only works if a left blinker, not as a right blinker.
SASq  [ophavsmand] 24. mar. 2021 kl. 3:54 
- support 1.40.*

unsubscribe and subscribe again if Steam dont do auto update
SASq  [ophavsmand] 6. feb. 2021 kl. 19:21 
@PerfectEvil

Steam don't update mod correctly anytime .. better unsubscribe and subscribe again to force update :)
KajJyn 1. feb. 2021 kl. 8:30 
thanks :)
SASq  [ophavsmand] 1. feb. 2021 kl. 6:56 
unsubscribe and subscribe again to force steam to update mod
and how they work in clear profile maybe it is mod conflicts

P.S check console for errors
KajJyn 1. feb. 2021 kl. 1:01 
@Hash07 i have the same problem
Rhino P90 Noob 8. aug. 2019 kl. 4:07 
Update vor 1.35 ?
Hash07 24. juli 2019 kl. 3:51 
the construction lights work in the dealer but im driving around they do not work
SASq  [ophavsmand] 15. juni 2019 kl. 15:56 
@marcusl1977

i never stop ppl to do personals mods and to rework my mods for they own needs ... just keep it for you only :)

ok ... i check the SCS wiki ... if you want to make the light to work with Reverse you need to do:

1. open 3d model in blender
2. move the UV mesh (!only UV mesh that is on mask object!) with 2 or 3 position right
(if texture is lets say 512px then you need to move the uv mesh with 1024px in right direction)
3. you can keep same mask file, but you need to remove the blue of main texture and and keep it only in ALPHA CHANEL
(or to make new mask lol)
SASq  [ophavsmand] 15. juni 2019 kl. 15:55 
@marcusl1977
P.S just look how SCS is writhe the wiki for 2 and 3
i think you no need to make the specific left and right

------------------------------------------------------------------------------------------
if you edit the mask without move the UV mesh ... light will be alway up with
B - low beam, daytime running (DRL)
ofc it is important how you make the mask dds too ...
if color is on ALPHA CHANEL only or both places (ALPHA CHANEL and layer)
------------------------------------------------------------------------------------------
you can test both option and see the differnts by yoursefl :)

here you can see very basic way to make mask file:
https://www.youtube.com/watch?time_continue=288&v=6X-Sss-tvLk
marcusl1977 15. juni 2019 kl. 10:37 
I will try mate, thx for your your answers. When i get a solution, i will response it to you, ok?
To make it clear, i will only use this modification for me, when i have your permission. When it`s finished and works, i can also give it to you, ok
SASq  [ophavsmand] 15. juni 2019 kl. 8:46 
just light mask dds need to be edit too

check SCS wiki modding there is have a good instruction
https://modding.scssoft.com/wiki/Documentation/Tools/SCS_Blender_Tools/Materials/Lamp_system
marcusl1977 15. juni 2019 kl. 8:41 
Here`s a picture for you, and you will know what i mean. https://abload.de/image.php?img=ets2_20190517_184500_fok1v.png
marcusl1977 15. juni 2019 kl. 8:26 
The .sii file i have edited. But the problem is, that the lights are shining also when you`re driving forward. They only have to shine when you`re driving backward. The bar i mean is in the mod Remolded Next Gen
SASq  [ophavsmand] 15. juni 2019 kl. 4:45 
it's sound note like adding suitable spot in .sii file

but i think I don't own that bar you mention
marcusl1977 15. juni 2019 kl. 3:05 
I mean, that i can use them at the kelsa bakbar for emxample. So, that they are only shining when youre are driving backward.
SASq  [ophavsmand] 14. juni 2019 kl. 10:51 
@marcusl1977

what you mean?
marcusl1977 14. juni 2019 kl. 9:52 
Hey mate, is it possible that you will also change this lights as "workinglights" ?
Tempesta 18. maj 2019 kl. 22:50 
Oh, yes. I did it :) Thank you
SASq  [ophavsmand] 18. maj 2019 kl. 18:26 
@TempesTA

be sure you check the two check boxes when you press F4 ... if im correct :)
Tempesta 18. maj 2019 kl. 14:10 
Hi, how open lights? I using L but, still not open lightbar lights
sirblackyalot 4. feb. 2019 kl. 4:44 
yes i agree it would be awesome if you could add them for ats, love your work mate
kking158 12. jan. 2019 kl. 0:47 
I really wish you'd make all your light packs for ATS aswell, because your mods are awesome!!
Espetinho de tatuzinho Coró 24. dec. 2018 kl. 6:28 
+1 like. TY
SavageOutlaw17 16. juli 2018 kl. 18:01 
Is there something like this for ATS too?
SASq  [ophavsmand] 8. juli 2018 kl. 21:14 
@The Evil Beaver

i dont own that DLC, sry -.-
The Evil Beaver 8. juli 2018 kl. 18:15 
patch for mighty griffin DLC?
thesheepman035673 25. juni 2018 kl. 5:52 
do these lights work with Version 1.31.2.1?
SASq  [ophavsmand] 27. feb. 2018 kl. 4:58 
@danieljdean1095

Hey,
You can put the light where you want ...
just you need the attach point on that spot ...
after that you add in def file - suitable_for[]: "...name of attach point..."

To answer on your question now :)
You don't move the light where you want
you need to create the place ( attach point) for them
and usually that is make in truck .pmg file or in one of the bars .pmg -.-

You need other personal mod to have light where you want.
DanDan 27. feb. 2018 kl. 4:41 
Hi there can you make the lights go onto the back of the truck where the trailer sits as this would be better
SASq  [ophavsmand] 16. feb. 2018 kl. 2:53 
Update add: suitable_for[]: "sunshld"
#Bucha twings 📌 13. jan. 2018 kl. 6:56 
Looks beautiful! Thx! :104: