Stellaris
Additional Traditions (Stellaris v2.1.*)
317 comentarios
Luna 9 ABR a las 10:02 
missing files, is there a fix?
The Grim Sleeper 9 AGO 2022 a las 4:05 
Not entirely surpising, as of 2022 aug 09, this mod does not work in stellaris 3.4.5.
Jetstream Sam 23 MAY 2022 a las 4:10 
@Meltup many thanks!
Meltup  [autor] 22 MAY 2022 a las 18:49 
@Astrodoge
Sure, feel free to do so! :yavannawink:
Jetstream Sam 22 MAY 2022 a las 15:12 
I would like to know if I can use this mod in my modpack (not a collection but a merge of mods) with credits of course.
Med 2 MAY 2021 a las 12:02 
miss this mod. was SO good.:2015holly:
In'ei  [autor] 4 NOV 2019 a las 13:52 
I was thinking of making more traditions based on tree levels back then, but then found out that large variety of options (no matter if it traditions, techs or ships) make AI to become way more dumb and not interesting to play with in the long run - the problem is in Clausewitz engine weight system - it just was not made to use so much options and large variety of them make AI decision way more random (and you can't even change the weight of decisions based on AI personality - at least it was not possible back then), and layers upon layers of random decisions make AI fall too far behind players around year 2300 - cause of those "random" mistakes. Even with custom set 400% tech and unity points bonuses, even though AI is overwhelming in early game, it still quickly fall behind later.
RedPrometheus 3 NOV 2019 a las 23:43 
Will you update this at some point? I LOVE this mod :)
Fazbear 7 SEP 2019 a las 3:25 
This is a good mod but it needs an updateeeeee!!!
Cúchulainn 28 AGO 2019 a las 0:19 
Hoping for a return oneday
Spiffing Reynard 21 JUL 2019 a las 13:42 
@Meltup yeah its dead
[Khorne] Shits'N'Giggles 9 JUN 2019 a las 6:26 
Easily my fave traditions here, hope they are updated someday
Knyghthawk 7 JUN 2019 a las 3:29 
please update or advise if you will still be updating this mod
Rastro 3 MAY 2019 a las 16:57 
What is involved in coding something like this?
I have minimal coding experience (mostly cutting and replacing) for Stellaris, but maybe another set of eyes or labor could help
KuchenEsser 5 ABR 2019 a las 22:19 
Well that's good to hear! This was always my go-to tradition mod, as all the other ones add far too many, especially now that there's uses for unity after you've unlocked all traditions.
Meltup  [autor] 5 ABR 2019 a las 21:34 
@KuchenEsser
Hey! It is not completely dead yet... however I can't provide ETA for update. Most of the old crew has either dropped out or went back to 2.1.3 version of the game. We will probably provide the refined version for Stellaris 2.1.3 as separate release at some point (with Aggression tradition tree being replaced), but In'ei is still cooking something for 2.2!
KuchenEsser 5 ABR 2019 a las 21:19 
Hello! Just wondering if I should consider this mod dead or not. I assume those issues you where having IRL proved to be more of a bother than you expected, so I understand if you can't work on the mod anymore. Would just like to know if I should hold on to hope, or unsubscribe. Hope things work out for you!
Doot 24 MAR 2019 a las 2:40 
Hey man, any chance of n update?
Dr. Quackers M.D. 28 FEB 2019 a las 13:15 
Heie hope the update is going well. Your mod is missed and needed it adds just the right number of traditions unlike others mods which add to many. Also this worked with STNH and was the only tradition mod that did. You should try to maintain that compatibility going forward thanks!
Zag14 29 ENE 2019 a las 17:01 
yes he is
Plerion 28 ENE 2019 a las 19:15 
@Marcus Marcellus - Did you delete your updated vesion of this mod?
In'ei  [autor] 26 ENE 2019 a las 5:42 
@ Marcus Marcellus Augustus Feel free. Though you need to PM Meltup to ask him to add you as mod contrbutor for that. I decided to change mod conception and add some new swaps for corporations (including some swaps for crime syndicates specifically), that is why it taken longer that I expected, which in couple with my IRL issues ended up in that delay.
timjohnb5 26 ENE 2019 a las 1:21 
No worries, thanks for the update on the update :-)
Mr. Robicheaux 26 ENE 2019 a las 1:01 
Can I update the Mod for you with crediting you as long as you have no time? I'll going to delete it as soon as you have updated it.
In'ei  [autor] 25 ENE 2019 a las 12:44 
Next few weeks probably. I am sorry for delay but I have lots of issues to deal with IRL and do not have much time to work on mod, or even play stellaris for now I afraid cause of it (and I still need to do some play testing too). Sorry for that.
timjohnb5 23 ENE 2019 a las 5:51 
Hi In'ei, just wondering if there was any eta on update?
⎛⎝muffin⎠⎞ 19 ENE 2019 a las 7:00 
I'll will waiting for an update:steammocking:
Oldhip 4 ENE 2019 a las 16:47 
last update in sept, so i guess not reliable.
Sonst 31 DIC 2018 a las 1:41 
Hey man your mods the last of a big 3 pack I really like that hasn't update. Can't wait for you to be done. Take your time though ^^ always prefer a wait for good rather than rushed bad.
In'ei  [autor] 29 DIC 2018 a las 16:37 
@ [gaNL]ChuckBoris, Already working on it, though, I reworked conception a bit, and having two possible ways to design the thing. Not yet came to final conclusion yet, as need some testing to be done first.
EatTheRich 29 DIC 2018 a las 14:56 
We will be waiting, i am just glad its getting update at all. take your time :)
In'ei  [autor] 19 DIC 2018 a las 14:16 
@ Mutaco Will take some time. Approximately middle of January for now, as I am quite busy with studying till New Year. Sorry about that.
Mutaco 19 DIC 2018 a las 12:19 
2.2.1???
YLLUEMNATI>JONES 10 DIC 2018 a las 9:06 
I really love your work hope to see it in le guin
FlamingFeather 7 DIC 2018 a las 3:58 
@Meltup Thank you for responding so quickly! I look forward to seeing your work. Good luck on it.
Meltup  [autor] 7 DIC 2018 a las 3:43 
@FlamingFeather
Oh, haha! :nepnep: It will definitely be done sooner, however expect update to take quite some time due to the major rework of game mechanics.
FlamingFeather 7 DIC 2018 a las 3:02 
"Next scheduled update: 25 August"

I do hope this is not when you're intending to update this amazing mod to 2.2.
In'ei  [autor] 22 NOV 2018 a las 12:01 
@Hysteria_55 That can be a case, if you having some other mods that changing traditions, unless there was some patch recently that changed interface.
Hysteria 22 NOV 2018 a las 10:59 
having a problem where the origional traditions are completely bugging out and inly some of the perks are there. This happens in save games and new games
In'ei  [autor] 21 NOV 2018 a las 15:19 
@ Kserkes It is true it still needs some balancing, especially in parts for consiusness (be it hive or AI - as I was not playing them for long) though, I was trying to make it balanced considering it as whole branch, so if some specific tradtion seems weak, it only means the whole branch has some strong point elsewhere that suppose to balance that weakness in comparison to other swaped traditions.
Kserkes 21 NOV 2018 a las 11:40 
I have feeling that cybernetics traditions is very disapointing. Probably not worth to update it before Le Guinn but i think automated buildings are very weak. I also think some traditions could use some more leader experience gain, it's very neglected mechanic in game. Maybe just a little nerf to Bureauctaric Perfection? It makes ambitions little too overpowered i think
christophe.poth 8 NOV 2018 a las 0:22 
Hi In'ei,

Thanks for this explanation, i understand.

but would it be possible to release the Agression trad as it is if it's not too much work ?
Le Guin will change a lot of things (too much for my taste) , and some of us (like me) intend to stay with a pre Le Guin version of the game... having this trad available anyway would be great ...
I hope you will consider this possibility.

Anayways and as always thanks for this great mod !

Regards!
In'ei  [autor] 7 NOV 2018 a las 20:58 
@ christope.point Thank you for you support. :)
As for the mod and aggression tree, I was planning to release it earlier before and change it to be improving chosen ascension path (like advanced traditions plus mod), but then decided to wait till Le Guin (as it's going to change many general game mechanics) to make complete rework and rebalance of the mod after that.
christophe.poth 7 NOV 2018 a las 15:10 
Hi In'ei,

First thanks to you and the others dev for this wonderful mod !

I just saw that the "Agression Tradition " wasn't available , do you intent to release it soon ?

This trad seems very interesting...

Anyways thanks a lot .

Regards !
In'ei  [autor] 3 NOV 2018 a las 13:12 
@Chosen Mimes Just checked it and it still works fine for me. Is there possibility you accidently unchecked it cause of outdated mods warning screen? (happened to me few times somehow).
Or maybe you are using some other mods that change interface perhaps?
Chosen Mimes 3 NOV 2018 a las 10:05 
mod does not work. only vanilla traditions show up.
In'ei  [autor] 23 OCT 2018 a las 0:07 
@Knove What screen resolution you are using?
Knove 23 OCT 2018 a las 0:04 
hey bro Why i cant scroll down or right or left cos the tree is just doesnt fit in my monitor
In'ei  [autor] 20 OCT 2018 a las 8:59 
@ AresOfThrace There certainly will be rebalancing after release of 'Le Guin' patch.
Floofqueen Erunas 20 OCT 2018 a las 8:23 
@AresOfThrace I would recommend a level cap increasing mod tbh