Total War: WARHAMMER

Total War: WARHAMMER

No Regeneration Cap Updated
46 kommentarer
PopLocknHots 26. apr. 2023 kl. 15:29 
Kaedrin's Mod Manager v1.9.0 makes this work.
PopLocknHots 6. juli 2022 kl. 17:01 
Plz Update ;)
MrBlazzar™  [ophavsmand] 26. okt. 2019 kl. 5:21 
to do what?
Lukas 26. okt. 2019 kl. 0:30 
Do I need to edit a file with PFM just like for the first version?
MrBlazzar™  [ophavsmand] 25. jan. 2018 kl. 17:17 
ya it's not as high as this mods but you will very rarely ever heal something for 999x it's base HP. So theirs is basically infinite as well.
OneSeed Gaming 25. jan. 2018 kl. 17:11 
oh Thx I actually when to check you files and did the change manually in sfo your were like 1 000 000 and sfo 999 I just changed to 10 000 in sfo to be inbetween ^^', But thx for answer anyways :)
MrBlazzar™  [ophavsmand] 25. jan. 2018 kl. 16:50 
SFO already has this built into it. Their regen cap is set to basically unlimited.
OneSeed Gaming 25. jan. 2018 kl. 15:53 
is there a version steel and faith compatible ?
MrBlazzar™  [ophavsmand] 5. okt. 2017 kl. 8:48 
Matthias 5. okt. 2017 kl. 8:34 
will test it ASAP
MrBlazzar™  [ophavsmand] 5. okt. 2017 kl. 8:32 
I fixed it. Turns out they added a extra value that didn't appear using the third party tools but I got it working now. Will submit it in a few minutes. When it comes go lives I would be thankful if you could give it a test run as well but in my games it seems to no have the same issue.
Matthias 5. okt. 2017 kl. 8:28 
I used WH2 yes and I look forward to your WH2 verson of this mod
MrBlazzar™  [ophavsmand] 5. okt. 2017 kl. 8:19 
Since the Warhammer 2 Modding tools just came out today I'll get a working version for Warhammer 2 then drop it on the workshop for that game.

Might take some time but shouldn't be forever.
MrBlazzar™  [ophavsmand] 5. okt. 2017 kl. 8:17 
@Matthias I tested it in WH1 and WH2 this bug doesn't happen in WH1 but does in WH2 I can only assume they changed how either the regeneration ability in WH2 works compared to WH1 or changed how it applied the health cap in WH2.

I'll have to dig into WH2 a little more to see how to fix it.
MrBlazzar™  [ophavsmand] 5. okt. 2017 kl. 8:02 
@Matthias I should have asked this as well: I assume you are talking about WH2 correct?
MrBlazzar™  [ophavsmand] 5. okt. 2017 kl. 7:42 
@Matthias That is something I am not entirely sure of. I assumed it that the regeneration ability somehow scalled when I made the regen cap as high as I did. I would need to do some research and try and figure out why it does it.
Matthias 5. okt. 2017 kl. 7:11 
@MrBlazzarTM why does it work normal in vanialla then if the regen abilty is the problem?
MrBlazzar™  [ophavsmand] 5. okt. 2017 kl. 6:14 
@Matthias I have experienced this as well recently. I'm not entirely sure how to fix this without either somehow changing the regen ability or finding a way to make the regen cap player only.
Matthias 5. okt. 2017 kl. 5:37 
@MrBlazzarTM
you mod causes every uint with renegration to renegrate any degame done in one second
here is an example

I fought against a corpse cart who started to disintegrate
and the insane was it always popped back to full HP within a second even with all my archer and seaguard firing at it

17 UINTS SHOOTING plus DISINTEGRATING and it is stays at FULL health!!!!!!!!!!!!!!!!!!!!

can you fix this please?
A ♥♥♥♥ Pie 21. aug. 2017 kl. 1:52 
thank you for your work, we are really really tired of that PVE always pay for PVP, stupid balance
MrBlazzar™  [ophavsmand] 19. aug. 2017 kl. 9:43 
In theory it's for everyone as it just edits the regen cap table.

Not sure how to make something like this player only.
摸鱼王 19. aug. 2017 kl. 8:57 
Wow, thanks a lot. Is this mod just for player or both for player and ai?:bonfire2:
Wren 12. aug. 2017 kl. 8:11 
Aye, i spotted it a moment ago and subbed immediately =D
MrBlazzar™  [ophavsmand] 12. aug. 2017 kl. 6:58 
@Zender Railen I just made a version that works natively with Radious Total War Mod without the new for a patch. I linked it in the description.
Wren 12. aug. 2017 kl. 5:43 
The patch has only been live for a few days and i already miss this mod. The submod that let it work with radious doesn't look like it'll be updated ;_;
MrBlazzar™  [ophavsmand] 11. aug. 2017 kl. 5:59 
Can confirm it works 100% perfectly with the latest update and DLC.
MrBlazzar™  [ophavsmand] 10. aug. 2017 kl. 19:29 
I don't actually own the new DLC but I got the ROR stuff and my assembly kit updated but when I checked it the table I edit didn't change.

So in theory this should still work with the latest launch. If I end up getting the Norsca DLC I'll see if it changes anything but I don't think it affects the table i edit.

Incase you are wondering this edits one table and that table only has 4 variables which I don't forsee ever changing. So it should work 100% with the latest patch it doesn't even say it's outdated in my launcher.
Capulis 10. aug. 2017 kl. 18:59 
well there was a big balance patch and ROR release plus norsca dlc...
MrBlazzar™  [ophavsmand] 9. aug. 2017 kl. 5:08 
@thaygiaomap2000 It should. Worked when I tested it on August 1st. Unless there has been a update to the game I missed. Let me know if there is I haven't played the game since I updated the mod.
thaygiaomap2000 9. aug. 2017 kl. 4:13 
do this mod still work now ?
Bruno Magno 1. aug. 2017 kl. 11:17 
:steamhappy:
Ok, that will do.
MrBlazzar™  [ophavsmand] 1. aug. 2017 kl. 11:13 
Alright decided to do a quick look through files to check and I upped the regen cap to like 1billion. I thin Von Carstein could heal like 2billion HP before his in battle cap was hit. It's rediculous now. But hey this is suppose to remove the cap.
Bruno Magno 1. aug. 2017 kl. 10:57 
Thank you, Mr.Blazzar, i just initiated a campagn with the greenskins and i am looking foward to use the trolls, but i dont want them to be nerfed by some nonsense limitation patch.
Ca should have made regeneration rate slower, but not limited.
MrBlazzar™  [ophavsmand] 1. aug. 2017 kl. 10:51 
Haven't looked at it in awhile but basically from before the cap can't be technically unlimited but can be set so high there is almost no way you'll reach it.

I think this sets it to you 9 million or something like that. Haven't done anything with it in awhile.
Bruno Magno 1. aug. 2017 kl. 10:37 
This cap can not be removed? I Just finished a campaign with the empire and i vanquished the VC of the game, anda i ws proud of my feat, especially against criatures with regenaration. But now, i fell like i cheated, because they regeneration was limitaded.
Sheperd Doggy YT 18. maj 2017 kl. 13:05 
nevermind
Sheperd Doggy YT 18. maj 2017 kl. 13:05 
lol where do I rate and favourite xD?
MrBlazzar™  [ophavsmand] 28. apr. 2017 kl. 12:43 
@Enemyz Probably not as I think steel faith overrides the same table. Someone would need to make a compatibility patch.
Enemyz 28. apr. 2017 kl. 12:35 
Work with Steel faith bro?
◬ TRIΛNGLE MΛN ◬ 24. apr. 2017 kl. 10:41 
Thanks for this, had the old mod and was wanting this to be updated!
Skjer? 22. apr. 2017 kl. 7:38 
Had Vlad vs 3000 zombies. He hit regen cap @1000kills, & died tragically just shy of 1900 kills.


10 out of 10 von Carstein rings, would play again.
Inertia 20. apr. 2017 kl. 23:50 
Thanks!
MrBlazzar™  [ophavsmand] 20. apr. 2017 kl. 15:54 
@Maximum Effort I know someone made a compatibility patch for the old one here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=772372507&searchtext=radious+total+war You could check to see if they updated theirs to use this one.
MrBlazzar™  [ophavsmand] 20. apr. 2017 kl. 15:51 
@Maximum Effort Probably still need to edit files. I can take a look at the compatibilitly patch that was made for the old one and see if I can do something about it.
Inertia 20. apr. 2017 kl. 11:26 
Radious compatible or do we still need to do it through editing the files?