Darkest Dungeon®

Darkest Dungeon®

Global Hero Balance
144 kommentarer
AjmBluDaBuDiDaBuDaDaBuDiDaBuDa 17. juli kl. 15:00 
I thought balancing meant making strong skills worse but apparently not and you just buff all the bad ones to make all of them strong or at least better
Sushi 5. juni kl. 7:43 
Tracking shot has no effect, which makes useless. Please, fix it
Geoyd Florge 24. juli 2022 kl. 2:57 
you dont know first thing about balance
Villain Vibe 25. okt. 2021 kl. 12:11 
Loving this mod <3
Could you please add dlc heroes to it to ?
maybe support for CC CoM to
Thanks again for this wonderfull work off art !
zen 10. sep. 2020 kl. 9:56 
Hi, "Tracking Shot 2", Highwayman skill, does: ACC base: 100% / DMG mod -80%, that's it
丹羽月 22. juli 2020 kl. 15:04 
Man at arms buff "Command" lasts for 0 round, making it useless.please fix it.
bluesub6 30. apr. 2020 kl. 23:19 
I absolutely loved this mod back when I first got this game. I hope you intend to update it in the future. If not thanks for at least giving a great mod back then. :) much love.
weirdmagic 17. jan. 2020 kl. 15:07 
Highwayman "Tracking Shot" doesn't buff anymore
Memetal 13. nov. 2019 kl. 12:27 
Man at arms buff "Command" lasts for 0 round, making it useless. Is that a bug?
MrMurLock 31. mar. 2019 kl. 21:46 
Very much hoping you update this mod for CoM, such a great mod during the CC days, would love to have this on my mod list again.
Wyrda 9. mar. 2019 kl. 11:48 
Can this be updated? Houndmaster guard isn't working, Man At Arms Command also doesn't work.
leon2356 1. dec. 2018 kl. 17:24 
I Really hope you update this mod so i can give it a try.
Hecull 27. aug. 2018 kl. 16:20 
@I'm not typing that word Jones, this mod hasn't been updated to the latest version of the game and I'm pretty sure the way Guard works was updated when Color of Madness was released. Even if classes besides the Houndmaster work properly, that's probably the reason for the inconsistency. I hope this mod is updated soon so all of the classes are supported in their most recent iterations!
Big Beautiful Bill 23. aug. 2018 kl. 19:18 
Maybe I'm having mod confliction, but with this mod, my Houndmaster's Guard Dog no longer guards his target (to be 100% precise, it applies the guard buff to his target ally, but after he's done using the skill, the guard wears off *immediately*).

He still applies his self-dodge buff, but the guard is very much needed in situations, especially bosses. I also did a bunch of testing regarding other character's ability to guard, which includes Man-at-Arms and some modded classes. Didn't test Antiquarian's though. However, the others I tested actually guard properly and all of their intended effects work as stated.

Any help with the Houndmaster?
Ruru 15. juli 2018 kl. 15:18 
@、初见丶离殇, that is because the mod does not contain the lines for said effect so you will have to copy and paste it from the base games files
bluesub6 15. juli 2018 kl. 13:46 
I absolutely LOVED this mod for crimson court. Thanks for all the hard work Spyboy.
ChonkiestHonky 4. juli 2018 kl. 16:37 
possible flagellant and musketeer in the works?
RickyDK 2. juli 2018 kl. 6:51 
Spyboy if i am ask will you work were are modder call Cenarkh as mod call Antiquarian mod
do you tank des will work??
RickyDK 2. juli 2018 kl. 6:37 
lol look Antiquarian buffs
死神 28. juni 2018 kl. 21:56 
Hello, this mod affects the robber's tracking shots, making it impossible to get BUFF
HF 26. juni 2018 kl. 10:13 
Looking forward to playing with this again when you get it sorted. I played with it during my last run, and got so used to all the changes that coming back for CoM was quite a change. Thanks for putting in the work!
Gasp 22. juni 2018 kl. 15:36 
Glad to see you are working on updating this Spyboy! Long term sub and miss the mod dearly in my new playthrough.
(Seeking)Eye 20. juni 2018 kl. 14:13 
yay! take th' time you need. tiny request though if you'll keep it. i particularly like what you did with the antiquarian in the old pass (wave censor for 4 rows, the blight on the stab) and nobody else went that road.

the antiquarian is my favorite class in the game, and i love your version the most.
Spyboy  [ophavsmand] 20. juni 2018 kl. 9:42 
I'll take more time to make this one compatible, because i'm going to retest the game with that DLC and rebalance accordingly with the new mecanics. Thank you for your patience!
Spyboy  [ophavsmand] 20. juni 2018 kl. 2:51 
I’m working on it!
(Seeking)Eye 19. juni 2018 kl. 14:42 
hello there. i REALLY like this mod, and i was wondering if it will be updated for the new DLC Colors of madness. will it?
Urist_Imiknorris 12. apr. 2018 kl. 8:18 
Might I make a suggestion regarding the Grave Robber's Poison Darts? Even with the bleed resist debuff, I still find myself preferring to simply attack the enemy instead. Poison Darts just does so little damage up front that after the blight ends it'll have done a similar amount of damage to a thrown dagger. So how about making it multi-target, like a blight version of Hound's Harry? Weaken the blight from 3/4/4/4/5 to 1/1/2/2/3, and make it hit all foes. My double shieldbreaker - plague doctor - vestal team would love another mass blight.
Urist_Imiknorris 12. apr. 2018 kl. 7:32 
Perhaps Blindfire could move the Arbalest back 1?
KayleeWolf 16. nov. 2017 kl. 7:01 
For the arbalest's bliundfire, I was thinking they would use second rate arrows found in the field (pulled from bodies) so the good arrows don't break from hitting walls and stuff. As a result, the arrows are coated with disease causing stuff. So if it's possible, have a chance for blindfire to inflict a random disease on the enemy target.
asd_55mix 28. okt. 2017 kl. 22:58 
we need compability with the shield breaker, the flagellant and stealth mechanic
CinnaMoonDork 11. sep. 2017 kl. 6:30 
1. I think you need to buff occultist heal. Like make the minimum to at least 1
2. Abomination being compatible with religious people makes a game too easy when you combo him with a leper.
3. Antiquarian needs a better healing. You can either make it stronger or it can stay the same but instead it can heal two targets (possibly the whole team) with one target being himself and an another ally. Also a higher heal. I think multiple target heals fits with antiquarian since it uses some kind of powder or vapor.
Kudikira 25. aug. 2017 kl. 22:33 
You should watch Magicscrumpy videos when he changes how the SSBM characters, explaining that a buff shouldn't make them equal to the best character, but rather slightly outwiegh their weaknesses just enough to feel their proper use. Personally, I think the best buff you did was Houndmaster because his Stress usually feels like a big issue, but changing how a character works (I.E. Crusader, Abomonation, etc.) also reworks how you as a strategist will play. I think the simplicity of the base Crusader is good, even though he feels like the Leper at the beginning because he just, "...[hits or buffs self]...", but that is kind of the point, he is a Tanking class, a literal Paladin (Not like WOW), tank, heal, support, lockdown. But with your changes, he'll still do that mostly, but in a way that feels like he is a DPS, not a Tank.

P.S.
I apologize if this is too much of a rant.
immrtlmind 8. aug. 2017 kl. 4:04 
All that stuff seems to be like "how to win DD in 2 clicks", rather than "balance"
Spyboy  [ophavsmand] 3. aug. 2017 kl. 8:42 
Yes and No, if we both modifies the same stat or skill, the higher in priority in the modlist will be accepted and not what the second one do
Adamiya 3. aug. 2017 kl. 8:24 
Does this work with heroes unchained?
bluvega28 25. juli 2017 kl. 1:29 
Dear, this is a great mod, but there is an issue you should correct about the characters abilties description, which is repetead twice in most cases. For example bligh/bleed resist 33 per cent, written twice the same description. Please correct this small visual issue and this will be the best mod ever for this game!!
villiwili 24. juli 2017 kl. 11:19 
Oh okay. Could it be that it somehow overlapped with the unmodded values without re-writing them? Just a suggestion. Guess ill have to overwrite GR, Jester and Antiquarian for a while :D
Spyboy  [ophavsmand] 24. juli 2017 kl. 8:47 
It's a small bug but I haven't figured it out yet :/ it's apparently a reccuring bug that can happens sometime and I must find how to solve it
villiwili 24. juli 2017 kl. 8:12 
Some of the buffs/debuffs seem to apply twice, eg. GR blight/bleed debuff, Jester -stress buff, antiquarian blight debuff. Is it intended or? Dont have any other mods that edit the classes, and I tried to edit them myself so that the skills only apply the debuff once but Im still new at this :/
Michael976 20. juli 2017 kl. 17:33 
i have soo many mods i think i broke the game.... xD
Spyboy  [ophavsmand] 20. juli 2017 kl. 2:32 
Have you tried to drag it on top of the mod list? If you have others overhall mods the one above the others will get priority.
Michael976 19. juli 2017 kl. 17:18 
thanks, and i plan on redownloading this... but i don't think anything happened when i downloaded this... like nothing changed...
Spyboy  [ophavsmand] 19. juli 2017 kl. 2:14 
No, it won't delete anything this mod just tweak values :)
Michael976 18. juli 2017 kl. 18:01 
if i deactivate/uninstall this will it delete/mess up my save file... sorry but i'm testing someting out
Spyboy  [ophavsmand] 8. juli 2017 kl. 2:54 
Because it targets the whole party now.
Yandere-kun 8. juli 2017 kl. 2:47 
Is the nerf to the stress heal on inspiring cry for the crusader intentional? (There's 2 less stress heal than the base game)
Spyboy  [ophavsmand] 1. juli 2017 kl. 3:23 
@Reinhart If we modify the same skill, then no, the mod on top in the mod list will be prioritized. But if we modify different skills then it should be compatible. try to move them up or down in the mod list to have the best result :)
Neunmalklug 1. juli 2017 kl. 3:17 
works perfectly with the buildings now, thx
reinhartalvaro 30. juni 2017 kl. 23:41 
Does this work with Unchained Heroes by Loklin?
Spyboy  [ophavsmand] 30. juni 2017 kl. 16:14 
I found the problem it should be solved now!