Arma 3
Knock People Unconscious
47 kommentarer
DiviAugusti 18. juli kl. 14:33 
no @zanji thats ace g force which is realistic
Zanji 8. juni 2024 kl. 6:23 
is this the mod making me pass out while flying a jet?
Reticuli 6. juli 2023 kl. 14:17 
Dude, thanks!

Something you might also want to eventually add is optional compatibility with Breach, as Melee has... maybe do it even better, with an adjustable CBA probability of hits getting through a door rather than always on first strike. At zero, no chance of breaching, at full it always breaches on first try.

I figured out what's going on with it not liking 1 meter distance -- for some reason Arma 3 now is judging distance differently than prior to version 2.08 and beyond. 1 meter is only consistently possible now if you don't have a gun in your hand or you try to climb over them first with "V" and then try to punch. Perhaps I'll try 1.5 meters, but 2 works always. 1 meter is an interesting complexity in combination with having Melee loaded and tuned down, though.

Another thing worth changing might be even lower length of time they're out than 10 seconds.
[TRI-CON] Bridge.J  [ophavsmand] 6. juli 2023 kl. 7:44 
@[CTG] Maj. Eagle

I'll see what I can do
C. Eagle 6. juli 2023 kl. 7:24 
Could you make a patch for people still being able to punch despite being captured?
[TRI-CON] Bridge.J  [ophavsmand] 6. juli 2023 kl. 2:47 
@Reticuli

Not sure, but I took a few mins and added in a CBA setting to allow choosing a distance between 1 & 5 metres (in 1 metre steps). Let me know if that works fine for you. :)

Also the reason I chose 3 metres as the default is because of the way Arma measures the distance (from the centre of the character models). Choosing 1 metre can make it not work unless you are practically inside the other character.

I'd recommend using 2 metres if you want it closer than the default, it's more reliable than 1m
Reticuli 6. juli 2023 kl. 2:20 
Why are edits to this to make the dist 1m instead of 3 now failing to work? Neither using notepad nor PBO manager with editing of the unpacked stuff and repacking it seem to allow it to work anymore. 3 meters is an absurd distance even hitting someone with your rifle.
Bolan 25. jan. 2023 kl. 11:43 
@kibaBG its because of your ACE settings, propably you have the setting that unconciuss AI is automatically killed
[TRI-CON] Bridge.J  [ophavsmand] 25. jan. 2023 kl. 11:39 
Not sure, I also use CUP and have not had any issues
kiba3x 25. jan. 2023 kl. 9:11 
I am using CUP, is the problem from there?
[TRI-CON] Bridge.J  [ophavsmand] 25. jan. 2023 kl. 4:25 
Still works for me, could be an incompatibility with a mod you run.
kiba3x 24. jan. 2023 kl. 18:17 
It does not work. Simply kills the target.
Reticuli 30. juli 2022 kl. 20:56 
Distance is easy to change in the pbo! Cool.
Reticuli 19. juli 2022 kl. 15:40 
Interesting and works fine with ACE that I can tell, but would be better if it only worked within a meter or less, and had decreasing length of knock out and probability of effect depending on armor the person is wearing that you hit. An unarmored person could be a 100% chance of a minute of time on the ground, while a person wearing lvl 4 plates over lvl 2 body suit could have a 50% chance of being unconscious just a second or not going down at all for each hit of your CBA keybind for it. Or I suppose you could go by helmet armor value, so a Viper helmet would be the 50% chance of 1 sec out. You could have one slider for max time out, one slider for min time out, and one slider for worst chance of working. Along with mods that cause the helmet to come off when the helmet is hit, that would be an interesting incentive in CQB to use your mod when very close instead of reloading. You could also utilize the reach-out hand motion animation.
Bolan 9. jan. 2022 kl. 15:31 
Is it client side or not?
Basipek 27. nov. 2021 kl. 11:50 
@RushOnPC:tm: , check your ACE Medical settings and tick AI uncon.
That setting kills the AI when they are critical so you don't need to deal with them waking up as you walk by.
RushOnPC 20. feb. 2021 kl. 10:10 
Keeps killing a.i instead of uncon when knocking them out
Mandrake 23. dec. 2020 kl. 0:08 
Woah I wasn't expecting this much quick answer and solution. Thanks mate !
[TRI-CON] Bridge.J  [ophavsmand] 22. dec. 2020 kl. 10:56 
Ok, there are now three CBA settings to help people configure the mod. One to allow/disallow punching overall, one to allow/disallow punching units that are the same side as you, and one to alter the time people are unconscious for (between 10 and 300 seconds, default is still 60). :)
[TRI-CON] Bridge.J  [ophavsmand] 22. dec. 2020 kl. 2:34 
@Pickle I'll take a look at it and see what I can come up with.
Mandrake 21. dec. 2020 kl. 15:05 
is it possible to disable this mod for players in same faction? I don't want to see people knocking out each other just for fun, in game.
GerhartRTFO 15. aug. 2020 kl. 19:27 
Hey very nice mod. I have a question or I guess a suggestion if you don't mind. I have a mod named Martial Law https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1999204379 that I would really like to use your mod in to do some missions. The only problem I have is that when knocking out an enemy there is no chance of being heard. I was wondering if you would be able to put an even handler that represented a suppressed shot heard at a distance of 5 or 10 meters. Not an actual gun shot but I think you know what I mean. I was hoping to use your mod to make some kidnapping missions in my mod but I need there to be a slight more risk when taking the enemy out. Since in my mod the player is actual set as captive to represent a civilian until they do something to get them wanted. Right now I can go around knocking everyone out right in front of another enemy without any repercussion. Again thank you for the great mod
Sellers 11. juni 2020 kl. 20:49 
Thank you! Like a lot of the previous comments, you have no idea how many times I and my fellows have had to chase a VIP or civilian halfway around the world. This mod is terrific.
[TRI-CON] Bridge.J  [ophavsmand] 11. juni 2020 kl. 19:42 
@Sellers I did some investigating and found that the target detection method I was using (cursorTarget command) can be unreliable when used on enemy AI. I have now switched this to cursorObject which should be reliable. New version is now live so go ahead and give it a go. :)
Sellers 11. juni 2020 kl. 17:28 
The CBA keybind doesn't work on enemy AI. Any idea why?
Dad'nok 20. maj 2020 kl. 7:11 
Good mod and even better to see it updated! This allows us to control civilians without hurting them! Thank you for the work
[TRI-CON] Bridge.J  [ophavsmand] 20. maj 2020 kl. 7:09 
Should now be working fine, but let me know if there's any other issues. :)
PierreO 6. apr. 2020 kl. 17:33 
Sadly no more working with the new ace medical update... Kill the peoples...
diveyez 5. jan. 2020 kl. 14:23 
Probably not the rewrite!
John Baptist 14. dec. 2019 kl. 1:55 
Does it work with Ace Advanced Medical
Synorexia 27. okt. 2019 kl. 23:14 
Wrong category. Its not a sound.
[Λ]Farsight 9. juli 2019 kl. 18:11 
Will do and thanks
[TRI-CON] Bridge.J  [ophavsmand] 9. juli 2019 kl. 9:35 
Yes that's fine, feel free to use it as long as you credit me. :)
[Λ]Farsight 8. juli 2019 kl. 23:00 
Would you allow me to add this to a mod I'm building for my group please. No edits will be made and credit for it will go to you.
Valken 17. jan. 2019 kl. 12:43 
I believe this mod is not showing up in the current build and ACE Interaction. It works with a keybind but would like to have that option back if possible. Thx!
Porluso 25. okt. 2018 kl. 16:05 
Great work, i love it. Can you please, put in your mod the brass knuckles object, it will nice. THX.
Crowmedic 9. okt. 2018 kl. 9:45 
@Bridge.J I was reading through your readme with this mod and it states "You are free to edit this mod for use by yourself and your unit". I was wondering if it would be allowed to take your mod and impliment it into my mission so that i can restrict who can use it based off of a custom rank system I use?
Thanks for your time
DaCapin 7. juni 2018 kl. 9:16 
Very nice, i'v noticed it's not been updated in quite some time tho, does it still work with most recent version of ACE & Cba? This would be a very handy tool for capture missions :D
[TRI-CON] Bridge.J  [ophavsmand] 18. jan. 2018 kl. 19:49 
@BruceALMIGHTYYY I'm not really modding much these days, so probably won't do any more work on these for now. Would rather keep them separate to ensure people can pick and choose the ones they want.
Oatis 18. jan. 2018 kl. 19:17 
How about a script version of both mods. Seems silly to have to run 2 mods for such a small feature. But's its fantatic! Great Work!
mfy 17. okt. 2017 kl. 10:46 
Can u add option drop weapon when punched?
Oatis 14. juni 2017 kl. 11:02 
Could, you combine these 2 mods? Its awesome and should be part of ACE.
Oatis 14. juni 2017 kl. 11:01 
Bridge.J do you use MCC? is so. You CAN yell at them to stop up to 50 meters away. I use ACE and MCC I just rebind the MCC action key to C, works great!
TheIronCross 20. maj 2017 kl. 19:17 
HAHAHAHA your video for it
TheIronCross 20. maj 2017 kl. 19:16 
awesome mod man thank you:steamhappy:
[TRI-CON] Bridge.J  [ophavsmand] 9. maj 2017 kl. 12:13 
Glad you enjoy it. I made it because I was having problems restraining civilians with ACE - they would keep running around and obviously you can't yell at them to stop. Knocking friends out wasn't the intention but has become a solid feature of the mod. :P
condottiere 9. maj 2017 kl. 5:40 
I really appreciate this mod. Haven't used it with serious intent yet, but it's much fun to nonlethally punch friends in the head while we're killing time between tasks or missions (as opposed to MOCAP melee).