Stellaris
Juris Civics Expansion [2.2 Compatible]
149 comentarios
Corrin von Drachenor 21 MAR 2020 a las 16:52 
So...is this mod dead?
Årtifexian 7 OCT 2019 a las 14:48 
Moe Mod Compilation
Greetings, And thank you for the creation of this awesome mod! I love it and wish to keep playing with it. However I have a request. After the recent Megacorp update I feel as though the game went a poor direction design wise. Portrait sizes are to small and many other things. As such I am playing with version 2.1.3 before the update. If possible can I have access to the mod version that supports V 2.1.3? I have a “Moe Mod Compilation” That it is apart of that I wish to keep playing with. Thank you for your time and consideration! “ Mod Compilation link https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1526656277
jht_89 19 AGO 2019 a las 3:00 
It looks like "Corporate Worship" civic doesn't change the Temple building in the way described in the in-game description (specifically it doesn't appear to boost pop happiness or boost unity generation)
Deagroth 11 JUN 2019 a las 21:09 
Seems to still work fine in 2.3.1, though those opinion modifier bugs might need looking at.
ttv plow120 11 JUN 2019 a las 17:24 
any chance to update to 2.3?
Ivan37 19 MAY 2019 a las 8:24 
Hi Sanity, I just translate your mod in french. How can I send you the files ?
ClutsyGinger 30 ENE 2019 a las 18:12 
I think this is your mod
ClutsyGinger 30 ENE 2019 a las 18:11 
[20:09:00][trigger_impl.cpp:1088]: [ file: common/opinion_modifiers/juris_opinions.txt line: 5]: Error in scripted trigger, cannot find: authority
[20:09:00][trigger_impl.cpp:1088]: [ file: common/opinion_modifiers/juris_opinions.txt line: 5]: Error in scripted trigger, cannot find: value
Mugi 24 ENE 2019 a las 16:17 
Yup.
Jacob Syme  [autor] 24 ENE 2019 a las 0:15 
I'll look into that. Are you sure you were checking with a non-Hive, non-Machine empire?
Mugi 23 ENE 2019 a las 1:05 
Single-Mind Fascination doesn't give the +10 Opinion Bonus anymore.
el.ron.mcbong 15 ENE 2019 a las 14:15 
Great Job! Thanks!!
Jacob Syme  [autor] 26 DIC 2018 a las 15:49 
+1 Sensor Range allows for corvette exploration in the early game. That is not a non-factor.
Mugi 26 DIC 2018 a las 2:03 
It would be really nice if you could distinguished civics like Deeper Mysteries or Corporate Worship from the existing Technocracy and Exalted Priesthood civics. And if you could make Stellar Cartography more interesting and impactful - +1 Sensor Range is a non-factor.
Jacob Syme  [autor] 21 DIC 2018 a las 22:33 
I'm not aware of a Chinese service pack.
等级是刷的我是新手 21 DIC 2018 a las 18:26 
the mod have a Chinese service pack,but i didn't find it,could you tell me the address?
🆂🅷🅸🅾 15 DIC 2018 a las 3:00 
no idea. I can only say that if I don't override your mod the changes in my 01_ruler_jobs.txt will not work.
Jacob Syme  [autor] 15 DIC 2018 a las 0:14 
What doesn't work about it? I can't think of a reason there would be a compatibility issue.
🆂🅷🅸🅾 14 DIC 2018 a las 21:12 
my mod only changes the 01_ruler_jobs.txt at the time. my mod doesn't work if I have activated your mod. no matter, I have overwritten your mod. I'm just wondering about a blank file when I searched for the reason.
Jacob Syme  [autor] 14 DIC 2018 a las 18:24 
Shio, I have an empty text file called juris_jobs.txt that does not override anything. Could you tell me more about your compatibility issue?
🆂🅷🅸🅾 14 DIC 2018 a las 17:40 
moin, nice mod! hey ... your mod overwrites. I had compatibility issues with your mod and I saw you have an empty 01_ruler_jobs.txt.
Jacob Syme  [autor] 12 DIC 2018 a las 11:48 
Yeah, whoops, forgot to wipe the society tech file. Done now.
Test4Echo 12 DIC 2018 a las 11:12 
It appears that this screws up the temple line of buildings (I'm assuming because of civics like corporate worship). I researched the tech that gives you holotemples, but the tech card was blank, and holotemples don't show up for upgrading temples. Tested the same save without this mod, and the tech for holotemples was removed from my previously researched tree, but was back in the tech pool. This time, researching it allowed me to build holotemples.

As I said, it's probably due to civics like corporate worship affecting temple buildings themselves, although I'm not certain. Thought you should know.
HiddenDark 11 DIC 2018 a las 20:34 
Any chance you will add more civics based on mods like Government+?
Jacob Syme  [autor] 11 DIC 2018 a las 9:44 
Update pushed. I'll be looking at some reworks and new civics for Corporations soon!
Deagroth 6 DIC 2018 a las 13:43 
And we appreciate you and all the work you put in to this.
kerrigan1603 5 DIC 2018 a las 13:33 
Thank you.
TortoTheConqueror 4 DIC 2018 a las 4:46 
YAY!
Jacob Syme  [autor] 3 DIC 2018 a las 20:04 
Note for my lovely subscribers:

I did not receive early access to 2.2 and I will be unavailable this coming weekend, but rest assured that I will update the mod for 2.2. It might take some time due to the massive changes to core mechanics involved, but an update will come.

Thanks for playing with my content. I appreciate all of you.
kerrigan1603 3 DIC 2018 a las 16:41 
Update for 2.2?
TortoTheConqueror 10 OCT 2018 a las 5:16 
Oh Cool! Maybe some military Industrial Complex Civic that increases ship build speed. Maybe some bonus t oengineering research.
Jacob Syme  [autor] 9 OCT 2018 a las 21:06 
@Torto the Conqueror

Yes, I still read comments and plan on updating it, especially when 2.2 comes out.
TortoTheConqueror 9 OCT 2018 a las 12:47 
Do you still update this?
Jacob Syme  [autor] 31 JUL 2018 a las 7:38 
@Carrier No. It allows you to research Psionic technology without it.
Carrier 31 JUL 2018 a las 7:24 
Does Theosis for Hive Minds allow you to use the Mind over Matter Ascension Perk?
Chastity the Celibate 31 JUL 2018 a las 4:08 
Thanks so much!
Jacob Syme  [autor] 30 JUL 2018 a las 19:28 
@xnadu27 You may use part of my mod in yours with credit given.
Chastity the Celibate 30 JUL 2018 a las 18:35 
Hey, @Sanity Dance, I’m making a large mod called Government Overhaul, and I’d like you to join my team. See my workshop for the latest build of the mod (still in alpha). If you cannot or don’t want to collaborate right now, I ask to use parts of your mod in mine, with credit and a link being given. Thanks!
Cranky 13 JUN 2018 a las 22:04 
@Sanity Dance: Join the Modding Discord: https://discord.gg/5PVfEQ4
There you can talk about modding, errors, compatibility etc. or just hang out
BingBadaCOOM 8 JUN 2018 a las 10:16 
Will AI use this?
joekraska 2 JUN 2018 a las 4:31 
I believe you need to update juris_opinions.txt. 2.1 wants you to use the "has_authority" stanza as shown below.

triggered_opinion_hive_xenophiles = {
trigger = {
has_valid_civic = civic_hive_xenophile
FROM = {
NOT = { has_authority = auth_hive_mind }
}
}

opinion = {
base = 20
}
}
The Erubian Warlord 23 MAY 2018 a las 10:29 
is this meant to overwrite the vanilla civics?
YutaniWakazashi 22 MAY 2018 a las 14:25 
Sanity Dance, thanks! This mod is a lot of fun and I want to thank you for keeping it updated.
Jacob Syme  [autor] 22 MAY 2018 a las 12:01 
YutaniWakazashi, I know that the "Anomaly Failure Risk" is now obsolete. I will be updating soon.
YutaniWakazashi 22 MAY 2018 a las 11:57 
Does anyone know how compatible this is with 2.1?
Phoenixwarrior 4 MAY 2018 a las 19:00 
Hi, is it intentional that the Laboratory Complex (Habitat) does not give unity with Deeper Mysteries?
marky612 23 ABR 2018 a las 17:39 
Could you make it so the drone integration hub also effects the cyborgs on a planet, don't want my borgs to be left out!
Chastity the Celibate 14 ABR 2018 a las 15:42 
Could you make a patch for EUTAB?
Archer 4 ABR 2018 a las 17:13 
Would it make sense for Theosis to allow for Psionic Ascension as a hive mind?

Also, while starting with Theosis I appear to have started out with Psionic Theory- twice. Not sure if that's intended or not.
bratrstvoNODKane 1 ABR 2018 a las 13:40 
Hello, is this compatible with Culture Overhaul mod?
Thanks for your work!