Arma 3
COD Zombies - Modified by Slay No More
27 kommentarer
goemon 22. sep. 2017 kl. 23:35 
started with a dedicated server.
I deleted the "waituntil" line in "init.sqf" and changed all the code so that it starts with "[] execVM" and it worked normally.
Please refer if it is good.
goemon 20. sep. 2017 kl. 8:24 
roundNum = 0;
missionNamespace setVariable ["roundNum", 0];
publicVariable "roundNum";
I described this in "updateUI.sqf" and the number of rounds was displayed correctly.
However, the count does not begin and the game does not start in the same direction.
goemon 20. sep. 2017 kl. 6:47 
I am sorry to ask you many times.
When you start the game and build the server, the round number is displayed normally, but if you build it with a dedicated server it will be displayed as "ull>".
Is there a solution to this?
Using the BETA version was not improved :(
goemon 19. sep. 2017 kl. 18:47 
thank you very much.
There was beta version. I'll give it a try.
ありがとう
Slay No More  [ophavsmand] 19. sep. 2017 kl. 15:43 
I think I might have fixed that issue in the beta version, would you like to try it before I post it publicly? I sent you a pm.
goemon 19. sep. 2017 kl. 9:44 
Error in expression <ssionNamespace getVariable "roundNum" !=_round or _mon != player getVariable 'mo>
1:43:52 Error position: <_round or _mon != player getVariable 'mo>
1:43:52 Error Undefined variable in expression: _round
goemon 19. sep. 2017 kl. 9:16 
If you build the server on the local host you can play normally but when you open it on the Internet the round will be null and you can not play.
What should I do?
If you open it on the Internet and play it, it will be described as Server error: Player without identity in the log.

However, it is not displayed when it is a local host.
clayton 31. aug. 2017 kl. 19:11 
sure, ill test it. i might need to know how though lol i got arma 3 on the 24 or 25..
Slay No More  [ophavsmand] 31. aug. 2017 kl. 18:41 
I could maybe make it so the units that spawn could be moved to the actual combat zone, I think by default they don't do anything but sit and yell commands from the starting zone. If you're active still I could throw something together and have you test it if you don't mind.
clayton 30. aug. 2017 kl. 11:51 
for people who dont have friends that play arma 3 or if they dont have friends?
clayton 30. aug. 2017 kl. 11:51 
is it possible to make one with 3 other Nato Units and make their skill on Max?
Slay No More  [ophavsmand] 31. juli 2017 kl. 17:32 
TL;DR version: Unsubscribe from the mission and make sure it redownloads it, also try exiting the mission and rehosting it.
Slay No More  [ophavsmand] 31. juli 2017 kl. 17:31 
It sounds like an issue with the download perhaps, I've had it happen to me when hosting, I backed out, unsubscribed to the mission, closed arma, closed steam since sometimes there's an issue with the arma client and steam for some weird reason, then resubbed then started arma 3 to redownload, I believe it fixed it, that may just be overcomplicating it however. If that doesn't fix it I'll look into it here in a while.
☢Doomshroom☢ 31. juli 2017 kl. 15:43 
Hello again and thank you for explaining, i want to correct myself with the "respawn momentarily" as i mean we respawn as usual quickly after death (English not my native language). As for the hud, sadly the sign fix didn't work ;_; so, we had to kinda blindly make our way forward, and also theres no sound for the pickups (if there even should be. Other than that we had fun, thank you :)
Slay No More  [ophavsmand] 31. juli 2017 kl. 15:11 
And I added scripts to kill any zombies that leave hte map, so anything outside of the area that shows on the map is script killed, the sign has a wave skip, sometimes too many numbers get sent and it throws the script off thinking a zombie is alive.
Slay No More  [ophavsmand] 31. juli 2017 kl. 15:10 
The sign in the start and the one in the bunker has a dirty fix for the HUD, as for the revive it's still being worked on, Boheimia back in September of 2016 changed the "Basic" revive to use the "Realistic" damage model so it bugs the respawn a bit, however the momentary respawn I'm not sure what the cause of that is.
☢Doomshroom☢ 31. juli 2017 kl. 10:05 
Hello, hud is not showing up and some waves dont seem to spawn (wave 6 as far as i know) and we can not revive each others we only respawn momentarily
Slay No More  [ophavsmand] 7. juli 2017 kl. 19:15 
:steamhappy:
chief/spartan 7. juli 2017 kl. 15:01 
You could say it's "CARMA" Zombies. Hahahaha. I'll show myself out.
Blyatman 20. apr. 2017 kl. 20:27 
Which scenario is this exactly and how do i launch it? Is it the original nazi zombies scenario or no?
Slay No More  [ophavsmand] 16. apr. 2017 kl. 18:32 
It's a mission, it shows up under atlis when you start your server.
Here's a tut: https://youtu.be/8a-wKMKPhv8?t=259
Oconoc 16. apr. 2017 kl. 16:57 
How the hell do i launch it to play with a buddy? It's not even in my mods list
OverHereStrokinMyDih 15. apr. 2017 kl. 20:20 
noiceeeee
Slay No More  [ophavsmand] 13. apr. 2017 kl. 16:00 
I don't think bloodlust is forced as a requirement but it sure does look nice, however it should still let you play, let me try updating the version on workshop, I have a big update ready to be posted basically. My arma won't start however.
Dentist [2 RANG] 13. apr. 2017 kl. 15:55 
i got every mod except bloodlust which seems to be only useless effects
Slay No More  [ophavsmand] 13. apr. 2017 kl. 15:03 
You're missing a required mod I think, it should function, will check in a few after I update it.
Dentist [2 RANG] 13. apr. 2017 kl. 12:26 
there are no spawn slots