RimWorld

RimWorld

Realistic Starvation
130 kommentarer
Jaeger 17. juli kl. 10:20 
plz fix
Brenry 11. jan. 2024 kl. 18:53 
eta wen
Duncan  [ophavsmand] 11. juli 2023 kl. 11:46 
Yeah there is some change in harmony that means this mod is not compatible with 1.4
Sorry everyone, I will try to fix it when I can
marijn211 1. maj 2023 kl. 8:11 
Although it seemt to work fine on 1.3, it seems to break pawn sleep on 1.4
Jigen 鍛冶屋 25. apr. 2023 kl. 17:29 
This mod froze my pawns needs unfortunately
Akirameta 11. dec. 2022 kl. 15:19 
im having the same exact issue as @Doomchibi, heres my modslist: https://rentry.co/4ubb7
Duncan  [ophavsmand] 28. okt. 2022 kl. 14:31 
Still works fine for me, could you post your mod list? I have a bunch of mods too so it is compatible with most things.
Doomchibi 24. okt. 2022 kl. 4:34 
Not sure if I'm just having some weird mod conflict but this appears to not be working for 1.4, for anyone thinking of testing it. My pawn's hunger just never goes down at all with it
Mlie 11. sep. 2021 kl. 13:55 
Since this mod is reported working in 1.3 I've added it to the No Version Warning-mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2599504692
Hope it helps!
Duncan  [ophavsmand] 21. aug. 2021 kl. 17:11 
Ok thanks for being specific, that helps a lot
Komissar Rudinov 20. aug. 2021 kl. 20:36 
Specifically, pawns who are not malnourished do not become malnourished, but those who are malnourished, even at 0.1%, continue to develop malnutrition.
Duncan  [ophavsmand] 20. aug. 2021 kl. 18:04 
I don't have a lot of time at the moment but I will look into that as soon as I get a chance. Thanks for reporting it.
Komissar Rudinov 13. aug. 2021 kl. 12:57 
Pawns in cryptosleep still die of malnutrition. I think this is the only mod I'm using that alters malnutrition.
DisKorruptd 2. aug. 2021 kl. 17:32 
if it still works in 1.3, do you think you can update the about XML to include 1.2 and 1.3?
Duncan  [ophavsmand] 2. aug. 2021 kl. 13:51 
Yes, the more starving they are, the faster they get hungry again. This was partly for the reason you suggested, but also to reduce the imbalance that the mod creates where you could just starve your colonists all the time to save food.
DisKorruptd 2. aug. 2021 kl. 1:31 
Question, does starvation increase hunger rate? because that would kinda make sense with this, when you've eaten very little, you'd want to eat a lot more to make up for the missing/lost nutrients and calories
Komissar Rudinov 26. juli 2021 kl. 5:24 
Seems to still work on 1.3
Murden 3. juli 2021 kl. 10:09 
Thanks for this mod, Duncan. This is how vanilla should be.
smerthin flop 30. nov. 2020 kl. 9:09 
@Duncan Thanks, Ill give it a shot. I realized how stupid vanilla starvation works after my main pawn was downed by a muffalo, and then my other killed in a raid the same day, and my pawn starved to death because he starved faster than his bruised legs healed so he never was able to get up and get food.
Duncan  [ophavsmand] 28. nov. 2020 kl. 15:11 
I don't know, it depends if they modified the starving condition. If they did then the effect of starvation will depend on the order of the mods. The mechanism that adjusts the speed of starvation should not be affected though so it will still work, it just might not be balanced the same.
smerthin flop 28. nov. 2020 kl. 14:07 
Is this compatible with diseases overhauled?
Duncan  [ophavsmand] 23. aug. 2020 kl. 14:28 
Yes it should work fine, I will update the compatibility warning when I have time
i2ID 19. aug. 2020 kl. 4:37 
it should work fine for 1.2.
酒铃酒铃酒铃 19. aug. 2020 kl. 1:12 
any plan for 1.2?
Murden 8. aug. 2020 kl. 11:52 
@Duncan, thanks for this mod. It makes the game much better.
Duncan  [ophavsmand] 31. juli 2020 kl. 6:50 
You can use this in a current colony, both installing and uninstalling this mod should have no effect on save files
lilwhitemouse 29. juli 2020 kl. 20:40 
Probably safe?
DeadlyWolves200 29. juli 2020 kl. 15:37 
Can we use this mod in a current colony or do we have to restart?
Duncan  [ophavsmand] 27. mar. 2020 kl. 7:42 
How embarrassing. Thanks for reporting this. I have fixed it in the 1.1 version. I hope that not too many people are using the 1.0 version, or that it is not affected by this issue because I kind of didn't save the code for that so its not trivial to make changes now.
Jdalt40 21. mar. 2020 kl. 23:09 
Hey Duncan, just letting you know that you miiiight've forgotten to turn off your debug log messages, currently it happens every tick which fills the log with nothing but numbers.
LuigiTheKuk 7. mar. 2020 kl. 7:44 
Cheers <3
Duncan  [ophavsmand] 7. mar. 2020 kl. 5:44 
Sorry that was backwards, the vanilla setting would be around 3.0. The higher the number is the faster people starve.
Duncan  [ophavsmand] 6. mar. 2020 kl. 6:57 
It is the default for the mod. Vanilla setting would be around 0.3
LuigiTheKuk 2. mar. 2020 kl. 12:00 
Hiya! In the mod settings, the slider that changes how fast pawn will develop malnutrition has a default of 100% but it's a tad unclear whether that means the vanilla default or the default for this mod. Otherwise many thanks for this mod which has made countless playthroughs more immersive and realistic.
lilwhitemouse 2. mar. 2020 kl. 8:58 
Rather, thank you for the mod :)
Duncan  [ophavsmand] 2. mar. 2020 kl. 8:34 
Ok it should be good now. Please let me know if there are any further issues. Sorry for the inconvenience.
lilwhitemouse 2. mar. 2020 kl. 7:46 
All you have to do to keep it compatbile with 1.0 is put your old Assembly in its own 1.0/Assemblies folder :) Unless you want to continue to develop the 1.0 version, in which case it's more complicated.

Oh, yeah, I should specify my big mod has a dependency too. ><
Duncan  [ophavsmand] 2. mar. 2020 kl. 7:43 
Yeah I want to try and keep it compatible with 1.0 too but I think that is not too difficult. I am pretty sure I have to also make this dependent on the Harmony mod.
lilwhitemouse 2. mar. 2020 kl. 7:41 
Probably, all you have to do is get the latest harmony to build against and rebuild your mod?
Duncan  [ophavsmand] 2. mar. 2020 kl. 7:37 
My apologies to everyone, due to this mod using Harmony, it is also subject to the issues that many other Harmony based mods are facing. I heard about the controversy but didn't realise it affected me until now. What this means is that the mod is not compatible with any other Harmony mods at this time. I will attempt to fix it immediately, wish me luck.
Omega 29. feb. 2020 kl. 20:34 
@Kraft ♥ Squad
By "wiped my entire mod list" do you mean that your mods aren't showing? If so then it's probably rimworld acting up since this happened to me. You should delete the Rimworld Workshop folder so steam redownloaded the mods.
Kraft ☢ 29. feb. 2020 kl. 13:06 
This mod wiped my entire mod list !!!
Phowecy 29. feb. 2020 kl. 11:53 
When I added this to my game it causes my entire mod list to reset to Core + Royalty, When I restart my game after this happens it turns the screen black as the game attempts to load the UI.

Hopefully this helps, would love to use the mod.
Duncan  [ophavsmand] 29. feb. 2020 kl. 8:56 
Is there a problem with the new version? Could you specify how it is not working?
Cattrina 28. feb. 2020 kl. 23:15 
The old version works, but not this new? Where can I get the old version?
Duncan  [ophavsmand] 28. feb. 2020 kl. 19:01 
Ok I updated the compatibility. The old version will work fine in any version of Rimworld since this mod was posted, but now it should also not complain about it.

I also finally got around to exporting the settings so you can now tweak the rate at which pawns starve and hunger to suit yourself. There are sliders in the mod settings menu.
Duncan  [ophavsmand] 27. feb. 2020 kl. 14:52 
There is a good chance it will just work if you ignore the warnings. I will check it and update the config soon
Cattrina 27. feb. 2020 kl. 11:50 
1.1?
J/\S0|\|R0S 20. jan. 2020 kl. 7:57 
androids definite eat and their diets are weird - saw one consume raw smokeleaf
i2ID 1. juni 2019 kl. 11:36 
yes sorry i completly derped this one. as you say in the description. they convert food to energy, and if they have no food the energy bar is effectivly their malnutrition/ death bar. but it can be charged up as a workbench.
I do not expect this mod to give malnutrition effects on an androids energy bar xD