Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
But for your question: yes, it should be possible to have a different behavior in space (would need a while to check the code, it is a little bit older).
Only unlisted, this will work for your server.
Your works are real gems!
May be you can do a small patch, which allows to turns on/off HUD notifications with command such as /gnotification on/off
That would be sweet
Can you please add configurable features, such as multipliers and ability to remove hud warnings please?
(have removed it a while ago)
I'd love to have an actually challenging navigation such as that, but it should also be useable aswell. Relying on warpdrives or othermods that work as such also feels off as an only means to travel.
I was just thinking about any way to get to (or break from) high velocities relatively fast without dying. Ideally this method would only be viable in large distance travels and not in dog fighting, for balance reasons.
There is no problem, just thinking out loud about ideas... Thanks for your mod.
Exactly that is what i was talking about as i say its the same if you increase speed from 0 to 100m/s or from 1000m/s to 1100m/s (in the same time). In the whole calculation i kust use the delta from speed of the frame before and now, for example if you change your speed from 0 to 100 or from 1000 to 1100 you have in both cases a delta from 100. If you change your speed by 100m/s in one second, you have ~ 10G. Maybe its better you tell me what the problem is and dont try to tell me the solution? I think you are using other mods with powerefull thrusters or you are using many many vanilla thrusters. I cant align the mod with these.
I have a question though. Could you implement a way to get past these effects? Such as a specialized seat that can't control stuff? If you then use EA for HIGH-G maneuvers you could write commands for those and then enter a cryochamber to survive them.
IDK, but do cryochambers make it possible to evade the effekts? If so, can you add a threshhold fromwhere on the player actually receives scaling damage?
The G-Force will be the same if you increase speed from 0 to 100m/s or from 1000m/s to 1100m/s (in the same time).
NVIDIA~ :D