Stellaris

Stellaris

Dreadnaughts Lite 1.1.5 UPDATE IN PROGRESS
19 Comments
Spillik 20 Mar, 2018 @ 2:11pm 
То, что мод указан как для версии 1.9 - нормально? Работает ли на более новых версиях?
NoDMoD 29 Jan, 2018 @ 2:44am 
Are all ship sets compatible with this mod (modded ship sets)?
tottia 26 Dec, 2017 @ 5:01pm 
can u make normal dreadnought also get power stations?
Stark43  [author] 9 Nov, 2017 @ 6:16pm 
"Стоит ждать совместимость с Downscaled Ships?"
Совместимость с модами делаю по запросам. Давайте я гляну Downscaled Ships и отпишусь.
Dr. Bashir 1 Nov, 2017 @ 1:44pm 
Стоит ждать совместимость с Downscaled Ships?
Stark43  [author] 26 Sep, 2017 @ 7:02am 
Will be updated 28-29.09.
Kasrken Chimera 23 Sep, 2017 @ 4:28pm 
Hello, I was wondering if you guys were going to update this mod to work with the new game update, 1.8.0 ?
Stark43  [author] 28 Jul, 2017 @ 3:23pm 
To Humblbolt
Nanobot Cloud
Shield Dampener avaliable for Support Cruiser after researching adwanced_components_2
Stark43  [author] 28 Jul, 2017 @ 3:21pm 
To Humblbolt
Yep i think it is too good for Drednought and i left it only for Heavy Drednought
Humblbolt 4 Jun, 2017 @ 8:46pm 
Another thing, could you re-add a feature that was removed from battleships, that is the slot that was able for the:

Subspace Snare - Field Capacitator
Nanobot Cloud
Shield Dampener
Quantum Destabilzer

It was patched I think in 1.3 because it was OP. I think you add it only to the heavy dreadnought. Lastly could you rename
Heavy Dreadnought to Titan
Stark43  [author] 30 Apr, 2017 @ 1:38am 
To: Akeno, About distance, logic was set: preferred_attack_range = max, but it does not work well. Will update.
Stark43  [author] 30 Apr, 2017 @ 1:25am 
To: cj.works
1. Upgrade the Frontier Outpost to make them stronger. Reduce influence cost to a third of what it is now.
2. Citadel Station - A new military station, twice as powerful as the fortress.
3. Feature from NM3 Mod - Not planned, because the Vanilla logic is, 1 ship class /group - one assembly yard.
4. Station health will be increased automatically every X years.

Will update after vacation in 20 of May
Stark43  [author] 30 Apr, 2017 @ 1:23am 
To:Akeno You are right, will fix.
Poop on a Stick 11 Apr, 2017 @ 3:35am 
Couple of flaws in this mod:
Heavy Dreadnought takes less naval capacity than regular Dreadnought (HD: 15; D: 24)
Heavy Dreadnought prefers to stay too far from enemy so most weapons will be out of range, making them rather useless until rest of your fleet gets destroyed and enemy starts attacking heavies
Gentleman-Velociraptors 9 Apr, 2017 @ 7:19am 
Ah, alright. I just got a little confused with the ship appearing on the point defense tech but not being available in the ship designer.
Stark43  [author] 8 Apr, 2017 @ 4:30pm 
To: Harbinger-Raptor:

Support Cruiser after achiving point deffence technology and spaceport level 5
Drednought after battleship_yard technology
Heavy Drednought after compliting research ttechnology for heavy drednoughts, witch need spaceport level 6
Gentleman-Velociraptors 8 Apr, 2017 @ 9:54am 
Er, I meant how do I unlock the ship types in this mod. The file looks like a tutorial on how to make ship mods.
Stark43  [author] 8 Apr, 2017 @ 4:05am 
To: Harbinger-Raptor There is manual in main folder of game, "HOW_TO_MAKE_NEW_SHIPS"
Gentleman-Velociraptors 4 Apr, 2017 @ 6:47pm 
How do you unlock the different Ship types?